Files
mod-ale/WorldPacketMethods.h
Rochet2 b1f85bfc21 Eluna
Improved pushing so that a single userdata is used per object pushed.
Made everything use the singleton less, allowing more free code and easier to implement multithreading later.
Made macros for hookmgr and fixed the issue with hooks called inside hooks.
2014-06-29 21:28:49 +02:00

208 lines
4.5 KiB
C++

/*
* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
* This program is free software licensed under GPL version 3
* Please see the included DOCS/LICENSE.md for more information
*/
#ifndef WORLDPACKETMETHODS_H
#define WORLDPACKETMETHODS_H
namespace LuaPacket
{
// GetOpcode()
int GetOpcode(lua_State* L, WorldPacket* packet)
{
Eluna::Push(L, packet->GetOpcode());
return 1;
}
// GetSize()
int GetSize(lua_State* L, WorldPacket* packet)
{
Eluna::Push(L, packet->size());
return 1;
}
// SetOpcode(opcode)
int SetOpcode(lua_State* L, WorldPacket* packet)
{
uint32 opcode = Eluna::CHECKVAL<uint32>(L, 2);
if (opcode >= NUM_MSG_TYPES)
return luaL_argerror(L, 2, "valid opcode expected");
packet->SetOpcode((Opcodes)opcode);
return 0;
}
// ReadByte()
int ReadByte(lua_State* L, WorldPacket* packet)
{
int8 byte;
(*packet) >> byte;
Eluna::Push(L, byte);
return 1;
}
// ReadUByte()
int ReadUByte(lua_State* L, WorldPacket* packet)
{
uint8 byte;
(*packet) >> byte;
Eluna::Push(L, byte);
return 1;
}
// ReadShort()
int ReadShort(lua_State* L, WorldPacket* packet)
{
int16 _short;
(*packet) >> _short;
Eluna::Push(L, _short);
return 1;
}
// ReadUShort()
int ReadUShort(lua_State* L, WorldPacket* packet)
{
uint16 _ushort;
(*packet) >> _ushort;
Eluna::Push(L, _ushort);
return 1;
}
// ReadLong()
int ReadLong(lua_State* L, WorldPacket* packet)
{
int32 _long;
(*packet) >> _long;
Eluna::Push(L, _long);
return 1;
}
// ReadULong()
int ReadULong(lua_State* L, WorldPacket* packet)
{
uint32 _ulong;
(*packet) >> _ulong;
Eluna::Push(L, _ulong);
return 1;
}
// ReadFloat()
int ReadFloat(lua_State* L, WorldPacket* packet)
{
float _val;
(*packet) >> _val;
Eluna::Push(L, _val);
return 1;
}
// ReadDouble()
int ReadDouble(lua_State* L, WorldPacket* packet)
{
double _val;
(*packet) >> _val;
Eluna::Push(L, _val);
return 1;
}
// ReadGUID()
int ReadGUID(lua_State* L, WorldPacket* packet)
{
uint64 guid;
(*packet) >> guid;
Eluna::Push(L, guid);
return 1;
}
// ReadString()
int ReadString(lua_State* L, WorldPacket* packet)
{
std::string _val;
(*packet) >> _val;
Eluna::Push(L, _val);
return 1;
}
// WriteGUID(guid)
int WriteGUID(lua_State* L, WorldPacket* packet)
{
uint64 guid = Eluna::CHECKVAL<uint64>(L, 2);
(*packet) << guid;
return 0;
}
// WriteString(string)
int WriteString(lua_State* L, WorldPacket* packet)
{
std::string _val = Eluna::CHECKVAL<std::string>(L, 2);
(*packet) << _val;
return 0;
}
// WriteBye(byte)
int WriteByte(lua_State* L, WorldPacket* packet)
{
int8 byte = Eluna::CHECKVAL<int8>(L, 2);
(*packet) << byte;
return 0;
}
// WriteUByte(byte)
int WriteUByte(lua_State* L, WorldPacket* packet)
{
uint8 byte = Eluna::CHECKVAL<uint8>(L, 2);
(*packet) << byte;
return 0;
}
// WriteUShort(short)
int WriteUShort(lua_State* L, WorldPacket* packet)
{
uint16 _ushort = Eluna::CHECKVAL<uint16>(L, 2);
(*packet) << _ushort;
return 0;
}
// WriteShort(short)
int WriteShort(lua_State* L, WorldPacket* packet)
{
int16 _short = Eluna::CHECKVAL<int16>(L, 2);
(*packet) << _short;
return 0;
}
// WriteLong(long)
int WriteLong(lua_State* L, WorldPacket* packet)
{
int32 _long = Eluna::CHECKVAL<int32>(L, 2);
(*packet) << _long;
return 0;
}
// WriteULong(long)
int WriteULong(lua_State* L, WorldPacket* packet)
{
uint32 _ulong = Eluna::CHECKVAL<uint32>(L, 2);
(*packet) << _ulong;
return 0;
}
// WriteFloat(float)
int WriteFloat(lua_State* L, WorldPacket* packet)
{
float _val = Eluna::CHECKVAL<float>(L, 2);
(*packet) << _val;
return 0;
}
// WriteDouble(double)
int WriteDouble(lua_State* L, WorldPacket* packet)
{
double _val = Eluna::CHECKVAL<double>(L, 2);
(*packet) << _val;
return 0;
}
};
#endif