mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Note that this will still need the core side destructors to have the ref remove function used in order to have invalid pointer errors.
483 lines
24 KiB
C++
483 lines
24 KiB
C++
/*
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* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#ifndef LUAHOOKS_H
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#define LUAHOOKS_H
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// Base
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#include "Common.h"
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#include "SharedDefines.h"
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#include <ace/Singleton.h>
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#include <ace/Atomic_Op.h>
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// enums
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#ifdef MANGOS
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#include "Player.h"
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#else
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#include "GameObjectAI.h"
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#endif
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#include "Group.h"
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#include "Item.h"
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#include "Weather.h"
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#ifdef MANGOS
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typedef SpellEffectIndex SpellEffIndex;
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typedef SpellEntry SpellInfo;
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typedef ItemPrototype ItemTemplate;
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#define GetTemplate GetProto
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#ifdef CLASSIC
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typedef int Difficulty;
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#endif
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#endif
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struct AreaTriggerEntry;
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#ifdef MANGOS
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class ReactorAI;
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typedef ReactorAI ScriptedAI;
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#else
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#undef UNORDERED_MAP
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#define UNORDERED_MAP std::unordered_map
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struct ScriptedAI;
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#endif
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class AuctionHouseObject;
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class Channel;
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class Creature;
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class CreatureAI;
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class GameObject;
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class Guild;
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class Group;
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class Item;
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class Player;
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class Quest;
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class Spell;
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class SpellCastTargets;
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class Transport;
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class Unit;
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class Weather;
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class WorldPacket;
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#ifndef CLASSIC
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#ifndef TBC
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#ifdef TRINITY
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class Vehicle;
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#else
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class VehicleInfo;
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typedef VehicleInfo Vehicle;
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#endif
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#endif
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#endif
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enum RegisterTypes
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{
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REGTYPE_PACKET,
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REGTYPE_SERVER,
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REGTYPE_PLAYER,
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REGTYPE_GUILD,
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REGTYPE_GROUP,
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REGTYPE_CREATURE,
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REGTYPE_VEHICLE,
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REGTYPE_CREATURE_GOSSIP,
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REGTYPE_GAMEOBJECT,
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REGTYPE_GAMEOBJECT_GOSSIP,
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REGTYPE_ITEM,
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REGTYPE_ITEM_GOSSIP,
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REGTYPE_PLAYER_GOSSIP,
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REGTYPE_COUNT
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};
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// RegisterPacketEvent(Opcode, function)
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// SERVER_EVENT_ON_PACKET_RECEIVE = 5, // (event, packet, player) - Player only if accessible. Can return false or a new packet
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// SERVER_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6, // Not Implemented
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// SERVER_EVENT_ON_PACKET_SEND = 7, // (event, packet, player) - Player only if accessible. Can return false or a new packet
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// RegisterServerEvent(EventId, function)
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enum ServerEvents
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{
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// Server
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SERVER_EVENT_ON_NETWORK_START = 1, // Not Implemented
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SERVER_EVENT_ON_NETWORK_STOP = 2, // Not Implemented
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SERVER_EVENT_ON_SOCKET_OPEN = 3, // Not Implemented
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SERVER_EVENT_ON_SOCKET_CLOSE = 4, // Not Implemented
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SERVER_EVENT_ON_PACKET_RECEIVE = 5, // (event, packet, player) - Player only if accessible. Can return false or a new packet
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SERVER_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6, // Not Implemented
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SERVER_EVENT_ON_PACKET_SEND = 7, // (event, packet, player) - Player only if accessible. Can return false or a new packet
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// World // Not implemented on mangos
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WORLD_EVENT_ON_OPEN_STATE_CHANGE = 8, // (event, open)
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WORLD_EVENT_ON_CONFIG_LOAD = 9, // (event, reload)
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// UNUSED = 10, // (event)
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WORLD_EVENT_ON_SHUTDOWN_INIT = 11, // (event, code, mask)
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WORLD_EVENT_ON_SHUTDOWN_CANCEL = 12, // (event)
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WORLD_EVENT_ON_UPDATE = 13, // (event, diff)
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WORLD_EVENT_ON_STARTUP = 14, // (event)
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WORLD_EVENT_ON_SHUTDOWN = 15, // (event)
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// Eluna
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ELUNA_EVENT_ON_RESTART = 16, // (event)
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// Map
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MAP_EVENT_ON_CREATE = 17, // (event, map)
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MAP_EVENT_ON_DESTROY = 18, // (event, map)
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MAP_EVENT_ON_GRID_LOAD = 19, // Not Implemented
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MAP_EVENT_ON_GRID_UNLOAD = 20, // Not Implemented
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MAP_EVENT_ON_PLAYER_ENTER = 21, // (event, map, player)
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MAP_EVENT_ON_PLAYER_LEAVE = 22, // (event, map, player)
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MAP_EVENT_ON_UPDATE = 23, // (event, map, diff)
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// Area trigger
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TRIGGER_EVENT_ON_TRIGGER = 24, // (event, player, triggerId)
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// Weather
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WEATHER_EVENT_ON_CHANGE = 25, // (event, weather, state, grade)
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// Auction house
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AUCTION_EVENT_ON_ADD = 26, // (event, AHObject)
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AUCTION_EVENT_ON_REMOVE = 27, // (event, AHObject)
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AUCTION_EVENT_ON_SUCCESSFUL = 28, // (event, AHObject) // Not Implemented
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AUCTION_EVENT_ON_EXPIRE = 29, // (event, AHObject) // Not Implemented
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// AddOns
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ADDON_EVENT_ON_MESSAGE = 30, // (event, sender, type, prefix, msg, target) - target can be nil/whisper_target/guid/group/channel
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SERVER_EVENT_COUNT
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};
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// RegisterPlayerEvent(eventId, function)
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enum PlayerEvents
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{
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PLAYER_EVENT_ON_CHARACTER_CREATE = 1, // (event, player)
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PLAYER_EVENT_ON_CHARACTER_DELETE = 2, // (event, guid)
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PLAYER_EVENT_ON_LOGIN = 3, // (event, player)
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PLAYER_EVENT_ON_LOGOUT = 4, // (event, player)
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PLAYER_EVENT_ON_SPELL_CAST = 5, // (event, player, spell, skipCheck)
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PLAYER_EVENT_ON_KILL_PLAYER = 6, // (event, killer, killed)
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PLAYER_EVENT_ON_KILL_CREATURE = 7, // (event, killer, killed)
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PLAYER_EVENT_ON_KILLED_BY_CREATURE = 8, // (event, killer, killed)
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PLAYER_EVENT_ON_DUEL_REQUEST = 9, // (event, target, challenger)
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PLAYER_EVENT_ON_DUEL_START = 10, // (event, player1, player2)
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PLAYER_EVENT_ON_DUEL_END = 11, // (event, winner, loser, type)
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PLAYER_EVENT_ON_GIVE_XP = 12, // (event, player, amount, victim) - Can return new XP amount
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PLAYER_EVENT_ON_LEVEL_CHANGE = 13, // (event, player, oldLevel)
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PLAYER_EVENT_ON_MONEY_CHANGE = 14, // (event, player, amount)
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PLAYER_EVENT_ON_REPUTATION_CHANGE = 15, // (event, player, factionId, standing, incremental) - Can return new standing
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PLAYER_EVENT_ON_TALENTS_CHANGE = 16, // (event, player, points)
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PLAYER_EVENT_ON_TALENTS_RESET = 17, // (event, player, noCost)
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PLAYER_EVENT_ON_CHAT = 18, // (event, player, msg, Type, lang) - Can return false or new msg
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PLAYER_EVENT_ON_WHISPER = 19, // (event, player, msg, Type, lang, receiver) - Can return false or new msg
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PLAYER_EVENT_ON_GROUP_CHAT = 20, // (event, player, msg, Type, lang, group) - Can return false or new msg
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PLAYER_EVENT_ON_GUILD_CHAT = 21, // (event, player, msg, Type, lang, guild) - Can return false or new msg
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PLAYER_EVENT_ON_CHANNEL_CHAT = 22, // (event, player, msg, Type, lang, channel) - Can return false or new msg
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PLAYER_EVENT_ON_EMOTE = 23, // (event, player, emote) - Not triggered on any known emote
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PLAYER_EVENT_ON_TEXT_EMOTE = 24, // (event, player, textEmote, emoteNum, guid)
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PLAYER_EVENT_ON_SAVE = 25, // (event, player)
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PLAYER_EVENT_ON_BIND_TO_INSTANCE = 26, // (event, player, difficulty, mapid, permanent)
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PLAYER_EVENT_ON_UPDATE_ZONE = 27, // (event, player, newZone, newArea)
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PLAYER_EVENT_ON_MAP_CHANGE = 28, // (event, player)
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// Custom
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PLAYER_EVENT_ON_EQUIP = 29, // (event, player, item, bag, slot)
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PLAYER_EVENT_ON_FIRST_LOGIN = 30, // (event, player)
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PLAYER_EVENT_ON_CAN_USE_ITEM = 31, // (event, player, itemEntry)
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PLAYER_EVENT_ON_LOOT_ITEM = 32, // (event, player, item, count)
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PLAYER_EVENT_ON_ENTER_COMBAT = 33, // (event, player, enemy)
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PLAYER_EVENT_ON_LEAVE_COMBAT = 34, // (event, player)
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PLAYER_EVENT_ON_REPOP = 35, // (event, player)
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PLAYER_EVENT_ON_RESURRECT = 36, // (event, player)
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PLAYER_EVENT_ON_LOOT_MONEY = 37, // (event, player, amount)
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PLAYER_EVENT_ON_QUEST_ABANDON = 38, // (event, player, questId)
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// UNUSED = 39, // (event, player)
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// UNUSED = 40, // (event, player)
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// UNUSED = 41, // (event, player)
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PLAYER_EVENT_ON_COMMAND = 42, // (event, player, command) - Can return false
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PLAYER_EVENT_COUNT
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};
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// RegisterGuildEvent(eventId, function)
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enum GuildEventTypes
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{
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// Guild
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GUILD_EVENT_ON_ADD_MEMBER = 1, // (event, guild, player, rank)
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GUILD_EVENT_ON_REMOVE_MEMBER = 2, // (event, guild, isDisbanding)
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GUILD_EVENT_ON_MOTD_CHANGE = 3, // (event, guild, newMotd)
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GUILD_EVENT_ON_INFO_CHANGE = 4, // (event, guild, newInfo)
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GUILD_EVENT_ON_CREATE = 5, // (event, guild, leader, name) // Not on TC
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GUILD_EVENT_ON_DISBAND = 6, // (event, guild)
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GUILD_EVENT_ON_MONEY_WITHDRAW = 7, // (event, guild, player, amount, isRepair)
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GUILD_EVENT_ON_MONEY_DEPOSIT = 8, // (event, guild, player, amount)
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GUILD_EVENT_ON_ITEM_MOVE = 9, // (event, guild, player, item, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId) // TODO
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GUILD_EVENT_ON_EVENT = 10, // (event, guild, eventType, plrGUIDLow1, plrGUIDLow2, newRank) // TODO
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GUILD_EVENT_ON_BANK_EVENT = 11, // (event, guild, eventType, tabId, playerGUIDLow, itemOrMoney, itemStackCount, destTabId)
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GUILD_EVENT_COUNT
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};
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// RegisterGroupEvent(eventId, function)
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enum GroupEvents
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{
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// Group
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GROUP_EVENT_ON_MEMBER_ADD = 1, // (event, group, guid)
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GROUP_EVENT_ON_MEMBER_INVITE = 2, // (event, group, guid)
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GROUP_EVENT_ON_MEMBER_REMOVE = 3, // (event, group, guid, method, kicker, reason)
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GROUP_EVENT_ON_LEADER_CHANGE = 4, // (event, group, newLeaderGuid, oldLeaderGuid)
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GROUP_EVENT_ON_DISBAND = 5, // (event, group)
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GROUP_EVENT_ON_CREATE = 6, // (event, group, leaderGuid, groupType)
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GROUP_EVENT_COUNT
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};
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// RegisterVehicleEvent(eventId, function)
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enum VehicleEvents
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{
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VEHICLE_EVENT_ON_INSTALL = 1, // (event, vehicle)
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VEHICLE_EVENT_ON_UNINSTALL = 2, // (event, vehicle)
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// UNUSED = 3, // (event, vehicle)
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VEHICLE_EVENT_ON_INSTALL_ACCESSORY = 4, // (event, vehicle, creature)
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VEHICLE_EVENT_ON_ADD_PASSENGER = 5, // (event, vehicle, unit, seatId)
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VEHICLE_EVENT_ON_REMOVE_PASSENGER = 6, // (event, vehicle, unit)
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VEHICLE_EVENT_COUNT
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};
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// RegisterCreatureEvent(entry, EventId, function)
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enum CreatureEvents
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{
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CREATURE_EVENT_ON_ENTER_COMBAT = 1, // (event, creature, target)
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CREATURE_EVENT_ON_LEAVE_COMBAT = 2, // (event, creature)
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CREATURE_EVENT_ON_TARGET_DIED = 3, // (event, creature, victim)
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CREATURE_EVENT_ON_DIED = 4, // (event, creature, killer)
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CREATURE_EVENT_ON_SPAWN = 5, // (event, creature)
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CREATURE_EVENT_ON_REACH_WP = 6, // (event, creature, type, id)
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CREATURE_EVENT_ON_AIUPDATE = 7, // (event, creature, diff)
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CREATURE_EVENT_ON_RECEIVE_EMOTE = 8, // (event, creature, player, emoteid)
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CREATURE_EVENT_ON_DAMAGE_TAKEN = 9, // (event, creature, attacker, damage)
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CREATURE_EVENT_ON_PRE_COMBAT = 10, // (event, creature, target)
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CREATURE_EVENT_ON_ATTACKED_AT = 11, // (event, creature, attacker)
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CREATURE_EVENT_ON_OWNER_ATTACKED = 12, // (event, creature, target) // Not on mangos
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CREATURE_EVENT_ON_OWNER_ATTACKED_AT = 13, // (event, creature, attacker) // Not on mangos
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CREATURE_EVENT_ON_HIT_BY_SPELL = 14, // (event, creature, caster, spellid)
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CREATURE_EVENT_ON_SPELL_HIT_TARGET = 15, // (event, creature, target, spellid)
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// UNUSED = 16, // (event, creature)
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// UNUSED = 17, // (event, creature)
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// UNUSED = 18, // (event, creature)
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CREATURE_EVENT_ON_JUST_SUMMONED_CREATURE = 19, // (event, creature, summon)
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CREATURE_EVENT_ON_SUMMONED_CREATURE_DESPAWN = 20, // (event, creature, summon)
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CREATURE_EVENT_ON_SUMMONED_CREATURE_DIED = 21, // (event, creature, summon, killer) // Not on mangos
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CREATURE_EVENT_ON_SUMMONED = 22, // (event, creature, summoner)
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CREATURE_EVENT_ON_RESET = 23, // (event, creature)
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CREATURE_EVENT_ON_REACH_HOME = 24, // (event, creature)
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// UNUSED = 25, // (event, creature)
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CREATURE_EVENT_ON_CORPSE_REMOVED = 26, // (event, creature, respawndelay)
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CREATURE_EVENT_ON_MOVE_IN_LOS = 27, // (event, creature, unit) // Doesnt actually check LOS
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// UNUSED = 28, // (event, creature)
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// UNUSED = 29, // (event, creature)
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CREATURE_EVENT_ON_DUMMY_EFFECT = 30, // (event, caster, spellid, effindex, creature)
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CREATURE_EVENT_ON_QUEST_ACCEPT = 31, // (event, player, creature, quest)
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// UNUSED = 32, // (event, creature)
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CREATURE_EVENT_ON_QUEST_COMPLETE = 33, // (event, player, creature, quest)
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CREATURE_EVENT_ON_QUEST_REWARD = 34, // (event, player, creature, quest, opt)
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CREATURE_EVENT_ON_DIALOG_STATUS = 35, // (event, player, creature)
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CREATURE_EVENT_COUNT
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};
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// RegisterGameObjectEvent(entry, EventId, function)
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enum GameObjectEvents
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{
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GAMEOBJECT_EVENT_ON_AIUPDATE = 1, // (event, go, diff)
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GAMEOBJECT_EVENT_ON_SPAWN = 2, // (event, go)
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GAMEOBJECT_EVENT_ON_DUMMY_EFFECT = 3, // (event, caster, spellid, effindex, go)
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GAMEOBJECT_EVENT_ON_QUEST_ACCEPT = 4, // (event, player, go, quest)
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GAMEOBJECT_EVENT_ON_QUEST_REWARD = 5, // (event, player, go, quest, opt)
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GAMEOBJECT_EVENT_ON_DIALOG_STATUS = 6, // (event, player, go)
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GAMEOBJECT_EVENT_ON_DESTROYED = 7, // (event, go, player)
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GAMEOBJECT_EVENT_ON_DAMAGED = 8, // (event, go, player)
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GAMEOBJECT_EVENT_ON_LOOT_STATE_CHANGE = 9, // (event, go, state)
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GAMEOBJECT_EVENT_ON_GO_STATE_CHANGED = 10, // (event, go, state)
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GAMEOBJECT_EVENT_ON_QUEST_COMPLETE = 11, // (event, player, go, quest)
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GAMEOBJECT_EVENT_COUNT
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};
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// RegisterItemEvent(entry, EventId, function)
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enum ItemEvents
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{
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ITEM_EVENT_ON_DUMMY_EFFECT = 1, // (event, caster, spellid, effindex, item)
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ITEM_EVENT_ON_USE = 2, // (event, player, item, target)
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ITEM_EVENT_ON_QUEST_ACCEPT = 3, // (event, player, item, quest)
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ITEM_EVENT_ON_EXPIRE = 4, // (event, player, itemid)
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ITEM_EVENT_ON_REMOVE = 5, // (event, player, item)
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ITEM_EVENT_COUNT
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};
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// RegisterCreatureGossipEvent(entry, EventId, function)
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// RegisterGameObjectGossipEvent(entry, EventId, function)
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// RegisterItemGossipEvent(entry, EventId, function)
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// RegisterPlayerGossipEvent(menu_id, EventId, function)
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enum GossipEvents
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{
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GOSSIP_EVENT_ON_HELLO = 1, // (event, player, object) - Object is the Creature/GameObject/Item
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GOSSIP_EVENT_ON_SELECT = 2, // (event, player, object, sender, intid, code, menu_id) - Object is the Creature/GameObject/Item/Player, menu_id is only for player gossip
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GOSSIP_EVENT_COUNT
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};
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class HookMgr
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{
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public:
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int userdata_table;
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void RemoveRef(const void* obj) const;
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CreatureAI* GetAI(Creature* creature);
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#ifndef MANGOS
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GameObjectAI* GetAI(GameObject* gameObject);
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#endif
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/* Custom */
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bool OnCommand(Player* player, const char* text);
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void OnWorldUpdate(uint32 diff);
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void OnLootItem(Player* pPlayer, Item* pItem, uint32 count, uint64 guid);
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void OnLootMoney(Player* pPlayer, uint32 amount);
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void OnFirstLogin(Player* pPlayer);
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void OnEquip(Player* pPlayer, Item* pItem, uint8 bag, uint8 slot);
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void OnRepop(Player* pPlayer);
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void OnResurrect(Player* pPlayer);
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void OnQuestAbandon(Player* pPlayer, uint32 questId);
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InventoryResult OnCanUseItem(const Player* pPlayer, uint32 itemEntry);
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void OnEngineRestart();
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bool OnAddonMessage(Player* sender, uint32 type, std::string& msg, Player* receiver, Guild* guild, Group* group, Channel* channel);
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/* Item */
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bool OnDummyEffect(Unit* pCaster, uint32 spellId, SpellEffIndex effIndex, Item* pTarget);
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bool OnQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest);
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bool OnUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets);
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bool OnExpire(Player* pPlayer, ItemTemplate const* pProto);
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bool OnRemove(Player* pPlayer, Item* item);
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void HandleGossipSelectOption(Player* pPlayer, Item* item, uint32 sender, uint32 action, std::string code);
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/* Creature */
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bool OnDummyEffect(Unit* pCaster, uint32 spellId, SpellEffIndex effIndex, Creature* pTarget);
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bool OnGossipHello(Player* pPlayer, Creature* pCreature);
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action);
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bool OnGossipSelectCode(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action, const char* code);
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bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
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bool OnQuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
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bool OnQuestReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
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uint32 GetDialogStatus(Player* pPlayer, Creature* pCreature);
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void OnSummoned(Creature* creature, Unit* summoner);
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/* GameObject */
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bool OnDummyEffect(Unit* pCaster, uint32 spellId, SpellEffIndex effIndex, GameObject* pTarget);
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bool OnGossipHello(Player* pPlayer, GameObject* pGameObject);
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bool OnGossipSelect(Player* pPlayer, GameObject* pGameObject, uint32 sender, uint32 action);
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bool OnGossipSelectCode(Player* pPlayer, GameObject* pGameObject, uint32 sender, uint32 action, const char* code);
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bool OnQuestAccept(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest);
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bool OnQuestComplete(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest);
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bool OnQuestReward(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest);
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uint32 GetDialogStatus(Player* pPlayer, GameObject* pGameObject);
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#ifndef CLASSIC
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#ifndef TBC
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void OnDestroyed(GameObject* pGameObject, Player* pPlayer);
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void OnDamaged(GameObject* pGameObject, Player* pPlayer);
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#endif
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#endif
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void OnLootStateChanged(GameObject* pGameObject, uint32 state);
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void OnGameObjectStateChanged(GameObject* pGameObject, uint32 state);
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void UpdateAI(GameObject* pGameObject, uint32 diff);
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void OnSpawn(GameObject* gameobject);
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/* Packet */
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bool OnPacketSend(WorldSession* session, WorldPacket& packet);
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bool OnPacketReceive(WorldSession* session, WorldPacket& packet);
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/* Player */
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void OnPlayerEnterCombat(Player* pPlayer, Unit* pEnemy);
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void OnPlayerLeaveCombat(Player* pPlayer);
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void OnPVPKill(Player* pKiller, Player* pKilled);
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void OnCreatureKill(Player* pKiller, Creature* pKilled);
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void OnPlayerKilledByCreature(Creature* pKiller, Player* pKilled);
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void OnLevelChanged(Player* pPlayer, uint8 oldLevel);
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void OnFreeTalentPointsChanged(Player* pPlayer, uint32 newPoints);
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void OnTalentsReset(Player* pPlayer, bool noCost);
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void OnMoneyChanged(Player* pPlayer, int32& amount);
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void OnGiveXP(Player* pPlayer, uint32& amount, Unit* pVictim);
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void OnReputationChange(Player* pPlayer, uint32 factionID, int32& standing, bool incremental);
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void OnDuelRequest(Player* pTarget, Player* pChallenger);
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void OnDuelStart(Player* pStarter, Player* pChallenger);
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void OnDuelEnd(Player* pWinner, Player* pLoser, DuelCompleteType type);
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bool OnChat(Player* pPlayer, uint32 type, uint32 lang, std::string& msg);
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bool OnChat(Player* pPlayer, uint32 type, uint32 lang, std::string& msg, Group* pGroup);
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bool OnChat(Player* pPlayer, uint32 type, uint32 lang, std::string& msg, Guild* pGuild);
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bool OnChat(Player* pPlayer, uint32 type, uint32 lang, std::string& msg, Channel* pChannel);
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bool OnChat(Player* pPlayer, uint32 type, uint32 lang, std::string& msg, Player* pReceiver);
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void OnEmote(Player* pPlayer, uint32 emote);
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void OnTextEmote(Player* pPlayer, uint32 textEmote, uint32 emoteNum, uint64 guid);
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void OnSpellCast(Player* pPlayer, Spell* pSpell, bool skipCheck);
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void OnLogin(Player* pPlayer);
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void OnLogout(Player* pPlayer);
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void OnCreate(Player* pPlayer);
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void OnDelete(uint32 guid);
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void OnSave(Player* pPlayer);
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void OnBindToInstance(Player* pPlayer, Difficulty difficulty, uint32 mapid, bool permanent);
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void OnUpdateZone(Player* pPlayer, uint32 newZone, uint32 newArea);
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void OnMapChanged(Player* pPlayer);
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|
void HandleGossipSelectOption(Player* pPlayer, uint32 menuId, uint32 sender, uint32 action, std::string code);
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|
|
|
#ifndef CLASSIC
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|
#ifndef TBC
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|
/* Vehicle */
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|
void OnInstall(Vehicle* vehicle);
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|
void OnUninstall(Vehicle* vehicle);
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|
void OnInstallAccessory(Vehicle* vehicle, Creature* accessory);
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|
void OnAddPassenger(Vehicle* vehicle, Unit* passenger, int8 seatId);
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|
void OnRemovePassenger(Vehicle* vehicle, Unit* passenger);
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|
#endif
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|
#endif
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|
|
|
/* AreaTrigger */
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|
bool OnAreaTrigger(Player* pPlayer, AreaTriggerEntry const* pTrigger);
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|
|
|
/* Weather */
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|
void OnChange(Weather* weather, WeatherState state, float grade);
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|
|
|
/* Auction House */
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|
void OnAdd(AuctionHouseObject* auctionHouse);
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|
void OnRemove(AuctionHouseObject* auctionHouse);
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|
void OnSuccessful(AuctionHouseObject* auctionHouse);
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|
void OnExpire(AuctionHouseObject* auctionHouse);
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|
|
|
/* Guild */
|
|
void OnAddMember(Guild* guild, Player* player, uint32 plRank);
|
|
void OnRemoveMember(Guild* guild, Player* player, bool isDisbanding);
|
|
void OnMOTDChanged(Guild* guild, const std::string& newMotd);
|
|
void OnInfoChanged(Guild* guild, const std::string& newInfo);
|
|
void OnCreate(Guild* guild, Player* leader, const std::string& name);
|
|
void OnDisband(Guild* guild);
|
|
void OnMemberWitdrawMoney(Guild* guild, Player* player, uint32& amount, bool isRepair);
|
|
void OnMemberDepositMoney(Guild* guild, Player* player, uint32& amount);
|
|
void OnItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId, bool isDestBank, uint8 destContainer, uint8 destSlotId);
|
|
void OnEvent(Guild* guild, uint8 eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank);
|
|
void OnBankEvent(Guild* guild, uint8 eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId);
|
|
|
|
/* Group */
|
|
void OnAddMember(Group* group, uint64 guid);
|
|
void OnInviteMember(Group* group, uint64 guid);
|
|
void OnRemoveMember(Group* group, uint64 guid, uint8 method);
|
|
void OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid);
|
|
void OnDisband(Group* group);
|
|
void OnCreate(Group* group, uint64 leaderGuid, GroupType groupType);
|
|
|
|
/* Map */
|
|
void OnCreate(Map* map);
|
|
void OnDestroy(Map* map);
|
|
void OnPlayerEnter(Map* map, Player* player);
|
|
void OnPlayerLeave(Map* map, Player* player);
|
|
void OnUpdate(Map* map, uint32 diff);
|
|
};
|
|
#ifdef MANGOS
|
|
#define sHookMgr (&MaNGOS::Singleton<HookMgr>::Instance())
|
|
#else
|
|
#define sHookMgr ACE_Singleton<HookMgr, ACE_Null_Mutex>::instance()
|
|
#endif
|
|
|
|
#endif
|