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fix. Allow the player to skin the creature (#28)
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@@ -117,11 +117,6 @@ public:
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_creature->AllLootRemovedFromCorpse();
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_creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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loot->clear();
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if (_creature->HasUnitFlag(UNIT_FLAG_SKINNABLE))
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{
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_creature->RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
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}
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}
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}
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else
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