Files
mod-ale/HookMgr.h
Rochet2 b1f85bfc21 Eluna
Improved pushing so that a single userdata is used per object pushed.
Made everything use the singleton less, allowing more free code and easier to implement multithreading later.
Made macros for hookmgr and fixed the issue with hooks called inside hooks.
2014-06-29 21:28:49 +02:00

262 lines
16 KiB
C

/*
* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
* This program is free software licensed under GPL version 3
* Please see the included DOCS/LICENSE.md for more information
*/
#ifndef LUAHOOKS_H
#define LUAHOOKS_H
enum RegisterTypes
{
REGTYPE_PACKET,
REGTYPE_SERVER,
REGTYPE_PLAYER,
REGTYPE_GUILD,
REGTYPE_GROUP,
REGTYPE_CREATURE,
REGTYPE_VEHICLE,
REGTYPE_CREATURE_GOSSIP,
REGTYPE_GAMEOBJECT,
REGTYPE_GAMEOBJECT_GOSSIP,
REGTYPE_ITEM,
REGTYPE_ITEM_GOSSIP,
REGTYPE_PLAYER_GOSSIP,
REGTYPE_COUNT
};
// RegisterPacketEvent(Opcode, event, function)
// SERVER_EVENT_ON_PACKET_RECEIVE = 5, // (event, packet, player) - Player only if accessible. Can return false or a new packet
// SERVER_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6, // Not Implemented
// SERVER_EVENT_ON_PACKET_SEND = 7, // (event, packet, player) - Player only if accessible. Can return false or a new packet
// RegisterServerEvent(EventId, function)
enum ServerEvents
{
// Server
SERVER_EVENT_ON_NETWORK_START = 1, // Not Implemented
SERVER_EVENT_ON_NETWORK_STOP = 2, // Not Implemented
SERVER_EVENT_ON_SOCKET_OPEN = 3, // Not Implemented
SERVER_EVENT_ON_SOCKET_CLOSE = 4, // Not Implemented
SERVER_EVENT_ON_PACKET_RECEIVE = 5, // (event, packet, player) - Player only if accessible. Can return false or a new packet
SERVER_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6, // Not Implemented
SERVER_EVENT_ON_PACKET_SEND = 7, // (event, packet, player) - Player only if accessible. Can return false or a new packet
// World // Not implemented on mangos
WORLD_EVENT_ON_OPEN_STATE_CHANGE = 8, // (event, open)
WORLD_EVENT_ON_CONFIG_LOAD = 9, // (event, reload)
// UNUSED = 10, // (event)
WORLD_EVENT_ON_SHUTDOWN_INIT = 11, // (event, code, mask)
WORLD_EVENT_ON_SHUTDOWN_CANCEL = 12, // (event)
WORLD_EVENT_ON_UPDATE = 13, // (event, diff)
WORLD_EVENT_ON_STARTUP = 14, // (event)
WORLD_EVENT_ON_SHUTDOWN = 15, // (event)
// Eluna
ELUNA_EVENT_ON_LUA_STATE_CLOSE = 16, // (event)
// Map
MAP_EVENT_ON_CREATE = 17, // (event, map)
MAP_EVENT_ON_DESTROY = 18, // (event, map)
MAP_EVENT_ON_GRID_LOAD = 19, // Not Implemented
MAP_EVENT_ON_GRID_UNLOAD = 20, // Not Implemented
MAP_EVENT_ON_PLAYER_ENTER = 21, // (event, map, player)
MAP_EVENT_ON_PLAYER_LEAVE = 22, // (event, map, player)
MAP_EVENT_ON_UPDATE = 23, // (event, map, diff)
// Area trigger
TRIGGER_EVENT_ON_TRIGGER = 24, // (event, player, triggerId)
// Weather
WEATHER_EVENT_ON_CHANGE = 25, // (event, weather, state, grade)
// Auction house
AUCTION_EVENT_ON_ADD = 26, // (event, AHObject)
AUCTION_EVENT_ON_REMOVE = 27, // (event, AHObject)
AUCTION_EVENT_ON_SUCCESSFUL = 28, // (event, AHObject) // Not Implemented
AUCTION_EVENT_ON_EXPIRE = 29, // (event, AHObject) // Not Implemented
// AddOns
ADDON_EVENT_ON_MESSAGE = 30, // (event, sender, type, prefix, msg, target) - target can be nil/whisper_target/guid/group/channel
SERVER_EVENT_COUNT
};
// RegisterPlayerEvent(eventId, function)
enum PlayerEvents
{
PLAYER_EVENT_ON_CHARACTER_CREATE = 1, // (event, player)
PLAYER_EVENT_ON_CHARACTER_DELETE = 2, // (event, guid)
PLAYER_EVENT_ON_LOGIN = 3, // (event, player)
PLAYER_EVENT_ON_LOGOUT = 4, // (event, player)
PLAYER_EVENT_ON_SPELL_CAST = 5, // (event, player, spell, skipCheck)
PLAYER_EVENT_ON_KILL_PLAYER = 6, // (event, killer, killed)
PLAYER_EVENT_ON_KILL_CREATURE = 7, // (event, killer, killed)
PLAYER_EVENT_ON_KILLED_BY_CREATURE = 8, // (event, killer, killed)
PLAYER_EVENT_ON_DUEL_REQUEST = 9, // (event, target, challenger)
PLAYER_EVENT_ON_DUEL_START = 10, // (event, player1, player2)
PLAYER_EVENT_ON_DUEL_END = 11, // (event, winner, loser, type)
PLAYER_EVENT_ON_GIVE_XP = 12, // (event, player, amount, victim) - Can return new XP amount
PLAYER_EVENT_ON_LEVEL_CHANGE = 13, // (event, player, oldLevel)
PLAYER_EVENT_ON_MONEY_CHANGE = 14, // (event, player, amount)
PLAYER_EVENT_ON_REPUTATION_CHANGE = 15, // (event, player, factionId, standing, incremental) - Can return new standing
PLAYER_EVENT_ON_TALENTS_CHANGE = 16, // (event, player, points)
PLAYER_EVENT_ON_TALENTS_RESET = 17, // (event, player, noCost)
PLAYER_EVENT_ON_CHAT = 18, // (event, player, msg, Type, lang) - Can return false or new msg
PLAYER_EVENT_ON_WHISPER = 19, // (event, player, msg, Type, lang, receiver) - Can return false or new msg
PLAYER_EVENT_ON_GROUP_CHAT = 20, // (event, player, msg, Type, lang, group) - Can return false or new msg
PLAYER_EVENT_ON_GUILD_CHAT = 21, // (event, player, msg, Type, lang, guild) - Can return false or new msg
PLAYER_EVENT_ON_CHANNEL_CHAT = 22, // (event, player, msg, Type, lang, channel) - Can return false or new msg
PLAYER_EVENT_ON_EMOTE = 23, // (event, player, emote) - Not triggered on any known emote
PLAYER_EVENT_ON_TEXT_EMOTE = 24, // (event, player, textEmote, emoteNum, guid)
PLAYER_EVENT_ON_SAVE = 25, // (event, player)
PLAYER_EVENT_ON_BIND_TO_INSTANCE = 26, // (event, player, difficulty, mapid, permanent)
PLAYER_EVENT_ON_UPDATE_ZONE = 27, // (event, player, newZone, newArea)
PLAYER_EVENT_ON_MAP_CHANGE = 28, // (event, player)
// Custom
PLAYER_EVENT_ON_EQUIP = 29, // (event, player, item, bag, slot)
PLAYER_EVENT_ON_FIRST_LOGIN = 30, // (event, player)
PLAYER_EVENT_ON_CAN_USE_ITEM = 31, // (event, player, itemEntry)
PLAYER_EVENT_ON_LOOT_ITEM = 32, // (event, player, item, count)
PLAYER_EVENT_ON_ENTER_COMBAT = 33, // (event, player, enemy)
PLAYER_EVENT_ON_LEAVE_COMBAT = 34, // (event, player)
PLAYER_EVENT_ON_REPOP = 35, // (event, player)
PLAYER_EVENT_ON_RESURRECT = 36, // (event, player)
PLAYER_EVENT_ON_LOOT_MONEY = 37, // (event, player, amount)
PLAYER_EVENT_ON_QUEST_ABANDON = 38, // (event, player, questId)
// UNUSED = 39, // (event, player)
// UNUSED = 40, // (event, player)
// UNUSED = 41, // (event, player)
PLAYER_EVENT_ON_COMMAND = 42, // (event, player, command) - Can return false
PLAYER_EVENT_COUNT
};
// RegisterGuildEvent(eventId, function)
enum GuildEventTypes
{
// Guild
GUILD_EVENT_ON_ADD_MEMBER = 1, // (event, guild, player, rank)
GUILD_EVENT_ON_REMOVE_MEMBER = 2, // (event, guild, isDisbanding)
GUILD_EVENT_ON_MOTD_CHANGE = 3, // (event, guild, newMotd)
GUILD_EVENT_ON_INFO_CHANGE = 4, // (event, guild, newInfo)
GUILD_EVENT_ON_CREATE = 5, // (event, guild, leader, name) // Not on TC
GUILD_EVENT_ON_DISBAND = 6, // (event, guild)
GUILD_EVENT_ON_MONEY_WITHDRAW = 7, // (event, guild, player, amount, isRepair)
GUILD_EVENT_ON_MONEY_DEPOSIT = 8, // (event, guild, player, amount)
GUILD_EVENT_ON_ITEM_MOVE = 9, // (event, guild, player, item, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId) // TODO
GUILD_EVENT_ON_EVENT = 10, // (event, guild, eventType, plrGUIDLow1, plrGUIDLow2, newRank) // TODO
GUILD_EVENT_ON_BANK_EVENT = 11, // (event, guild, eventType, tabId, playerGUIDLow, itemOrMoney, itemStackCount, destTabId)
GUILD_EVENT_COUNT
};
// RegisterGroupEvent(eventId, function)
enum GroupEvents
{
// Group
GROUP_EVENT_ON_MEMBER_ADD = 1, // (event, group, guid)
GROUP_EVENT_ON_MEMBER_INVITE = 2, // (event, group, guid)
GROUP_EVENT_ON_MEMBER_REMOVE = 3, // (event, group, guid, method, kicker, reason)
GROUP_EVENT_ON_LEADER_CHANGE = 4, // (event, group, newLeaderGuid, oldLeaderGuid)
GROUP_EVENT_ON_DISBAND = 5, // (event, group)
GROUP_EVENT_ON_CREATE = 6, // (event, group, leaderGuid, groupType)
GROUP_EVENT_COUNT
};
// RegisterVehicleEvent(eventId, function)
enum VehicleEvents
{
VEHICLE_EVENT_ON_INSTALL = 1, // (event, vehicle)
VEHICLE_EVENT_ON_UNINSTALL = 2, // (event, vehicle)
// UNUSED = 3, // (event, vehicle)
VEHICLE_EVENT_ON_INSTALL_ACCESSORY = 4, // (event, vehicle, creature)
VEHICLE_EVENT_ON_ADD_PASSENGER = 5, // (event, vehicle, unit, seatId)
VEHICLE_EVENT_ON_REMOVE_PASSENGER = 6, // (event, vehicle, unit)
VEHICLE_EVENT_COUNT
};
// RegisterCreatureEvent(entry, EventId, function)
enum CreatureEvents
{
CREATURE_EVENT_ON_ENTER_COMBAT = 1, // (event, creature, target)
CREATURE_EVENT_ON_LEAVE_COMBAT = 2, // (event, creature)
CREATURE_EVENT_ON_TARGET_DIED = 3, // (event, creature, victim)
CREATURE_EVENT_ON_DIED = 4, // (event, creature, killer)
CREATURE_EVENT_ON_SPAWN = 5, // (event, creature)
CREATURE_EVENT_ON_REACH_WP = 6, // (event, creature, type, id)
CREATURE_EVENT_ON_AIUPDATE = 7, // (event, creature, diff)
CREATURE_EVENT_ON_RECEIVE_EMOTE = 8, // (event, creature, player, emoteid)
CREATURE_EVENT_ON_DAMAGE_TAKEN = 9, // (event, creature, attacker, damage)
CREATURE_EVENT_ON_PRE_COMBAT = 10, // (event, creature, target)
CREATURE_EVENT_ON_ATTACKED_AT = 11, // (event, creature, attacker)
CREATURE_EVENT_ON_OWNER_ATTACKED = 12, // (event, creature, target) // Not on mangos
CREATURE_EVENT_ON_OWNER_ATTACKED_AT = 13, // (event, creature, attacker) // Not on mangos
CREATURE_EVENT_ON_HIT_BY_SPELL = 14, // (event, creature, caster, spellid)
CREATURE_EVENT_ON_SPELL_HIT_TARGET = 15, // (event, creature, target, spellid)
// UNUSED = 16, // (event, creature)
// UNUSED = 17, // (event, creature)
// UNUSED = 18, // (event, creature)
CREATURE_EVENT_ON_JUST_SUMMONED_CREATURE = 19, // (event, creature, summon)
CREATURE_EVENT_ON_SUMMONED_CREATURE_DESPAWN = 20, // (event, creature, summon)
CREATURE_EVENT_ON_SUMMONED_CREATURE_DIED = 21, // (event, creature, summon, killer) // Not on mangos
CREATURE_EVENT_ON_SUMMONED = 22, // (event, creature, summoner)
CREATURE_EVENT_ON_RESET = 23, // (event, creature)
CREATURE_EVENT_ON_REACH_HOME = 24, // (event, creature)
// UNUSED = 25, // (event, creature)
CREATURE_EVENT_ON_CORPSE_REMOVED = 26, // (event, creature, respawndelay)
CREATURE_EVENT_ON_MOVE_IN_LOS = 27, // (event, creature, unit) // Doesnt actually check LOS
// UNUSED = 28, // (event, creature)
// UNUSED = 29, // (event, creature)
CREATURE_EVENT_ON_DUMMY_EFFECT = 30, // (event, caster, spellid, effindex, creature)
CREATURE_EVENT_ON_QUEST_ACCEPT = 31, // (event, player, creature, quest)
// UNUSED = 32, // (event, creature)
CREATURE_EVENT_ON_QUEST_COMPLETE = 33, // (event, player, creature, quest)
CREATURE_EVENT_ON_QUEST_REWARD = 34, // (event, player, creature, quest, opt)
CREATURE_EVENT_ON_DIALOG_STATUS = 35, // (event, player, creature)
CREATURE_EVENT_COUNT
};
// RegisterGameObjectEvent(entry, EventId, function)
enum GameObjectEvents
{
GAMEOBJECT_EVENT_ON_AIUPDATE = 1, // (event, go, diff)
GAMEOBJECT_EVENT_ON_SPAWN = 2, // (event, go)
GAMEOBJECT_EVENT_ON_DUMMY_EFFECT = 3, // (event, caster, spellid, effindex, go)
GAMEOBJECT_EVENT_ON_QUEST_ACCEPT = 4, // (event, player, go, quest)
GAMEOBJECT_EVENT_ON_QUEST_REWARD = 5, // (event, player, go, quest, opt)
GAMEOBJECT_EVENT_ON_DIALOG_STATUS = 6, // (event, player, go)
GAMEOBJECT_EVENT_ON_DESTROYED = 7, // (event, go, player)
GAMEOBJECT_EVENT_ON_DAMAGED = 8, // (event, go, player)
GAMEOBJECT_EVENT_ON_LOOT_STATE_CHANGE = 9, // (event, go, state)
GAMEOBJECT_EVENT_ON_GO_STATE_CHANGED = 10, // (event, go, state)
GAMEOBJECT_EVENT_ON_QUEST_COMPLETE = 11, // (event, player, go, quest)
GAMEOBJECT_EVENT_COUNT
};
// RegisterItemEvent(entry, EventId, function)
enum ItemEvents
{
ITEM_EVENT_ON_DUMMY_EFFECT = 1, // (event, caster, spellid, effindex, item)
ITEM_EVENT_ON_USE = 2, // (event, player, item, target)
ITEM_EVENT_ON_QUEST_ACCEPT = 3, // (event, player, item, quest)
ITEM_EVENT_ON_EXPIRE = 4, // (event, player, itemid)
ITEM_EVENT_ON_REMOVE = 5, // (event, player, item)
ITEM_EVENT_COUNT
};
// RegisterCreatureGossipEvent(entry, EventId, function)
// RegisterGameObjectGossipEvent(entry, EventId, function)
// RegisterItemGossipEvent(entry, EventId, function)
// RegisterPlayerGossipEvent(menu_id, EventId, function)
enum GossipEvents
{
GOSSIP_EVENT_ON_HELLO = 1, // (event, player, object) - Object is the Creature/GameObject/Item
GOSSIP_EVENT_ON_SELECT = 2, // (event, player, object, sender, intid, code, menu_id) - Object is the Creature/GameObject/Item/Player, menu_id is only for player gossip
GOSSIP_EVENT_COUNT
};
#endif