mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
488 lines
12 KiB
C++
488 lines
12 KiB
C++
/*
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* Copyright (C) 2010 - 2015 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#ifndef _SERVER_HOOKS_H
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#define _SERVER_HOOKS_H
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#include "Hooks.h"
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#include "HookHelpers.h"
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#include "LuaEngine.h"
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#include "ElunaBinding.h"
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#include "ElunaEventMgr.h"
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#include "ElunaIncludes.h"
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#include "ElunaTemplate.h"
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using namespace Hooks;
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void Eluna::OnTimedEvent(int funcRef, uint32 delay, uint32 calls, WorldObject* obj)
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{
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LOCK_ELUNA;
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ASSERT(!event_level);
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// Get function
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lua_rawgeti(L, LUA_REGISTRYINDEX, funcRef);
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// Push parameters
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Push(L, funcRef);
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Push(L, delay);
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Push(L, calls);
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Push(L, obj);
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// Call function
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ExecuteCall(4, 0);
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ASSERT(!event_level);
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InvalidateObjects();
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}
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void Eluna::OnLuaStateClose()
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{
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if (!ServerEventBindings->HasEvents(ELUNA_EVENT_ON_LUA_STATE_CLOSE))
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return;
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LOCK_ELUNA;
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CallAllFunctions(ServerEventBindings, ELUNA_EVENT_ON_LUA_STATE_CLOSE);
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}
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void Eluna::OnLuaStateOpen()
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{
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if (!ServerEventBindings->HasEvents(ELUNA_EVENT_ON_LUA_STATE_OPEN))
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return;
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LOCK_ELUNA;
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CallAllFunctions(ServerEventBindings, ELUNA_EVENT_ON_LUA_STATE_OPEN);
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}
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// areatrigger
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bool Eluna::OnAreaTrigger(Player* pPlayer, AreaTriggerEntry const* pTrigger)
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{
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if (!ServerEventBindings->HasEvents(TRIGGER_EVENT_ON_TRIGGER))
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return false;
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LOCK_ELUNA;
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Push(pPlayer);
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Push(pTrigger->id);
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return CallAllFunctionsBool(ServerEventBindings, TRIGGER_EVENT_ON_TRIGGER);
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}
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// weather
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void Eluna::OnChange(Weather* weather, uint32 zone, WeatherState state, float grade)
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{
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if (!ServerEventBindings->HasEvents(WEATHER_EVENT_ON_CHANGE))
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return;
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LOCK_ELUNA;
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Push(zone);
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Push(state);
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Push(grade);
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CallAllFunctions(ServerEventBindings, WEATHER_EVENT_ON_CHANGE);
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}
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// Auction House
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void Eluna::OnAdd(AuctionHouseObject* /*ah*/, AuctionEntry* entry)
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{
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if (!ServerEventBindings->HasEvents(AUCTION_EVENT_ON_ADD))
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return;
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Player* owner = eObjectAccessor->FindPlayer(MAKE_NEW_GUID(entry->owner, 0, HIGHGUID_PLAYER));
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#ifdef TRINITY
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Item* item = eAuctionMgr->GetAItem(entry->itemGUIDLow);
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uint32 expiretime = entry->expire_time;
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#else
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Item* item = eAuctionMgr->GetAItem(entry->itemGuidLow);
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uint32 expiretime = entry->expireTime;
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#endif
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if (!owner || !item)
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return;
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LOCK_ELUNA;
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Push(entry->Id);
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Push(owner);
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Push(item);
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Push(expiretime);
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Push(entry->buyout);
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Push(entry->startbid);
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Push(entry->bid);
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Push(entry->bidder);
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CallAllFunctions(ServerEventBindings, AUCTION_EVENT_ON_ADD);
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}
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void Eluna::OnRemove(AuctionHouseObject* /*ah*/, AuctionEntry* entry)
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{
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if (!ServerEventBindings->HasEvents(AUCTION_EVENT_ON_REMOVE))
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return;
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Player* owner = eObjectAccessor->FindPlayer(MAKE_NEW_GUID(entry->owner, 0, HIGHGUID_PLAYER));
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#ifdef TRINITY
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Item* item = eAuctionMgr->GetAItem(entry->itemGUIDLow);
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uint32 expiretime = entry->expire_time;
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#else
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Item* item = eAuctionMgr->GetAItem(entry->itemGuidLow);
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uint32 expiretime = entry->expireTime;
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#endif
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if (!owner || !item)
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return;
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LOCK_ELUNA;
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Push(entry->Id);
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Push(owner);
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Push(item);
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Push(expiretime);
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Push(entry->buyout);
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Push(entry->startbid);
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Push(entry->bid);
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Push(entry->bidder);
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CallAllFunctions(ServerEventBindings, AUCTION_EVENT_ON_REMOVE);
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}
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void Eluna::OnSuccessful(AuctionHouseObject* /*ah*/, AuctionEntry* entry)
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{
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if (!ServerEventBindings->HasEvents(AUCTION_EVENT_ON_SUCCESSFUL))
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return;
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Player* owner = eObjectAccessor->FindPlayer(MAKE_NEW_GUID(entry->owner, 0, HIGHGUID_PLAYER));
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#ifdef TRINITY
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Item* item = eAuctionMgr->GetAItem(entry->itemGUIDLow);
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uint32 expiretime = entry->expire_time;
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#else
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Item* item = eAuctionMgr->GetAItem(entry->itemGuidLow);
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uint32 expiretime = entry->expireTime;
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#endif
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if (!owner || !item)
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return;
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LOCK_ELUNA;
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Push(entry->Id);
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Push(owner);
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Push(item);
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Push(expiretime);
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Push(entry->buyout);
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Push(entry->startbid);
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Push(entry->bid);
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Push(entry->bidder);
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CallAllFunctions(ServerEventBindings, AUCTION_EVENT_ON_SUCCESSFUL);
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}
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void Eluna::OnExpire(AuctionHouseObject* /*ah*/, AuctionEntry* entry)
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{
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if (!ServerEventBindings->HasEvents(AUCTION_EVENT_ON_EXPIRE))
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return;
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Player* owner = eObjectAccessor->FindPlayer(MAKE_NEW_GUID(entry->owner, 0, HIGHGUID_PLAYER));
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#ifdef TRINITY
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Item* item = eAuctionMgr->GetAItem(entry->itemGUIDLow);
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uint32 expiretime = entry->expire_time;
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#else
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Item* item = eAuctionMgr->GetAItem(entry->itemGuidLow);
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uint32 expiretime = entry->expireTime;
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#endif
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if (!owner || !item)
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return;
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LOCK_ELUNA;
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Push(entry->Id);
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Push(owner);
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Push(item);
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Push(expiretime);
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Push(entry->buyout);
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Push(entry->startbid);
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Push(entry->bid);
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Push(entry->bidder);
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CallAllFunctions(ServerEventBindings, AUCTION_EVENT_ON_EXPIRE);
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}
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// Packet
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bool Eluna::OnPacketSend(WorldSession* session, WorldPacket& packet)
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{
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bool result = true;
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Player* player = NULL;
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if (session)
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player = session->GetPlayer();
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OnPacketSendAny(player, packet, result);
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OnPacketSendOne(player, packet, result);
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return result;
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}
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void Eluna::OnPacketSendAny(Player* player, WorldPacket& packet, bool& result)
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{
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if (!ServerEventBindings->HasEvents(SERVER_EVENT_ON_PACKET_SEND))
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return;
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LOCK_ELUNA;
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Push(new WorldPacket(packet));
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Push(player);
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int n = SetupStack(ServerEventBindings, SERVER_EVENT_ON_PACKET_SEND, 2);
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while (n > 0)
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{
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int r = CallOneFunction(n--, 2, 2);
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if (lua_isboolean(L, r + 0) && !lua_toboolean(L, r + 0))
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result = false;
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if (lua_isuserdata(L, r + 1))
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if (WorldPacket* data = CHECKOBJ<WorldPacket>(L, r + 1, false))
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packet = *data;
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lua_pop(L, 2);
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}
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CleanUpStack(2);
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}
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void Eluna::OnPacketSendOne(Player* player, WorldPacket& packet, bool& result)
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{
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if (!PacketEventBindings->HasEvents(PACKET_EVENT_ON_PACKET_SEND, packet.GetOpcode()))
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return;
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LOCK_ELUNA;
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Push(new WorldPacket(packet));
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Push(player);
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int n = SetupStack(PacketEventBindings, PACKET_EVENT_ON_PACKET_SEND, OpcodesList(packet.GetOpcode()), 2);
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while (n > 0)
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{
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int r = CallOneFunction(n--, 2, 2);
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if (lua_isboolean(L, r + 0) && !lua_toboolean(L, r + 0))
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result = false;
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if (lua_isuserdata(L, r + 1))
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if (WorldPacket* data = CHECKOBJ<WorldPacket>(L, r + 1, false))
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packet = *data;
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lua_pop(L, 2);
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}
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CleanUpStack(2);
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}
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bool Eluna::OnPacketReceive(WorldSession* session, WorldPacket& packet)
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{
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bool result = true;
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Player* player = NULL;
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if (session)
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player = session->GetPlayer();
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OnPacketReceiveAny(player, packet, result);
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OnPacketReceiveOne(player, packet, result);
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return result;
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}
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void Eluna::OnPacketReceiveAny(Player* player, WorldPacket& packet, bool& result)
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{
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if (!ServerEventBindings->HasEvents(SERVER_EVENT_ON_PACKET_RECEIVE))
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return;
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LOCK_ELUNA;
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Push(new WorldPacket(packet));
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Push(player);
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int n = SetupStack(ServerEventBindings, SERVER_EVENT_ON_PACKET_RECEIVE, 2);
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while (n > 0)
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{
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int r = CallOneFunction(n--, 2, 2);
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if (lua_isboolean(L, r + 0) && !lua_toboolean(L, r + 0))
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result = false;
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if (lua_isuserdata(L, r + 1))
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if (WorldPacket* data = CHECKOBJ<WorldPacket>(L, r + 1, false))
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packet = *data;
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lua_pop(L, 2);
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}
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CleanUpStack(2);
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}
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void Eluna::OnPacketReceiveOne(Player* player, WorldPacket& packet, bool& result)
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{
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if (!PacketEventBindings->HasEvents(PACKET_EVENT_ON_PACKET_RECEIVE, packet.GetOpcode()))
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return;
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LOCK_ELUNA;
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Push(new WorldPacket(packet));
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Push(player);
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int n = SetupStack(PacketEventBindings, PACKET_EVENT_ON_PACKET_RECEIVE, OpcodesList(), 2);
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while (n > 0)
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{
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int r = CallOneFunction(n--, 2, 2);
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if (lua_isboolean(L, r + 0) && !lua_toboolean(L, r + 0))
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result = false;
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if (lua_isuserdata(L, r + 1))
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if (WorldPacket* data = CHECKOBJ<WorldPacket>(L, r + 1, false))
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packet = *data;
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lua_pop(L, 2);
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}
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CleanUpStack(2);
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}
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void Eluna::OnOpenStateChange(bool open)
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{
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if (!ServerEventBindings->HasEvents(WORLD_EVENT_ON_OPEN_STATE_CHANGE))
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return;
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LOCK_ELUNA;
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Push(open);
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CallAllFunctions(ServerEventBindings, WORLD_EVENT_ON_OPEN_STATE_CHANGE);
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}
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void Eluna::OnConfigLoad(bool reload)
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{
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if (!ServerEventBindings->HasEvents(WORLD_EVENT_ON_CONFIG_LOAD))
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return;
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LOCK_ELUNA;
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Push(reload);
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CallAllFunctions(ServerEventBindings, WORLD_EVENT_ON_CONFIG_LOAD);
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}
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void Eluna::OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask)
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{
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if (!ServerEventBindings->HasEvents(WORLD_EVENT_ON_SHUTDOWN_INIT))
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return;
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LOCK_ELUNA;
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Push(code);
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Push(mask);
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CallAllFunctions(ServerEventBindings, WORLD_EVENT_ON_SHUTDOWN_INIT);
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}
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void Eluna::OnShutdownCancel()
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{
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if (!ServerEventBindings->HasEvents(WORLD_EVENT_ON_SHUTDOWN_CANCEL))
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return;
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LOCK_ELUNA;
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CallAllFunctions(ServerEventBindings, WORLD_EVENT_ON_SHUTDOWN_CANCEL);
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}
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void Eluna::OnWorldUpdate(uint32 diff)
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{
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{
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LOCK_ELUNA;
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if (reload)
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_ReloadEluna();
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}
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eventMgr->globalProcessor->Update(diff);
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if (!ServerEventBindings->HasEvents(WORLD_EVENT_ON_UPDATE))
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return;
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LOCK_ELUNA;
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Push(diff);
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CallAllFunctions(ServerEventBindings, WORLD_EVENT_ON_UPDATE);
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}
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void Eluna::OnStartup()
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{
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if (!ServerEventBindings->HasEvents(WORLD_EVENT_ON_STARTUP))
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return;
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LOCK_ELUNA;
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CallAllFunctions(ServerEventBindings, WORLD_EVENT_ON_STARTUP);
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}
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void Eluna::OnShutdown()
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{
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if (!ServerEventBindings->HasEvents(WORLD_EVENT_ON_SHUTDOWN))
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return;
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LOCK_ELUNA;
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CallAllFunctions(ServerEventBindings, WORLD_EVENT_ON_SHUTDOWN);
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}
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/* Map */
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void Eluna::OnCreate(Map* map)
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{
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if (!ServerEventBindings->HasEvents(MAP_EVENT_ON_CREATE))
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return;
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LOCK_ELUNA;
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Push(map);
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CallAllFunctions(ServerEventBindings, MAP_EVENT_ON_CREATE);
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}
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void Eluna::OnDestroy(Map* map)
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{
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if (!ServerEventBindings->HasEvents(MAP_EVENT_ON_DESTROY))
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return;
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LOCK_ELUNA;
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Push(map);
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CallAllFunctions(ServerEventBindings, MAP_EVENT_ON_DESTROY);
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}
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void Eluna::OnPlayerEnter(Map* map, Player* player)
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{
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if (!ServerEventBindings->HasEvents(MAP_EVENT_ON_PLAYER_ENTER))
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return;
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LOCK_ELUNA;
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Push(map);
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Push(player);
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CallAllFunctions(ServerEventBindings, MAP_EVENT_ON_PLAYER_ENTER);
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}
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void Eluna::OnPlayerLeave(Map* map, Player* player)
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{
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if (!ServerEventBindings->HasEvents(MAP_EVENT_ON_PLAYER_LEAVE))
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return;
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LOCK_ELUNA;
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Push(map);
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Push(player);
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CallAllFunctions(ServerEventBindings, MAP_EVENT_ON_PLAYER_LEAVE);
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}
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void Eluna::OnUpdate(Map* map, uint32 diff)
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{
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if (!ServerEventBindings->HasEvents(MAP_EVENT_ON_UPDATE))
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return;
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LOCK_ELUNA;
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// enable this for multithread
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// eventMgr->globalProcessor->Update(diff);
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Push(map);
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Push(diff);
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CallAllFunctions(ServerEventBindings, MAP_EVENT_ON_UPDATE);
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}
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void Eluna::OnRemove(GameObject* gameobject)
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{
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if (!ServerEventBindings->HasEvents(WORLD_EVENT_ON_DELETE_GAMEOBJECT))
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return;
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LOCK_ELUNA;
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Push(gameobject);
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CallAllFunctions(ServerEventBindings, WORLD_EVENT_ON_DELETE_GAMEOBJECT);
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}
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void Eluna::OnRemove(Creature* creature)
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{
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if (!ServerEventBindings->HasEvents(WORLD_EVENT_ON_DELETE_CREATURE))
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return;
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LOCK_ELUNA;
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Push(creature);
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CallAllFunctions(ServerEventBindings, WORLD_EVENT_ON_DELETE_CREATURE);
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}
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#endif // _SERVER_HOOKS_H
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