Files
mod-ale/MapMethods.h
2014-12-15 00:33:46 -05:00

235 lines
5.8 KiB
C++

/*
* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
* This program is free software licensed under GPL version 3
* Please see the included DOCS/LICENSE.md for more information
*/
#ifndef MAPMETHODS_H
#define MAPMETHODS_H
namespace LuaMap
{
#ifndef CLASSIC
/**
* Returns 'true' if the [Map] is an arena, false otherwise
*
* @return bool isArena
*/
int IsArena(Eluna* /*E*/, lua_State* L, Map* map)
{
Eluna::Push(L, map->IsBattleArena());
return 1;
}
#endif
/**
* Returns 'true' if the [Map] is a battleground, false otherwise
*
* @return bool isBattleGround
*/
int IsBattleground(Eluna* /*E*/, lua_State* L, Map* map)
{
#ifndef TRINITY
Eluna::Push(L, map->IsBattleGround());
#else
Eluna::Push(L, map->IsBattleground());
#endif
return 1;
}
/**
* Returns 'true' if the [Map] is a dungeon, false otherwise
*
* @return bool isDungeon
*/
int IsDungeon(Eluna* /*E*/, lua_State* L, Map* map)
{
Eluna::Push(L, map->IsDungeon());
return 1;
}
/**
* Returns 'true' if the [Map] is empty, false otherwise
*
* @return bool isEmpty
*/
int IsEmpty(Eluna* /*E*/, lua_State* L, Map* map)
{
Eluna::Push(L, map->isEmpty());
return 1;
}
#ifndef CLASSIC
/**
* Returns 'true' if the [Map] is a heroic, false otherwise
*
* @return bool isHeroic
*/
int IsHeroic(Eluna* /*E*/, lua_State* L, Map* map)
{
Eluna::Push(L, map->IsHeroic());
return 1;
}
#endif
/**
* Returns 'true' if the [Map] is a raid, false otherwise
*
* @return bool isRaid
*/
int IsRaid(Eluna* /*E*/, lua_State* L, Map* map)
{
Eluna::Push(L, map->IsRaid());
return 1;
}
/**
* Returns the name of the [Map]
*
* @return string mapName
*/
int GetName(Eluna* /*E*/, lua_State* L, Map* map)
{
Eluna::Push(L, map->GetMapName());
return 1;
}
/**
* Returns the height of the [Map] at the given X and Y coordinates
* In case of no height found nil is returned
*
* @param float x
* @param float y
* @return float z
*/
int GetHeight(Eluna* /*E*/, lua_State* L, Map* map)
{
float x = Eluna::CHECKVAL<float>(L, 2);
float y = Eluna::CHECKVAL<float>(L, 3);
#if (defined(TBC) || defined(CLASSIC))
float z = map->GetHeight(x, y, MAX_HEIGHT);
#else
uint32 phasemask = Eluna::CHECKVAL<uint32>(L, 4, 1);
float z = map->GetHeight(phasemask, x, y, MAX_HEIGHT);
#endif
if (z != INVALID_HEIGHT)
Eluna::Push(L, z);
return 1;
}
/**
* Returns the difficulty of the [Map]
*
* @return int32 difficulty
*/
int GetDifficulty(Eluna* /*E*/, lua_State* L, Map* map)
{
#ifndef CLASSIC
Eluna::Push(L, map->GetDifficulty());
#else
Eluna::Push(L, (Difficulty)0);
#endif
return 1;
}
/**
* Returns the instance ID of the [Map]
*
* @return uint32 instanceId
*/
int GetInstanceId(Eluna* /*E*/, lua_State* L, Map* map)
{
Eluna::Push(L, map->GetInstanceId());
return 1;
}
/**
* Returns the player count currently on the [Map]
* Does not include gamemasters
*
* @return uint32 playerCount
*/
int GetPlayerCount(Eluna* /*E*/, lua_State* L, Map* map)
{
Eluna::Push(L, map->GetPlayersCountExceptGMs());
return 1;
}
/**
* Returns the ID of the [Map]
*
* @return uint32 mapId
*/
int GetMapId(Eluna* /*E*/, lua_State* L, Map* map)
{
Eluna::Push(L, map->GetId());
return 1;
}
/**
* Returns the area ID of the [Map] at the specified X, Y and Z coordinates
*
* @param float x
* @param float y
* @param float z
* @return uint32 areaId
*/
int GetAreaId(Eluna* /*E*/, lua_State* L, Map* map)
{
float x = Eluna::CHECKVAL<float>(L, 2);
float y = Eluna::CHECKVAL<float>(L, 3);
float z = Eluna::CHECKVAL<float>(L, 4);
#ifndef TRINITY
Eluna::Push(L, map->GetTerrain()->GetAreaId(x, y, z));
#else
Eluna::Push(L, map->GetAreaId(x, y, z));
#endif
return 1;
}
/**
* Returns a [WorldObject] by it's guid from the map if it is spawned
*
* @param uint64 guid
*/
int GetWorldObject(Eluna* /*E*/, lua_State* L, Map* map)
{
uint64 guid = Eluna::CHECKVAL<uint64>(L, 2);
#ifndef TRINITY
Eluna::Push(L, map->GetWorldObject(ObjectGuid(guid)));
#else
switch (GUID_HIPART(guid))
{
case HIGHGUID_PLAYER:
Eluna::Push(L, sObjectAccessor->GetObjectInMap(ObjectGuid(guid), map, (Player*)NULL));
break;
case HIGHGUID_TRANSPORT:
case HIGHGUID_MO_TRANSPORT:
case HIGHGUID_GAMEOBJECT:
Eluna::Push(L, sObjectAccessor->GetObjectInMap(ObjectGuid(guid), map, (GameObject*)NULL));
break;
case HIGHGUID_VEHICLE:
case HIGHGUID_UNIT:
Eluna::Push(L, sObjectAccessor->GetObjectInMap(ObjectGuid(guid), map, (Creature*)NULL));
break;
case HIGHGUID_PET:
Eluna::Push(L, sObjectAccessor->GetObjectInMap(ObjectGuid(guid), map, (Pet*)NULL));
break;
case HIGHGUID_DYNAMICOBJECT:
Eluna::Push(L, sObjectAccessor->GetObjectInMap(ObjectGuid(guid), map, (DynamicObject*)NULL));
break;
case HIGHGUID_CORPSE:
Eluna::Push(L, sObjectAccessor->GetObjectInMap(ObjectGuid(guid), map, (Corpse*)NULL));
break;
default:
break;
}
#endif
return 1;
}
};
#endif