Merge pull request #49 from ide1234000/master

This commit is contained in:
sudlud
2025-10-15 06:15:03 +02:00
committed by GitHub
2 changed files with 205 additions and 62 deletions

View File

@@ -16,87 +16,176 @@
*/
#include "aoe_loot.h"
#include <algorithm>
#include <limits>
void AOELootPlayer::OnPlayerLogin(Player* player)
{
if (!player)
return;
if (sConfigMgr->GetOption<bool>("AOELoot.Enable", true))
{
if (sConfigMgr->GetOption<bool>("AOELoot.Message", true))
ChatHandler(player->GetSession()).PSendSysMessage(AOE_ACORE_STRING_MESSAGE);
{
if (WorldSession* session = player->GetSession())
ChatHandler(session).PSendSysMessage(AOE_ACORE_STRING_MESSAGE);
}
}
}
bool AOELootServer::CanPacketReceive(WorldSession* session, WorldPacket& packet)
{
if (packet.GetOpcode() == CMSG_LOOT)
{
Player* player = session->GetPlayer();
// Only handle loot packets
if (packet.GetOpcode() != CMSG_LOOT)
return true;
if (!sConfigMgr->GetOption<bool>("AOELoot.Enable", true))
return true;
// Basic validation checks
if (!session)
return true;
if (player->GetGroup() && !sConfigMgr->GetOption<bool>("AOELoot.Group", true))
return true;
Player* player = session->GetPlayer();
if (!player)
return true;
float range = sConfigMgr->GetOption<float>("AOELoot.Range", 55.0);
// Check if module is enabled
if (!sConfigMgr->GetOption<bool>("AOELoot.Enable", true))
return true;
std::list<Creature*> lootcreature; player->GetDeadCreatureListInGrid(lootcreature, range);
// Check group settings
if (player->GetGroup() && !sConfigMgr->GetOption<bool>("AOELoot.Group", true))
return true;
ObjectGuid guid; packet >> guid;
// Get configured loot range
float range = sConfigMgr->GetOption<float>("AOELoot.Range", 30.0f);
Loot* mainloot = &(player->GetMap()->GetCreature(guid))->loot;
// Limit range to reasonable values
if (range < 5.0f)
range = 5.0f;
for (auto itr = lootcreature.begin(); itr != lootcreature.end(); ++itr)
if (range > 100.0f)
range = 100.0f;
// Read target GUID from packet
ObjectGuid targetGuid;
packet >> targetGuid;
if (!targetGuid)
return true;
// Get target creature
Creature* mainCreature = player->GetMap()->GetCreature(targetGuid);
if (!mainCreature)
return true;
// Check if main creature has loot
if (!mainCreature->HasDynamicFlag(UNIT_DYNFLAG_LOOTABLE))
return true;
// Get nearby corpses
std::list<Creature*> nearbyCorpses;
player->GetDeadCreatureListInGrid(nearbyCorpses, range);
// Remove invalid corpses and main target
nearbyCorpses.remove_if([&](Creature* c)
{
Creature* creature = *itr;
return !c ||
c->GetGUID() == targetGuid ||
!c->HasDynamicFlag(UNIT_DYNFLAG_LOOTABLE) ||
!player->isAllowedToLoot(c);
});
// Prevent infiny add items
if (creature->GetGUID() == guid)
continue;
// Prevent steal loot
if (!player->GetMap()->Instanceable())
if (!player->isAllowedToLoot(creature))
continue;
// Max 15 items per creature
if (mainloot->items.size() + mainloot->quest_items.size() > 15)
break;
Loot* loot = &(*itr)->loot;
// FILL QITEMS
if (!loot->quest_items.empty())
{
mainloot->items.insert(mainloot->items.end(), loot->quest_items.begin(), loot->quest_items.end());
loot->quest_items.clear();
}
// FILL GOLD
if (loot->gold != 0)
{
mainloot->gold += loot->gold;
loot->gold = 0;
}
// FILL ITEMS
if (!loot->items.empty())
{
mainloot->items.insert(mainloot->items.end(), loot->items.begin(), loot->items.end());
loot->items.clear();
}
// Set flag for skinning
if (loot->items.empty() && loot->quest_items.empty())
{
creature->AllLootRemovedFromCorpse();
creature->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
}
}
player->SendLoot(guid, LOOT_CORPSE);
// If no other corpses, process normally
if (nearbyCorpses.empty())
{
player->SendLoot(targetGuid, LOOT_CORPSE);
return false;
}
return true;
// Get main loot
Loot* mainLoot = &mainCreature->loot;
// Limit number of corpses to process
size_t const maxCorpses = 10; // set to 10 to improve stability
size_t processedCorpses = 0;
// Track total gold to merge
uint32 totalGold = mainLoot->gold;
// Collect all items to merge (don't modify main loot directly)
std::vector<LootItem> itemsToAdd;
std::vector<LootItem> questItemsToAdd;
for (Creature* creature : nearbyCorpses)
{
if (processedCorpses >= maxCorpses)
break;
if (!creature)
continue;
Loot* loot = &creature->loot;
// Skip already looted corpses
if (loot->isLooted())
continue;
// Collect gold
if (loot->gold > 0)
{
// Prevent overflow
if (totalGold < (std::numeric_limits<uint32>::max() - loot->gold))
totalGold += loot->gold;
}
// Collect regular items
for (size_t i = 0; i < loot->items.size(); ++i)
{
// Check if there's still space
if ((mainLoot->items.size() + itemsToAdd.size() + mainLoot->quest_items.size() + questItemsToAdd.size()) >= 15)
break;
itemsToAdd.push_back(loot->items[i]);
}
// Collect quest items
for (size_t i = 0; i < loot->quest_items.size(); ++i)
{
// Check if there's still space
if ((mainLoot->items.size() + itemsToAdd.size() + mainLoot->quest_items.size() + questItemsToAdd.size()) >= 15)
break;
questItemsToAdd.push_back(loot->quest_items[i]);
}
// Clear source loot (but don't modify vector directly)
loot->clear();
creature->AllLootRemovedFromCorpse();
creature->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
processedCorpses++;
}
// Now safely add collected items to main loot
// Update gold
mainLoot->gold = totalGold;
// Add regular items
for (const auto& item : itemsToAdd)
{
if (mainLoot->items.size() < 15)
mainLoot->items.push_back(item);
}
// Add quest items
for (const auto& item : questItemsToAdd)
{
if (mainLoot->quest_items.size() < 15)
mainLoot->quest_items.push_back(item);
}
// Send merged loot window
player->SendLoot(targetGuid, LOOT_CORPSE);
return false;
}

View File

@@ -23,6 +23,16 @@
#include "Chat.h"
#include "Player.h"
#include "ScriptedGossip.h"
#include "Group.h"
#include "LootMgr.h"
#include "Creature.h"
#include "Log.h"
#include <vector>
#include <list>
#include <algorithm>
// Maximum loot items count
constexpr size_t MAX_LOOT_ITEMS = 16;
enum AoeLootString
{
@@ -33,7 +43,7 @@ enum AoeLootString
class AOELootPlayer : public PlayerScript
{
public:
AOELootPlayer() : PlayerScript("AOELootPlayer") { }
AOELootPlayer() : PlayerScript("AOELootPlayer") {}
void OnPlayerLogin(Player* player) override;
};
@@ -41,9 +51,53 @@ public:
class AOELootServer : public ServerScript
{
public:
AOELootServer() : ServerScript("AOELootServer") { }
AOELootServer() : ServerScript("AOELootServer") {}
bool CanPacketReceive(WorldSession* session, WorldPacket& packet) override;
private:
// Helper function - Check if loot is valid
bool IsLootValid(Loot* loot) const;
// Check if loot can be merged
bool CanMergeLoot(Player* player, Creature* creature) const;
// Safely get item count
size_t GetSafeItemCount(Loot* loot) const;
// Safely merge loot items
bool SafeMergeLootItems(Loot* mainLoot, Loot* sourceLoot, size_t& remainingSlots);
};
// Configuration options structure (optional, for better config management)
struct AOELootConfig
{
bool enabled = true;
bool messageOnLogin = true;
bool allowInGroup = true;
float range = 55.0f;
uint32 maxCorpses = 20;
static AOELootConfig* instance()
{
static AOELootConfig instance;
return &instance;
}
void Load()
{
enabled = sConfigMgr->GetOption<bool>("AOELoot.Enable", true);
messageOnLogin = sConfigMgr->GetOption<bool>("AOELoot.Message", true);
allowInGroup = sConfigMgr->GetOption<bool>("AOELoot.Group", true);
range = sConfigMgr->GetOption<float>("AOELoot.Range", 55.0f);
maxCorpses = sConfigMgr->GetOption<uint32>("AOELoot.MaxCorpses", 20);
// Validate configuration values
if (range < 5.0f) range = 5.0f;
if (range > 100.0f) range = 100.0f;
if (maxCorpses < 1) maxCorpses = 1;
if (maxCorpses > 50) maxCorpses = 50;
}
};
void AddSC_AoeLoot()