mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Update custom_gameobjects_40.cpp
trying to find a solution
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@@ -12,13 +12,16 @@ class gobject_naxx40_tele : public GameObjectScript
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private:
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private:
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static bool isAttuned(Player* player)
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static bool isAttuned(Player* player)
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{
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{
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if (player->GetQuestStatus(NAXX40_ATTUNEMENT_1) == QUEST_STATUS_REWARDED)
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if ((player->GetQuestStatus(NAXX40_ATTUNEMENT_1) == QUEST_STATUS_REWARDED) ||
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(player->GetQuestStatus(NAXX40_ATTUNEMENT_2) == QUEST_STATUS_REWARDED) ||
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(player->GetQuestStatus(NAXX40_ATTUNEMENT_3) == QUEST_STATUS_REWARDED))
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{
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return true;
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return true;
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if (player->GetQuestStatus(NAXX40_ATTUNEMENT_2) == QUEST_STATUS_REWARDED)
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}
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return true;
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else
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if (player->GetQuestStatus(NAXX40_ATTUNEMENT_3) == QUEST_STATUS_REWARDED)
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{
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return true;
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return false;
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return false;
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}
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}
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}
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public:
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public:
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@@ -35,9 +38,20 @@ public:
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return new gobject_naxx40_teleAI(object);
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return new gobject_naxx40_teleAI(object);
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}
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}
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bool isExcludedFromProgression(Player* player)
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{
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if(!sIndividualProgression->excludeAccounts) {
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return false;
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}
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std::string accountName;
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bool accountNameFound = AccountMgr::GetName(player->GetSession()->GetAccountId(), accountName);
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std::regex excludedAccountsRegex (sIndividualProgression->excludedAccountsRegex);
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return (accountNameFound && std::regex_match(accountName, excludedAccountsRegex));
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}
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bool OnGossipHello(Player* player, GameObject* /*go*/) override
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bool OnGossipHello(Player* player, GameObject* /*go*/) override
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{
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{
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if ((!sIndividualProgression->requireNaxxStrath || player->GetQuestStatus(NAXX40_ENTRANCE_FLAG) == QUEST_STATUS_REWARDED) && isAttuned(player))
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if (((!sIndividualProgression->requireNaxxStrath || player->GetQuestStatus(NAXX40_ENTRANCE_FLAG) == QUEST_STATUS_REWARDED) && isAttuned(player)) || (isExcludedFromProgression(player) && (player->GetLevel() == 60)))
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{
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{
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player->SetRaidDifficulty(RAID_DIFFICULTY_10MAN_HEROIC);
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player->SetRaidDifficulty(RAID_DIFFICULTY_10MAN_HEROIC);
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player->TeleportTo(533, 3005.51f, -3434.64f, 304.195f, 6.2831f);
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player->TeleportTo(533, 3005.51f, -3434.64f, 304.195f, 6.2831f);
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