mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
384 lines
9.6 KiB
C++
384 lines
9.6 KiB
C++
/*
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* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#ifndef GROUPMETHODS_H
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#define GROUPMETHODS_H
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namespace LuaGroup
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{
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/**
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* Returns 'true' if the player is the [Group] leader
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*
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* @param uint64 guid : guid of a possible leader
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* @return bool isLeader
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*/
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int IsLeader(lua_State* L, Group* group)
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{
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uint64 guid = Eluna::CHECKVAL<uint64>(L, 2);
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Eluna::Push(L, group->IsLeader(ObjectGuid(guid)));
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return 1;
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}
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/**
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* Returns 'true' if the [Group] is full
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*
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* @return bool isFull
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*/
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int IsFull(lua_State* L, Group* group)
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{
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Eluna::Push(L, group->IsFull());
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return 1;
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}
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/**
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* Returns 'true' if the [Group] is a raid [Group]
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*
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* @return bool isRaid
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*/
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int IsRaidGroup(lua_State* L, Group* group)
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{
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Eluna::Push(L, group->isRaidGroup());
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return 1;
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}
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/**
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* Returns 'true' if the [Group] is a battleground [Group]
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*
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* @return bool isBG
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*/
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int IsBGGroup(lua_State* L, Group* group)
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{
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Eluna::Push(L, group->isBGGroup());
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return 1;
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}
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/**
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* Returns 'true' if the [Player] is a member of this [Group]
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*
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* @param [Player] player : [Player] to check
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* @return bool isMember
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*/
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int IsMember(lua_State* L, Group* group)
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{
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Player* player = Eluna::CHECKOBJ<Player>(L, 2);
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Eluna::Push(L, group->IsMember(player->GET_GUID()));
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return 1;
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}
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/**
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* Returns 'true' if the [Player] is an assistant of this [Group]
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*
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* @param [Player] player : [Player] to check
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* @return bool isAssistant
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*/
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int IsAssistant(lua_State* L, Group* group)
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{
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Player* player = Eluna::CHECKOBJ<Player>(L, 2);
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Eluna::Push(L, group->IsAssistant(player->GET_GUID()));
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return 1;
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}
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/**
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* Returns 'true' if the [Player]s are in the same subgroup in this [Group]
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*
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* @param [Player] player1 : first [Player] to check
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* @param [Player] player2 : second [Player] to check
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* @return bool sameSubGroup
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*/
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int SameSubGroup(lua_State* L, Group* group)
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{
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Player* player1 = Eluna::CHECKOBJ<Player>(L, 2);
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Player* player2 = Eluna::CHECKOBJ<Player>(L, 3);
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Eluna::Push(L, group->SameSubGroup(player1, player2));
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return 1;
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}
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/**
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* Returns 'true' if the subgroup has free slots in this [Group]
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*
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* @param uint8 subGroup : subGroup ID to check
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* @return bool hasFreeSlot
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*/
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int HasFreeSlotSubGroup(lua_State* L, Group* group)
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{
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uint8 subGroup = Eluna::CHECKVAL<uint8>(L, 2);
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Eluna::Push(L, group->HasFreeSlotSubGroup(subGroup));
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return 1;
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}
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/**
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* Returns 'true' if the [Group] invite was successful
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*
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* @param [Player] player : [Player] to invite
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* @return bool invited
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*/
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int AddInvite(lua_State* L, Group* group)
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{
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Player* player = Eluna::CHECKOBJ<Player>(L, 2);
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Eluna::Push(L, group->AddInvite(player));
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return 1;
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}
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/*int IsLFGGroup(lua_State* L, Group* group) // TODO: Implementation
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{
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Eluna::Push(L, group->isLFGGroup());
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return 1;
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}*/
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/*int IsBFGroup(lua_State* L, Group* group) // TODO: Implementation
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{
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Eluna::Push(L, group->isBFGroup());
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return 1;
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}*/
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/**
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* Returns a table with the [Player]s in this [Group]
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*
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* @return table groupPlayers : table of [Player]s
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*/
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int GetMembers(lua_State* L, Group* group)
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{
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lua_newtable(L);
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int tbl = lua_gettop(L);
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uint32 i = 0;
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for (GroupReference* itr = group->GetFirstMember(); itr; itr = itr->next())
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{
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#ifndef TRINITY
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Player* member = itr->getSource();
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#else
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Player* member = itr->GetSource();
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#endif
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if (!member || !member->GetSession())
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continue;
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++i;
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Eluna::Push(L, i);
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Eluna::Push(L, member);
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lua_settable(L, tbl);
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}
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lua_settop(L, tbl); // push table to top of stack
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return 1;
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}
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/**
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* Returns [Group] leader GUID
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*
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* @return uint64 leaderGUID
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*/
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int GetLeaderGUID(lua_State* L, Group* group)
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{
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#ifndef TRINITY
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Eluna::Push(L, group->GetLeaderGuid());
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#else
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Eluna::Push(L, group->GetLeaderGUID());
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#endif
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return 1;
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}
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/**
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* Finds and returns a [Group] leader by their GUID if logged in
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*
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* @return [Player] leader
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*/
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int GetLeader(lua_State* L, Group* group)
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{
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#ifndef TRINITY
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Eluna::Push(L, eObjectAccessor->FindPlayer(group->GetLeaderGuid()));
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#else
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Eluna::Push(L, eObjectAccessor->FindPlayer(group->GetLeaderGUID()));
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#endif
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return 1;
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}
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/**
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* Returns the [Group]'s GUID
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*
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* @return uint64 groupGUID
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*/
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int GetGUID(lua_State* L, Group* group)
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{
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#ifdef CLASSIC
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Eluna::Push(L, group->GetId());
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#else
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Eluna::Push(L, group->GET_GUID());
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#endif
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return 1;
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}
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/**
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* Returns a [Group] member's GUID by their name
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*
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* @param string name : the [Player]'s name
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* @return uint64 memberGUID
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*/
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int GetMemberGUID(lua_State* L, Group* group)
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{
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const char* name = Eluna::CHECKVAL<const char*>(L, 2);
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#ifndef TRINITY
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Eluna::Push(L, group->GetMemberGuid(name));
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#else
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Eluna::Push(L, group->GetMemberGUID(name));
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#endif
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return 1;
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}
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/**
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* Returns the member count of this [Group]
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*
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* @return uint32 memberCount
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*/
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int GetMembersCount(lua_State* L, Group* group)
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{
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Eluna::Push(L, group->GetMembersCount());
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return 1;
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}
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/**
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* Returns the [Player]'s subgroup ID of this [Group]
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*
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* @param [Player] player : the [Player] to check
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* @return uint8 subGroupID
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*/
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int GetMemberGroup(lua_State* L, Group* group)
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{
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Player* player = Eluna::CHECKOBJ<Player>(L, 2);
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Eluna::Push(L, group->GetMemberGroup(player->GET_GUID()));
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return 1;
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}
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/**
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* Sets the leader of this [Group]
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*
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* @param [Player] leader : the [Player] leader to change
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*/
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int SetLeader(lua_State* L, Group* group)
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{
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Player* leader = Eluna::CHECKOBJ<Player>(L, 2);
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group->ChangeLeader(leader->GET_GUID());
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return 0;
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}
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/**
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* Sends a specified [WorldPacket] to this [Group]
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*
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* @param [WorldPacket] packet : the [WorldPacket] to send
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* @param bool ignorePlayersInBg : ignores [Player]s in a battleground
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* @param uint64 ignore : ignore a [Player] by their GUID
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*/
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int SendPacket(lua_State* L, Group* group)
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{
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WorldPacket* data = Eluna::CHECKOBJ<WorldPacket>(L, 2);
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bool ignorePlayersInBg = Eluna::CHECKVAL<bool>(L, 3);
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uint64 ignore = Eluna::CHECKVAL<uint64>(L, 4);
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group->BroadcastPacket(data, ignorePlayersInBg, -1, ObjectGuid(ignore));
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return 0;
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}
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/**
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* Removes a member from this [Group] and returns 'true' if successful
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*
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* <pre>
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* enum RemoveMethod
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* {
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* GROUP_REMOVEMETHOD_DEFAULT = 0,
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* GROUP_REMOVEMETHOD_KICK = 1,
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* GROUP_REMOVEMETHOD_LEAVE = 2,
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* GROUP_REMOVEMETHOD_KICK_LFG = 3
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* };
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* </pre>
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*
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* @param [Player] player : the [Player] to remove
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* @param [RemoveMethod] method : method used to remove the player
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* @return bool removed
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*/
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int RemoveMember(lua_State* L, Group* group)
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{
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Player* player = Eluna::CHECKOBJ<Player>(L, 2);
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uint32 method = Eluna::CHECKVAL<uint32>(L, 3, 0);
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#ifndef TRINITY
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Eluna::Push(L, group->RemoveMember(player->GET_GUID(), method));
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#else
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Eluna::Push(L, group->RemoveMember(player->GET_GUID(), (RemoveMethod)method));
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#endif
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return 1;
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}
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/**
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* Disbands this [Group]
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*
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*/
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int Disband(lua_State* /*L*/, Group* group)
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{
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group->Disband();
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return 0;
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}
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/**
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* Converts this [Group] to a raid [Group]
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*
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*/
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int ConvertToRaid(lua_State* /*L*/, Group* group)
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{
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group->ConvertToRaid();
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return 0;
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}
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/**
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* Sets the member's subGroup
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*
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* @param [Player] player : [Player] to move
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* @param uint8 groupID : the subGroup's ID
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*/
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int SetMembersGroup(lua_State* L, Group* group)
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{
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Player* player = Eluna::CHECKOBJ<Player>(L, 2);
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uint8 groupID = Eluna::CHECKVAL<uint8>(L, 3);
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group->ChangeMembersGroup(player->GET_GUID(), groupID);
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return 0;
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}
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/**
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* Sets the target icon of an object for the [Group]
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*
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* @param uint8 icon : the icon (Skull, Square, etc)
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* @param uint64 target : GUID of the icon target, 0 is to clear the icon
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* @param uint64 setter : GUID of the icon setter
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*/
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int SetTargetIcon(lua_State* L, Group* group)
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{
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uint8 icon = Eluna::CHECKVAL<uint8>(L, 2);
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uint64 target = Eluna::CHECKVAL<uint64>(L, 3);
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uint64 setter = Eluna::CHECKVAL<uint64>(L, 4, 0);
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if (icon >= TARGETICONCOUNT)
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return luaL_argerror(L, 2, "valid target icon expected");
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#if (defined(CLASSIC) || defined(TBC))
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group->SetTargetIcon(icon, ObjectGuid(target));
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#else
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group->SetTargetIcon(icon, ObjectGuid(setter), ObjectGuid(target));
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#endif
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return 0;
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}
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/*int ConvertToLFG(lua_State* L, Group* group) // TODO: Implementation
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{
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group->ConvertToLFG();
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return 0;
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}*/
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};
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#endif
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