# ![logo](https://raw.githubusercontent.com/azerothcore/azerothcore.github.io/master/images/logo-github.png) AzerothCore # mod-aoe-loot [English](README.md) | [EspaƱol](README_ES.md) - Latest build status with azerothcore: [![Build Status](https://github.com/azerothcore/mod-aoe-loot/workflows/core-build/badge.svg?branch=master&event=push)](https://github.com/azerothcore/mod-aoe-loot) # Important note - The mod allows you to obtain all the items from nearby bodies, by looting only one of them. - It is important to make a modification in the emulator, regarding the delay of the bodies. ``` # # Rate.Corpse.Decay.Looted # Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay # after they have been looted. # Default: 0.5 Rate.Corpse.Decay.Looted = 0.5 ``` Consider changing that value, to `0.01` or lower. Perform tests to avoid problems. ## Credits - acidmanifesto [Author of the idea and part of the initial code.](https://github.com/azerothcore/mod-aoe-loot/pull/2) - Hooks and updates from the AzerothCore community - AzerothCore: [repository](https://github.com/azerothcore) - [website](https://azerothcore.org/) - [discord chat community](https://discord.gg/PaqQRkd)