mirror of
https://github.com/azerothcore/mod-aoe-loot
synced 2025-11-29 21:38:16 +08:00
Adding functionality to the module (#9)
This commit is contained in:
@@ -1,20 +0,0 @@
|
||||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "AoeLoot.h"
|
||||
#include "Log.h"
|
||||
#include "Config.h"
|
||||
@@ -1,21 +0,0 @@
|
||||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _AOE_LOOT_H_
|
||||
#define _AOE_LOOT_H_
|
||||
|
||||
#endif /* _AOE_LOOT_H_ */
|
||||
@@ -15,7 +15,6 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "AoeLoot.h"
|
||||
#include "Log.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "Config.h"
|
||||
@@ -23,19 +22,104 @@
|
||||
#include "Player.h"
|
||||
#include "ScriptedGossip.h"
|
||||
|
||||
class AoeLoot_World : public WorldScript
|
||||
class AoeLoot_Player : public PlayerScript
|
||||
{
|
||||
public:
|
||||
AoeLoot_World() : WorldScript("AoeLoot_World") { }
|
||||
AoeLoot_Player() : PlayerScript("AoeLoot_Player") { }
|
||||
|
||||
void OnAfterConfigLoad(bool /*reload*/) override
|
||||
void OnLogin(Player* player) override
|
||||
{
|
||||
// Add conigs options configiration
|
||||
if (sConfigMgr->GetOption<bool>("AOELoot.Enable", false))
|
||||
{
|
||||
ChatHandler(player->GetSession()).PSendSysMessage("This server is running the |cff4CFF00Loot aoe |r module.");
|
||||
}
|
||||
}
|
||||
|
||||
bool CanSendErrorArleadyLooted(Player* /*player*/) override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CanSendCreatureLoot(Creature* creature, Player* player) override
|
||||
{
|
||||
bool _Enable = sConfigMgr->GetOption<bool>("AOELoot.Enable", true);
|
||||
|
||||
if (player->GetGroup() || !creature || !_Enable)
|
||||
return true;
|
||||
|
||||
float range = 30.0f;
|
||||
uint32 gold = 0;
|
||||
|
||||
std::list<Creature*> creaturedie;
|
||||
player->GetDeadCreatureListInGrid(creaturedie, range);
|
||||
|
||||
for (auto const& _creature : creaturedie)
|
||||
{
|
||||
auto loot = &_creature->loot;
|
||||
gold += loot->gold;
|
||||
loot->gold = 0;
|
||||
|
||||
uint8 lootSlot = 0;
|
||||
uint8 maxSlot = loot->GetMaxSlotInLootFor(player);
|
||||
|
||||
for (uint32 i = 0; i < maxSlot; ++i)
|
||||
{
|
||||
if (LootItem* item = loot->LootItemInSlot(i, player))
|
||||
{
|
||||
if (player->AddItem(item->itemid, item->count))
|
||||
{
|
||||
player->SendNotifyLootItemRemoved(lootSlot);
|
||||
player->SendLootRelease(player->GetLootGUID());
|
||||
}
|
||||
else
|
||||
{
|
||||
player->SendItemRetrievalMail(item->itemid, item->count);
|
||||
ChatHandler(player->GetSession()).SendSysMessage("Your items has been mailed to you.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
loot->clear();
|
||||
|
||||
if (loot->isLooted() && loot->empty())
|
||||
{
|
||||
_creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
||||
}
|
||||
|
||||
loot->gold = gold;
|
||||
player->ModifyMoney(loot->gold);
|
||||
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, loot->gold);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnBeforeCreatureLootMoney(Player* player) override
|
||||
{
|
||||
bool _Enable = sConfigMgr->GetOption<bool>("AOELoot.Enable", true);
|
||||
|
||||
Creature* creature = nullptr;
|
||||
|
||||
if (player->GetGroup() || !creature || !_Enable)
|
||||
return;
|
||||
|
||||
float range = 30.0f;
|
||||
uint32 gold = 0;
|
||||
Loot* loot = nullptr;
|
||||
std::list<Creature*> creaturedie;
|
||||
player->GetDeadCreatureListInGrid(creaturedie, range);
|
||||
|
||||
for (auto const& _creature : creaturedie)
|
||||
{
|
||||
loot = &_creature->loot;
|
||||
gold += loot->gold;
|
||||
loot->gold = 0;
|
||||
}
|
||||
|
||||
loot->gold = gold;
|
||||
}
|
||||
};
|
||||
|
||||
// Group all custom scripts
|
||||
void AddSC_AoeLoot()
|
||||
{
|
||||
new AoeLoot_World();
|
||||
new AoeLoot_Player();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user