mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
/*
|
|
* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
|
|
* This program is free software licensed under GPL version 3
|
|
* Please see the included DOCS/LICENSE.md for more information
|
|
*/
|
|
|
|
#ifndef WEATHERMETHODS_H
|
|
#define WEATHERMETHODS_H
|
|
|
|
namespace LuaWeather
|
|
{
|
|
/**
|
|
* Returns the Zone ID of the &Weather as an uint32.
|
|
*
|
|
* @return uint32 ZoneID
|
|
*/
|
|
int GetZoneId(lua_State* L, Weather* weather)
|
|
{
|
|
Eluna::Push(L, weather->GetZone());
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Sets the &Weather type based on &Weather type and grade supplied.
|
|
*
|
|
* <pre>
|
|
* enum WeatherType
|
|
* {
|
|
* WEATHER_TYPE_FINE = 0,
|
|
* WEATHER_TYPE_RAIN = 1,
|
|
* WEATHER_TYPE_SNOW = 2,
|
|
* WEATHER_TYPE_STORM = 3,
|
|
* WEATHER_TYPE_THUNDERS = 86,
|
|
* WEATHER_TYPE_BLACKRAIN = 90
|
|
* };
|
|
* </pre>
|
|
*
|
|
* @param uint32 type : the &Weather type, see above available weather types
|
|
* @param float grade : the intensity/grade of the &Weather, ranges from 0 to 1
|
|
*/
|
|
int SetWeather(lua_State* L, Weather* weather)
|
|
{
|
|
uint32 weatherType = Eluna::CHECKVAL<uint32>(L, 2);
|
|
float grade = Eluna::CHECKVAL<float>(L, 3);
|
|
|
|
weather->SetWeather((WeatherType)weatherType, grade);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Sends a &Weather update to the &Player supplied.
|
|
*
|
|
* @param &Player
|
|
*/
|
|
int SendWeatherUpdateToPlayer(lua_State* L, Weather* weather)
|
|
{
|
|
Player* player = Eluna::CHECKOBJ<Player>(L, 2);
|
|
|
|
weather->SendWeatherUpdateToPlayer(player);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Regenerates the &Weather, causing it to change based on the below statistics.
|
|
*
|
|
* 30% - No change
|
|
* 30% - &Weather gets better (if not fine) or change &Weather type
|
|
* 30% - &Weather worsens (if not fine)
|
|
* 10% - Radical change (if not fine)
|
|
*
|
|
* @return bool Changed : returns 'true' if &Weather changed
|
|
*/
|
|
int Regenerate(lua_State* L, Weather* weather)
|
|
{
|
|
Eluna::Push(L, weather->ReGenerate());
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Sends a &Weather update to the all &Player in the zone.
|
|
*
|
|
* @param bool : Returns 'true' if weather changed for any &Player in the zone, 'false' if no &Player is within the zone
|
|
*/
|
|
int UpdateWeather(lua_State* L, Weather* weather)
|
|
{
|
|
Eluna::Push(L, weather->UpdateWeather());
|
|
return 1;
|
|
}
|
|
};
|
|
|
|
#endif
|