Fix starting progression and dungeon teleports

This commit is contained in:
Jarrod Ingram
2023-01-13 14:07:12 +11:00
parent 7f8a8805d7
commit 145cbb0cce
3 changed files with 15 additions and 1 deletions

View File

@@ -25,7 +25,7 @@ bool IndividualProgression::isBeforeProgression(Player* player, ProgressionState
void IndividualProgression::UpdateProgressionState(Player* player, ProgressionState newState) const
{
if (progressionLimit && newState >= progressionLimit)
if (progressionLimit && newState > progressionLimit)
return;
uint8 currentState = player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
if (newState > currentState)