Adding functionality to the module (#9)

This commit is contained in:
Walter Pagani
2023-06-17 18:07:13 -03:00
committed by GitHub
parent f5e6661c3c
commit 2f67366bd3
7 changed files with 197 additions and 154 deletions

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@@ -1,20 +0,0 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AoeLoot.h"
#include "Log.h"
#include "Config.h"

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@@ -1,21 +0,0 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _AOE_LOOT_H_
#define _AOE_LOOT_H_
#endif /* _AOE_LOOT_H_ */

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@@ -15,7 +15,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AoeLoot.h"
#include "Log.h"
#include "ScriptMgr.h"
#include "Config.h"
@@ -23,19 +22,104 @@
#include "Player.h"
#include "ScriptedGossip.h"
class AoeLoot_World : public WorldScript
class AoeLoot_Player : public PlayerScript
{
public:
AoeLoot_World() : WorldScript("AoeLoot_World") { }
AoeLoot_Player() : PlayerScript("AoeLoot_Player") { }
void OnAfterConfigLoad(bool /*reload*/) override
void OnLogin(Player* player) override
{
// Add conigs options configiration
if (sConfigMgr->GetOption<bool>("AOELoot.Enable", false))
{
ChatHandler(player->GetSession()).PSendSysMessage("This server is running the |cff4CFF00Loot aoe |r module.");
}
}
bool CanSendErrorArleadyLooted(Player* /*player*/) override
{
return true;
}
bool CanSendCreatureLoot(Creature* creature, Player* player) override
{
bool _Enable = sConfigMgr->GetOption<bool>("AOELoot.Enable", true);
if (player->GetGroup() || !creature || !_Enable)
return true;
float range = 30.0f;
uint32 gold = 0;
std::list<Creature*> creaturedie;
player->GetDeadCreatureListInGrid(creaturedie, range);
for (auto const& _creature : creaturedie)
{
auto loot = &_creature->loot;
gold += loot->gold;
loot->gold = 0;
uint8 lootSlot = 0;
uint8 maxSlot = loot->GetMaxSlotInLootFor(player);
for (uint32 i = 0; i < maxSlot; ++i)
{
if (LootItem* item = loot->LootItemInSlot(i, player))
{
if (player->AddItem(item->itemid, item->count))
{
player->SendNotifyLootItemRemoved(lootSlot);
player->SendLootRelease(player->GetLootGUID());
}
else
{
player->SendItemRetrievalMail(item->itemid, item->count);
ChatHandler(player->GetSession()).SendSysMessage("Your items has been mailed to you.");
}
}
}
loot->clear();
if (loot->isLooted() && loot->empty())
{
_creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
loot->gold = gold;
player->ModifyMoney(loot->gold);
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, loot->gold);
}
return true;
}
void OnBeforeCreatureLootMoney(Player* player) override
{
bool _Enable = sConfigMgr->GetOption<bool>("AOELoot.Enable", true);
Creature* creature = nullptr;
if (player->GetGroup() || !creature || !_Enable)
return;
float range = 30.0f;
uint32 gold = 0;
Loot* loot = nullptr;
std::list<Creature*> creaturedie;
player->GetDeadCreatureListInGrid(creaturedie, range);
for (auto const& _creature : creaturedie)
{
loot = &_creature->loot;
gold += loot->gold;
loot->gold = 0;
}
loot->gold = gold;
}
};
// Group all custom scripts
void AddSC_AoeLoot()
{
new AoeLoot_World();
new AoeLoot_Player();
}