Files
mod-ale/LuaEngine.cpp
2014-12-20 18:24:54 +02:00

918 lines
26 KiB
C++

/*
* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
* This program is free software licensed under GPL version 3
* Please see the included DOCS/LICENSE.md for more information
*/
#include "HookMgr.h"
#include "LuaEngine.h"
#include "ElunaBinding.h"
#include "ElunaEventMgr.h"
#include "ElunaIncludes.h"
#include "ElunaTemplate.h"
#include "ElunaUtility.h"
#ifdef USING_BOOST
#include <boost/filesystem.hpp>
#else
#include <ace/ACE.h>
#include <ace/Dirent.h>
#include <ace/OS_NS_sys_stat.h>
#endif
extern "C"
{
// Base lua libraries
#include "lualib.h"
#include "lauxlib.h"
// Additional lua libraries
};
Eluna::ScriptList Eluna::lua_scripts;
Eluna::ScriptList Eluna::lua_extensions;
std::string Eluna::lua_folderpath;
std::string Eluna::lua_requirepath;
Eluna* Eluna::GEluna = NULL;
bool Eluna::reload = false;
bool Eluna::initialized = false;
extern void RegisterFunctions(Eluna* E);
void Eluna::Initialize()
{
ASSERT(!initialized);
uint32 oldMSTime = ElunaUtil::GetCurrTime();
lua_scripts.clear();
lua_extensions.clear();
lua_folderpath = eConfigMgr->GetStringDefault("Eluna.ScriptPath", "lua_scripts");
#if PLATFORM == PLATFORM_UNIX || PLATFORM == PLATFORM_APPLE
if (lua_folderpath[0] == '~')
if (const char* home = getenv("HOME"))
lua_folderpath.replace(0, 1, home);
#endif
ELUNA_LOG_INFO("[Eluna]: Searching scripts from `%s`", lua_folderpath.c_str());
lua_requirepath = "";
GetScripts(lua_folderpath);
// Erase last ;
if (!lua_requirepath.empty())
lua_requirepath.erase(lua_requirepath.end() - 1);
ELUNA_LOG_DEBUG("[Eluna]: Loaded %u scripts in %u ms", uint32(lua_scripts.size() + lua_extensions.size()), ElunaUtil::GetTimeDiff(oldMSTime));
initialized = true;
// Create global eluna
GEluna = new Eluna();
}
void Eluna::Uninitialize()
{
ASSERT(initialized);
delete GEluna;
GEluna = NULL;
lua_scripts.clear();
lua_extensions.clear();
initialized = false;
}
void Eluna::ReloadEluna()
{
eWorld->SendServerMessage(SERVER_MSG_STRING, "Reloading Eluna...");
EventMgr::ProcessorSet oldProcessors;
{
EventMgr::ReadGuard lock(sEluna->eventMgr->GetLock());
oldProcessors = sEluna->eventMgr->processors;
}
Uninitialize();
Initialize();
{
EventMgr::WriteGuard lock(sEluna->eventMgr->GetLock());
sEluna->eventMgr->processors.insert(oldProcessors.begin(), oldProcessors.end());
}
// in multithread foreach: run scripts
sEluna->RunScripts();
#ifdef TRINITY
// Re initialize creature AI restoring C++ AI or applying lua AI
{
HashMapHolder<Creature>::MapType const m = ObjectAccessor::GetCreatures();
for (HashMapHolder<Creature>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter)
if (iter->second->IsInWorld())
iter->second->AIM_Initialize();
}
#endif
reload = false;
}
Eluna::Eluna() :
L(luaL_newstate()),
event_level(0),
eventMgr(NULL),
ServerEventBindings(new EventBind<HookMgr::ServerEvents>("ServerEvents", *this)),
PlayerEventBindings(new EventBind<HookMgr::PlayerEvents>("PlayerEvents", *this)),
GuildEventBindings(new EventBind<HookMgr::GuildEvents>("GuildEvents", *this)),
GroupEventBindings(new EventBind<HookMgr::GroupEvents>("GroupEvents", *this)),
VehicleEventBindings(new EventBind<HookMgr::VehicleEvents>("VehicleEvents", *this)),
BGEventBindings(new EventBind<HookMgr::BGEvents>("BGEvents", *this)),
PacketEventBindings(new EntryBind<HookMgr::PacketEvents>("PacketEvents", *this)),
CreatureEventBindings(new EntryBind<HookMgr::CreatureEvents>("CreatureEvents", *this)),
CreatureGossipBindings(new EntryBind<HookMgr::GossipEvents>("GossipEvents (creature)", *this)),
GameObjectEventBindings(new EntryBind<HookMgr::GameObjectEvents>("GameObjectEvents", *this)),
GameObjectGossipBindings(new EntryBind<HookMgr::GossipEvents>("GossipEvents (gameobject)", *this)),
ItemEventBindings(new EntryBind<HookMgr::ItemEvents>("ItemEvents", *this)),
ItemGossipBindings(new EntryBind<HookMgr::GossipEvents>("GossipEvents (item)", *this)),
playerGossipBindings(new EntryBind<HookMgr::GossipEvents>("GossipEvents (player)", *this))
{
// open base lua libraries
luaL_openlibs(L);
// open additional lua libraries
// Register methods and functions
RegisterFunctions(this);
// Create hidden table with weak values
lua_newtable(L);
lua_newtable(L);
lua_pushstring(L, "v");
lua_setfield(L, -2, "__mode");
lua_setmetatable(L, -2);
lua_setglobal(L, ELUNA_OBJECT_STORE);
// Set lua require folder paths (scripts folder structure)
lua_getglobal(L, "package");
lua_pushstring(L, lua_requirepath.c_str());
lua_setfield(L, -2, "path");
lua_pushstring(L, ""); // erase cpath
lua_setfield(L, -2, "cpath");
lua_pop(L, 1);
// Replace this with map insert if making multithread version
//
// Set event manager. Must be after setting sEluna
// on multithread have a map of state pointers and here insert this pointer to the map and then save a pointer of that pointer to the EventMgr
eventMgr = new EventMgr(&Eluna::GEluna);
}
Eluna::~Eluna()
{
OnLuaStateClose();
delete eventMgr;
eventMgr = NULL;
// Replace this with map remove if making multithread version
//
delete ServerEventBindings;
delete PlayerEventBindings;
delete GuildEventBindings;
delete GroupEventBindings;
delete VehicleEventBindings;
delete PacketEventBindings;
delete CreatureEventBindings;
delete CreatureGossipBindings;
delete GameObjectEventBindings;
delete GameObjectGossipBindings;
delete ItemEventBindings;
delete ItemGossipBindings;
delete playerGossipBindings;
delete BGEventBindings;
ServerEventBindings = NULL;
PlayerEventBindings = NULL;
GuildEventBindings = NULL;
GroupEventBindings = NULL;
VehicleEventBindings = NULL;
PacketEventBindings = NULL;
CreatureEventBindings = NULL;
CreatureGossipBindings = NULL;
GameObjectEventBindings = NULL;
GameObjectGossipBindings = NULL;
ItemEventBindings = NULL;
ItemGossipBindings = NULL;
playerGossipBindings = NULL;
BGEventBindings = NULL;
// Must close lua state after deleting stores and mgr
lua_close(L);
}
void Eluna::AddScriptPath(std::string filename, std::string fullpath)
{
ELUNA_LOG_DEBUG("[Eluna]: AddScriptPath Checking file `%s`", fullpath.c_str());
// split file name
std::size_t extDot = filename.find_last_of('.');
if (extDot == std::string::npos)
return;
std::string ext = filename.substr(extDot);
filename = filename.substr(0, extDot);
// check extension and add path to scripts to load
if (ext != ".lua" && ext != ".dll" && ext != ".ext")
return;
bool extension = ext == ".ext";
LuaScript script;
script.fileext = ext;
script.filename = filename;
script.filepath = fullpath;
script.modulepath = fullpath.substr(0, fullpath.length() - filename.length() - ext.length());
if (extension)
lua_extensions.push_back(script);
else
lua_scripts.push_back(script);
ELUNA_LOG_DEBUG("[Eluna]: AddScriptPath add path `%s`", fullpath.c_str());
}
// Finds lua script files from given path (including subdirectories) and pushes them to scripts
void Eluna::GetScripts(std::string path)
{
ELUNA_LOG_DEBUG("[Eluna]: GetScripts from path `%s`", path.c_str());
#ifdef USING_BOOST
boost::filesystem::path someDir(path);
boost::filesystem::directory_iterator end_iter;
if (boost::filesystem::exists(someDir) && boost::filesystem::is_directory(someDir))
{
lua_requirepath +=
path + "/?;" +
path + "/?.lua;" +
path + "/?.ext;" +
path + "/?.dll;" +
path + "/?.so;";
for (boost::filesystem::directory_iterator dir_iter(someDir); dir_iter != end_iter; ++dir_iter)
{
std::string fullpath = dir_iter->path().generic_string();
// Check if file is hidden
#ifdef WIN32
DWORD dwAttrib = GetFileAttributes(fullpath.c_str());
if (dwAttrib != INVALID_FILE_ATTRIBUTES && (dwAttrib & FILE_ATTRIBUTE_HIDDEN))
continue;
#endif
#ifdef UNIX
const char* name = dir_iter->path().filename().generic_string().c_str();
if (name != ".." || name != "." || name[0] == '.')
continue;
#endif
// load subfolder
if (boost::filesystem::is_directory(dir_iter->status()))
{
GetScripts(fullpath);
continue;
}
if (boost::filesystem::is_regular_file(dir_iter->status()))
{
// was file, try add
std::string filename = dir_iter->path().filename().generic_string();
AddScriptPath(filename, fullpath);
}
}
}
#else
ACE_Dirent dir;
if (dir.open(path.c_str()) == -1) // Error opening directory, return
return;
lua_requirepath +=
path + "/?;" +
path + "/?.lua;" +
path + "/?.ext;" +
path + "/?.dll;" +
path + "/?.so;";
ACE_DIRENT *directory = 0;
while ((directory = dir.read()))
{
// Skip the ".." and "." files.
if (ACE::isdotdir(directory->d_name))
continue;
std::string fullpath = path + "/" + directory->d_name;
// Check if file is hidden
#ifdef WIN32
DWORD dwAttrib = GetFileAttributes(fullpath.c_str());
if (dwAttrib != INVALID_FILE_ATTRIBUTES && (dwAttrib & FILE_ATTRIBUTE_HIDDEN))
continue;
#endif
#ifdef UNIX
const char* name = directory->d_name.c_str();
if (name != ".." || name != "." || name[0] == '.')
continue;
#endif
ACE_stat stat_buf;
if (ACE_OS::lstat(fullpath.c_str(), &stat_buf) == -1)
continue;
// load subfolder
if ((stat_buf.st_mode & S_IFMT) == (S_IFDIR))
{
GetScripts(fullpath);
continue;
}
// was file, try add
std::string filename = directory->d_name;
AddScriptPath(filename, fullpath);
}
#endif
}
static bool ScriptPathComparator(const LuaScript& first, const LuaScript& second)
{
return first.filepath.compare(second.filepath) < 0;
}
void Eluna::RunScripts()
{
uint32 oldMSTime = ElunaUtil::GetCurrTime();
uint32 count = 0;
ScriptList scripts;
lua_extensions.sort(ScriptPathComparator);
lua_scripts.sort(ScriptPathComparator);
scripts.insert(scripts.end(), lua_extensions.begin(), lua_extensions.end());
scripts.insert(scripts.end(), lua_scripts.begin(), lua_scripts.end());
UNORDERED_MAP<std::string, std::string> loaded; // filename, path
lua_getglobal(L, "package");
luaL_getsubtable(L, -1, "loaded");
int modules = lua_gettop(L);
for (ScriptList::const_iterator it = scripts.begin(); it != scripts.end(); ++it)
{
// Check that no duplicate names exist
if (loaded.find(it->filename) != loaded.end())
{
ELUNA_LOG_ERROR("[Eluna]: Error loading `%s`. File with same name already loaded from `%s`, rename either file", it->filepath.c_str(), loaded[it->filename].c_str());
continue;
}
loaded[it->filename] = it->filepath;
lua_getfield(L, modules, it->filename.c_str());
if (!lua_isnoneornil(L, -1))
{
lua_pop(L, 1);
ELUNA_LOG_DEBUG("[Eluna]: `%s` was already loaded or required", it->filepath.c_str());
continue;
}
lua_pop(L, 1);
if (!luaL_loadfile(L, it->filepath.c_str()) && !lua_pcall(L, 0, 1, 0))
{
if (lua_isnoneornil(L, -1) || (lua_isboolean(L, -1) && !lua_toboolean(L, -1)))
{
lua_pop(L, 1);
Push(L, true);
}
lua_setfield(L, modules, it->filename.c_str());
// successfully loaded and ran file
ELUNA_LOG_DEBUG("[Eluna]: Successfully loaded `%s`", it->filepath.c_str());
++count;
continue;
}
ELUNA_LOG_ERROR("[Eluna]: Error loading `%s`", it->filepath.c_str());
report(L);
}
lua_pop(L, 2);
ELUNA_LOG_INFO("[Eluna]: Executed %u Lua scripts in %u ms", count, ElunaUtil::GetTimeDiff(oldMSTime));
OnLuaStateOpen();
}
void Eluna::InvalidateObjects()
{
lua_getglobal(L, ELUNA_OBJECT_STORE);
ASSERT(lua_istable(L, -1));
lua_pushnil(L);
while (lua_next(L, -2))
{
if (ElunaObject* elunaObj = CHECKOBJ<ElunaObject>(L, -1, false))
elunaObj->Invalidate();
lua_pop(L, 1);
}
lua_pop(L, 1);
}
void Eluna::report(lua_State* L)
{
const char* msg = lua_tostring(L, -1);
ELUNA_LOG_ERROR("%s", msg);
lua_pop(L, 1);
}
void Eluna::ExecuteCall(int params, int res)
{
int top = lua_gettop(L);
int type = lua_type(L, top - params);
if (type != LUA_TFUNCTION)
{
lua_pop(L, params + 1); // Cleanup the stack.
ELUNA_LOG_ERROR("[Eluna]: Cannot execute call: registered value is %s, not a function.", lua_typename(L, type));
return;
}
++event_level;
if (lua_pcall(L, params, res, 0))
report(L);
--event_level;
}
void Eluna::Push(lua_State* L)
{
lua_pushnil(L);
}
void Eluna::Push(lua_State* L, const long long l)
{
ElunaTemplate<long long>::Push(L, new long long(l));
}
void Eluna::Push(lua_State* L, const unsigned long long l)
{
ElunaTemplate<unsigned long long>::Push(L, new unsigned long long(l));
}
void Eluna::Push(lua_State* L, const long l)
{
Push(L, static_cast<long long>(l));
}
void Eluna::Push(lua_State* L, const unsigned long l)
{
Push(L, static_cast<unsigned long long>(l));
}
void Eluna::Push(lua_State* L, const int i)
{
lua_pushinteger(L, i);
}
void Eluna::Push(lua_State* L, const unsigned int u)
{
lua_pushunsigned(L, u);
}
void Eluna::Push(lua_State* L, const double d)
{
lua_pushnumber(L, d);
}
void Eluna::Push(lua_State* L, const float f)
{
lua_pushnumber(L, f);
}
void Eluna::Push(lua_State* L, const bool b)
{
lua_pushboolean(L, b);
}
void Eluna::Push(lua_State* L, const std::string& str)
{
lua_pushstring(L, str.c_str());
}
void Eluna::Push(lua_State* L, const char* str)
{
lua_pushstring(L, str);
}
void Eluna::Push(lua_State* L, Pet const* pet)
{
Push(L, pet->ToCreature());
}
void Eluna::Push(lua_State* L, TempSummon const* summon)
{
Push(L, summon->ToCreature());
}
void Eluna::Push(lua_State* L, Unit const* unit)
{
if (!unit)
{
Push(L);
return;
}
switch (unit->GetTypeId())
{
case TYPEID_UNIT:
Push(L, unit->ToCreature());
break;
case TYPEID_PLAYER:
Push(L, unit->ToPlayer());
break;
default:
ElunaTemplate<Unit>::Push(L, unit);
}
}
void Eluna::Push(lua_State* L, WorldObject const* obj)
{
if (!obj)
{
Push(L);
return;
}
switch (obj->GetTypeId())
{
case TYPEID_UNIT:
Push(L, obj->ToCreature());
break;
case TYPEID_PLAYER:
Push(L, obj->ToPlayer());
break;
case TYPEID_GAMEOBJECT:
Push(L, obj->ToGameObject());
break;
case TYPEID_CORPSE:
Push(L, obj->ToCorpse());
break;
default:
ElunaTemplate<WorldObject>::Push(L, obj);
}
}
void Eluna::Push(lua_State* L, Object const* obj)
{
if (!obj)
{
Push(L);
return;
}
switch (obj->GetTypeId())
{
case TYPEID_UNIT:
Push(L, obj->ToCreature());
break;
case TYPEID_PLAYER:
Push(L, obj->ToPlayer());
break;
case TYPEID_GAMEOBJECT:
Push(L, obj->ToGameObject());
break;
case TYPEID_CORPSE:
Push(L, obj->ToCorpse());
break;
default:
ElunaTemplate<Object>::Push(L, obj);
}
}
static int CheckIntegerRange(lua_State* L, int narg, int min, int max)
{
double value = luaL_checknumber(L, narg);
char error_buffer[64];
if (value > max)
{
snprintf(error_buffer, 64, "value must be less than or equal to %i", max);
return luaL_argerror(L, narg, error_buffer);
}
if (value < min)
{
snprintf(error_buffer, 64, "value must be greater than or equal to %i", min);
return luaL_argerror(L, narg, error_buffer);
}
return static_cast<int>(value);
}
static unsigned int CheckUnsignedRange(lua_State* L, int narg, unsigned int max)
{
double value = luaL_checknumber(L, narg);
char error_buffer[64];
if (value < 0)
return luaL_argerror(L, narg, "value must be greater than or equal to 0");
if (value > max)
{
snprintf(error_buffer, 64, "value must be less than or equal to %u", max);
return luaL_argerror(L, narg, error_buffer);
}
return static_cast<unsigned int>(value);
}
template<> bool Eluna::CHECKVAL<bool>(lua_State* L, int narg)
{
return lua_toboolean(L, narg) != 0;
}
template<> float Eluna::CHECKVAL<float>(lua_State* L, int narg)
{
return luaL_checknumber(L, narg);
}
template<> double Eluna::CHECKVAL<double>(lua_State* L, int narg)
{
return luaL_checknumber(L, narg);
}
template<> signed char Eluna::CHECKVAL<signed char>(lua_State* L, int narg)
{
return CheckIntegerRange(L, narg, SCHAR_MIN, SCHAR_MAX);
}
template<> unsigned char Eluna::CHECKVAL<unsigned char>(lua_State* L, int narg)
{
return CheckUnsignedRange(L, narg, UCHAR_MAX);
}
template<> short Eluna::CHECKVAL<short>(lua_State* L, int narg)
{
return CheckIntegerRange(L, narg, SHRT_MIN, SHRT_MAX);
}
template<> unsigned short Eluna::CHECKVAL<unsigned short>(lua_State* L, int narg)
{
return CheckUnsignedRange(L, narg, USHRT_MAX);
}
template<> int Eluna::CHECKVAL<int>(lua_State* L, int narg)
{
return CheckIntegerRange(L, narg, INT_MIN, INT_MAX);
}
template<> unsigned int Eluna::CHECKVAL<unsigned int>(lua_State* L, int narg)
{
return CheckUnsignedRange(L, narg, UINT_MAX);
}
template<> const char* Eluna::CHECKVAL<const char*>(lua_State* L, int narg)
{
return luaL_checkstring(L, narg);
}
template<> std::string Eluna::CHECKVAL<std::string>(lua_State* L, int narg)
{
return luaL_checkstring(L, narg);
}
template<> long long Eluna::CHECKVAL<long long>(lua_State* L, int narg)
{
if (lua_isnumber(L, narg))
return static_cast<long long>(CHECKVAL<double>(L, narg));
return *(Eluna::CHECKOBJ<long long>(L, narg, true));
}
template<> unsigned long long Eluna::CHECKVAL<unsigned long long>(lua_State* L, int narg)
{
if (lua_isnumber(L, narg))
return static_cast<unsigned long long>(CHECKVAL<uint32>(L, narg));
return *(Eluna::CHECKOBJ<unsigned long long>(L, narg, true));
}
template<> long Eluna::CHECKVAL<long>(lua_State* L, int narg)
{
return static_cast<long>(CHECKVAL<long long>(L, narg));
}
template<> unsigned long Eluna::CHECKVAL<unsigned long>(lua_State* L, int narg)
{
return static_cast<unsigned long>(CHECKVAL<unsigned long long>(L, narg));
}
template<> Object* Eluna::CHECKOBJ<Object>(lua_State* L, int narg, bool error)
{
Object* obj = CHECKOBJ<WorldObject>(L, narg, false);
if (!obj)
obj = CHECKOBJ<Item>(L, narg, false);
if (!obj)
obj = ElunaTemplate<Object>::Check(L, narg, error);
return obj;
}
template<> WorldObject* Eluna::CHECKOBJ<WorldObject>(lua_State* L, int narg, bool error)
{
WorldObject* obj = CHECKOBJ<Unit>(L, narg, false);
if (!obj)
obj = CHECKOBJ<GameObject>(L, narg, false);
if (!obj)
obj = CHECKOBJ<Corpse>(L, narg, false);
if (!obj)
obj = ElunaTemplate<WorldObject>::Check(L, narg, error);
return obj;
}
template<> Unit* Eluna::CHECKOBJ<Unit>(lua_State* L, int narg, bool error)
{
Unit* obj = CHECKOBJ<Player>(L, narg, false);
if (!obj)
obj = CHECKOBJ<Creature>(L, narg, false);
if (!obj)
obj = ElunaTemplate<Unit>::Check(L, narg, error);
return obj;
}
template<> ElunaObject* Eluna::CHECKOBJ<ElunaObject>(lua_State* L, int narg, bool error)
{
return CHECKTYPE(L, narg, NULL, error);
}
ElunaObject* Eluna::CHECKTYPE(lua_State* L, int narg, const char* tname, bool error)
{
bool valid = false;
ElunaObject** ptrHold = NULL;
if (!tname)
{
valid = true;
ptrHold = static_cast<ElunaObject**>(lua_touserdata(L, narg));
}
else
{
if (lua_getmetatable(L, narg))
{
luaL_getmetatable(L, tname);
if (lua_rawequal(L, -1, -2) == 1)
{
valid = true;
ptrHold = static_cast<ElunaObject**>(lua_touserdata(L, narg));
}
lua_pop(L, 2);
}
}
if (!valid || !ptrHold)
{
if (error)
{
char buff[256];
snprintf(buff, 256, "bad argument : %s expected, got %s", tname ? tname : "userdata", luaL_typename(L, narg));
luaL_argerror(L, narg, buff);
}
return NULL;
}
return *ptrHold;
}
// Saves the function reference ID given to the register type's store for given entry under the given event
void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef, uint32 shots)
{
switch (regtype)
{
case HookMgr::REGTYPE_SERVER:
if (evt < HookMgr::SERVER_EVENT_COUNT)
{
ServerEventBindings->Insert(evt, functionRef, shots);
return;
}
break;
case HookMgr::REGTYPE_PLAYER:
if (evt < HookMgr::PLAYER_EVENT_COUNT)
{
PlayerEventBindings->Insert(evt, functionRef, shots);
return;
}
break;
case HookMgr::REGTYPE_GUILD:
if (evt < HookMgr::GUILD_EVENT_COUNT)
{
GuildEventBindings->Insert(evt, functionRef, shots);
return;
}
break;
case HookMgr::REGTYPE_GROUP:
if (evt < HookMgr::GROUP_EVENT_COUNT)
{
GroupEventBindings->Insert(evt, functionRef, shots);
return;
}
break;
case HookMgr::REGTYPE_VEHICLE:
if (evt < HookMgr::VEHICLE_EVENT_COUNT)
{
VehicleEventBindings->Insert(evt, functionRef, shots);
return;
}
break;
case HookMgr::REGTYPE_BG:
if (evt < HookMgr::BG_EVENT_COUNT)
{
BGEventBindings->Insert(evt, functionRef, shots);
return;
}
break;
case HookMgr::REGTYPE_PACKET:
if (evt < HookMgr::PACKET_EVENT_COUNT)
{
if (id >= NUM_MSG_TYPES)
{
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
luaL_error(L, "Couldn't find a creature with (ID: %d)!", id);
return;
}
PacketEventBindings->Insert(id, evt, functionRef, shots);
return;
}
break;
case HookMgr::REGTYPE_CREATURE:
if (evt < HookMgr::CREATURE_EVENT_COUNT)
{
if (!eObjectMgr->GetCreatureTemplate(id))
{
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
luaL_error(L, "Couldn't find a creature with (ID: %d)!", id);
return;
}
CreatureEventBindings->Insert(id, evt, functionRef, shots);
return;
}
break;
case HookMgr::REGTYPE_CREATURE_GOSSIP:
if (evt < HookMgr::GOSSIP_EVENT_COUNT)
{
if (!eObjectMgr->GetCreatureTemplate(id))
{
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
luaL_error(L, "Couldn't find a creature with (ID: %d)!", id);
return;
}
CreatureGossipBindings->Insert(id, evt, functionRef, shots);
return;
}
break;
case HookMgr::REGTYPE_GAMEOBJECT:
if (evt < HookMgr::GAMEOBJECT_EVENT_COUNT)
{
if (!eObjectMgr->GetGameObjectTemplate(id))
{
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
luaL_error(L, "Couldn't find a gameobject with (ID: %d)!", id);
return;
}
GameObjectEventBindings->Insert(id, evt, functionRef, shots);
return;
}
break;
case HookMgr::REGTYPE_GAMEOBJECT_GOSSIP:
if (evt < HookMgr::GOSSIP_EVENT_COUNT)
{
if (!eObjectMgr->GetGameObjectTemplate(id))
{
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
luaL_error(L, "Couldn't find a gameobject with (ID: %d)!", id);
return;
}
GameObjectGossipBindings->Insert(id, evt, functionRef, shots);
return;
}
break;
case HookMgr::REGTYPE_ITEM:
if (evt < HookMgr::ITEM_EVENT_COUNT)
{
if (!eObjectMgr->GetItemTemplate(id))
{
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
luaL_error(L, "Couldn't find a item with (ID: %d)!", id);
return;
}
ItemEventBindings->Insert(id, evt, functionRef, shots);
return;
}
break;
case HookMgr::REGTYPE_ITEM_GOSSIP:
if (evt < HookMgr::GOSSIP_EVENT_COUNT)
{
if (!eObjectMgr->GetItemTemplate(id))
{
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
luaL_error(L, "Couldn't find a item with (ID: %d)!", id);
return;
}
ItemGossipBindings->Insert(id, evt, functionRef, shots);
return;
}
break;
case HookMgr::REGTYPE_PLAYER_GOSSIP:
if (evt < HookMgr::GOSSIP_EVENT_COUNT)
{
playerGossipBindings->Insert(id, evt, functionRef, shots);
return;
}
break;
}
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
luaL_error(L, "Unknown event type (regtype %d, id %d, event %d)", regtype, id, evt);
}