Files
mod-ale/MapMethods.h

159 lines
3.8 KiB
C++

/*
* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
* This program is free software licensed under GPL version 3
* Please see the included DOCS/LICENSE.md for more information
*/
#ifndef MAPMETHODS_H
#define MAPMETHODS_H
namespace LuaMap
{
/* BOOLEAN */
#ifndef CLASSIC
int IsArena(lua_State* L, Map* map)
{
Eluna::Push(L, map->IsBattleArena());
return 1;
}
#endif
int IsBattleground(lua_State* L, Map* map)
{
#ifndef TRINITY
Eluna::Push(L, map->IsBattleGround());
#else
Eluna::Push(L, map->IsBattleground());
#endif
return 1;
}
int IsDungeon(lua_State* L, Map* map)
{
Eluna::Push(L, map->IsDungeon());
return 1;
}
int IsEmpty(lua_State* L, Map* map)
{
Eluna::Push(L, map->isEmpty());
return 1;
}
#ifndef CLASSIC
int IsHeroic(lua_State* L, Map* map)
{
Eluna::Push(L, map->IsHeroic());
return 1;
}
#endif
int IsRaid(lua_State* L, Map* map)
{
Eluna::Push(L, map->IsRaid());
return 1;
}
/* GETTERS */
int GetName(lua_State* L, Map* map)
{
Eluna::Push(L, map->GetMapName());
return 1;
}
int GetHeight(lua_State* L, Map* map)
{
float x = Eluna::CHECKVAL<float>(L, 2);
float y = Eluna::CHECKVAL<float>(L, 3);
#if (defined(TBC) || defined(CLASSIC))
float z = map->GetHeight(x, y, MAX_HEIGHT);
#else
uint32 phasemask = Eluna::CHECKVAL<uint32>(L, 4, 1);
float z = map->GetHeight(phasemask, x, y, MAX_HEIGHT);
#endif
if (z != INVALID_HEIGHT)
Eluna::Push(L, z);
return 1;
}
int GetDifficulty(lua_State* L, Map* map)
{
#ifndef CLASSIC
Eluna::Push(L, map->GetDifficulty());
#else
Eluna::Push(L, (Difficulty)0);
#endif
return 1;
}
int GetInstanceId(lua_State* L, Map* map)
{
Eluna::Push(L, map->GetInstanceId());
return 1;
}
int GetPlayerCount(lua_State* L, Map* map)
{
Eluna::Push(L, map->GetPlayersCountExceptGMs());
return 1;
}
int GetMapId(lua_State* L, Map* map)
{
Eluna::Push(L, map->GetId());
return 1;
}
int GetAreaId(lua_State* L, Map* map)
{
float x = Eluna::CHECKVAL<float>(L, 2);
float y = Eluna::CHECKVAL<float>(L, 3);
float z = Eluna::CHECKVAL<float>(L, 4);
#ifndef TRINITY
Eluna::Push(L, map->GetTerrain()->GetAreaId(x, y, z));
#else
Eluna::Push(L, map->GetAreaId(x, y, z));
#endif
return 1;
}
int GetWorldObject(lua_State* L, Map* map)
{
uint64 guid = Eluna::CHECKVAL<uint64>(L, 2);
#ifndef TRINITY
Eluna::Push(L, map->GetWorldObject(ObjectGuid(guid)));
#else
switch (GUID_HIPART(guid))
{
case HIGHGUID_PLAYER:
Eluna::Push(L, sObjectAccessor->GetObjectInMap(guid, map, (Player*)NULL));
break;
case HIGHGUID_TRANSPORT:
case HIGHGUID_MO_TRANSPORT:
case HIGHGUID_GAMEOBJECT:
Eluna::Push(L, sObjectAccessor->GetObjectInMap(guid, map, (GameObject*)NULL));
break;
case HIGHGUID_VEHICLE:
case HIGHGUID_UNIT:
Eluna::Push(L, sObjectAccessor->GetObjectInMap(guid, map, (Creature*)NULL));
break;
case HIGHGUID_PET:
Eluna::Push(L, sObjectAccessor->GetObjectInMap(guid, map, (Pet*)NULL));
break;
case HIGHGUID_DYNAMICOBJECT:
Eluna::Push(L, sObjectAccessor->GetObjectInMap(guid, map, (DynamicObject*)NULL));
break;
case HIGHGUID_CORPSE:
Eluna::Push(L, sObjectAccessor->GetObjectInMap(guid, map, (Corpse*)NULL));
break;
default:
break;
}
#endif
return 1;
}
};
#endif