mirror of
https://github.com/azerothcore/mod-aoe-loot
synced 2025-11-29 21:38:16 +08:00
feat. First version of the functional mod (#12)
* feat. First version of the functional mod * Misc. Fixes * Finish
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@@ -22,6 +22,12 @@
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#include "Player.h"
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#include "ScriptedGossip.h"
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enum AoeLootString
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{
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AOE_ACORE_STRING_MESSAGE = 50000,
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AOE_ITEM_IN_THE_MAIL
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};
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class AoeLoot_Player : public PlayerScript
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{
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public:
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@@ -29,23 +35,23 @@ public:
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void OnLogin(Player* player) override
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{
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if (sConfigMgr->GetOption<bool>("AOELoot.Enable", false))
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if (sConfigMgr->GetOption<bool>("AOELoot.Enable", true))
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{
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ChatHandler(player->GetSession()).PSendSysMessage("This server is running the |cff4CFF00Loot aoe |r module.");
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ChatHandler(player->GetSession()).PSendSysMessage(AOE_ACORE_STRING_MESSAGE);
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}
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}
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bool CanSendErrorArleadyLooted(Player* /*player*/) override
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bool CanSendErrorAlreadyLooted(Player* /*player*/) override
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{
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return true;
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}
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bool CanSendCreatureLoot(Creature* creature, Player* player) override
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void OnCreatureLootAOE(Player* player)
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{
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bool _Enable = sConfigMgr->GetOption<bool>("AOELoot.Enable", true);
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bool _enable = sConfigMgr->GetOption<bool>("AOELoot.Enable", true);
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if (player->GetGroup() || !creature || !_Enable)
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return true;
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if (player->GetGroup() || !_enable)
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return;
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float range = 30.0f;
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uint32 gold = 0;
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@@ -55,12 +61,11 @@ public:
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for (auto const& _creature : creaturedie)
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{
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auto loot = &_creature->loot;
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Loot* loot = &_creature->loot;
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gold += loot->gold;
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loot->gold = 0;
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uint8 lootSlot = 0;
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uint8 maxSlot = loot->GetMaxSlotInLootFor(player);
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uint32 maxSlot = loot->GetMaxSlotInLootFor(player);
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for (uint32 i = 0; i < maxSlot; ++i)
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{
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@@ -74,48 +79,48 @@ public:
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else
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{
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player->SendItemRetrievalMail(item->itemid, item->count);
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ChatHandler(player->GetSession()).SendSysMessage("Your items has been mailed to you.");
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ChatHandler(player->GetSession()).SendSysMessage(AOE_ITEM_IN_THE_MAIL);
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}
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}
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}
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loot->clear();
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if (!loot->empty())
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{
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if (!_creature->IsAlive())
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{
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_creature->AllLootRemovedFromCorpse();
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_creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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loot->clear();
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if (loot->isLooted() && loot->empty())
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if (_creature->HasUnitFlag(UNIT_FLAG_SKINNABLE))
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{
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_creature->RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
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}
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}
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}
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else
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{
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_creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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_creature->AllLootRemovedFromCorpse();
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}
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loot->gold = gold;
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player->ModifyMoney(loot->gold);
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player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, loot->gold);
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}
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return true;
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player->ModifyMoney(gold);
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player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, gold);
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WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1);
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data << uint32(gold);
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data << uint8(1);
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player->GetSession()->SendPacket(&data);
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}
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void OnBeforeCreatureLootMoney(Player* player) override
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void OnAfterCreatureLoot(Player* player) override
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{
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bool _Enable = sConfigMgr->GetOption<bool>("AOELoot.Enable", true);
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OnCreatureLootAOE(player);
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}
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Creature* creature = nullptr;
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if (player->GetGroup() || !creature || !_Enable)
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return;
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float range = 30.0f;
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uint32 gold = 0;
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Loot* loot = nullptr;
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std::list<Creature*> creaturedie;
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player->GetDeadCreatureListInGrid(creaturedie, range);
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for (auto const& _creature : creaturedie)
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{
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loot = &_creature->loot;
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gold += loot->gold;
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loot->gold = 0;
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}
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loot->gold = gold;
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void OnAfterCreatureLootMoney(Player* player) override
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{
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OnCreatureLootAOE(player);
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}
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};
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