fix:compile warnings

This commit is contained in:
Jelle Meeus
2024-08-29 17:03:26 +02:00
parent 65849389e6
commit 28571a1457
2 changed files with 8 additions and 8 deletions

View File

@@ -71,7 +71,7 @@ void IndividualProgression::ApplyGearStatsTuning(Player* player, float& computed
if (item->Quality != ITEM_QUALITY_EPIC) // Non-endgame gear is okay if (item->Quality != ITEM_QUALITY_EPIC) // Non-endgame gear is okay
return; return;
if ((hasPassedProgression(player, PROGRESSION_NAXX40) && (item->RequiredLevel <= 60)) || if ((hasPassedProgression(player, PROGRESSION_NAXX40) && (item->RequiredLevel <= 60)) ||
hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (item->RequiredLevel <=70)) (hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (item->RequiredLevel <=70)))
{ {
computedAdjustment -= (100.0f * previousGearTuning); computedAdjustment -= (100.0f * previousGearTuning);
} }
@@ -82,7 +82,7 @@ void IndividualProgression::ComputeGearTuning(Player* player, float& computedAdj
if (item->Quality != ITEM_QUALITY_EPIC) // Non-endgame gear is okay if (item->Quality != ITEM_QUALITY_EPIC) // Non-endgame gear is okay
return; return;
if ((hasPassedProgression(player, PROGRESSION_NAXX40) && (item->RequiredLevel <= 60)) || if ((hasPassedProgression(player, PROGRESSION_NAXX40) && (item->RequiredLevel <= 60)) ||
hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (item->RequiredLevel <=70)) (hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (item->RequiredLevel <=70)))
{ {
computedAdjustment += previousGearTuning; computedAdjustment += previousGearTuning;
} }
@@ -133,11 +133,11 @@ void IndividualProgression::AdjustWotLKStats(Player* player) const
AdjustStats(player, computedAdjustment, computedAdjustment); AdjustStats(player, computedAdjustment, computedAdjustment);
} }
void IndividualProgression::AdjustStats(Player* player, float computedAdjustment, float computedHealingAdjustment) void IndividualProgression::AdjustStats(Player* player, float computedAdjustment, float /*computedHealingAdjustment*/)
{ {
int32 bp0 = 0; // This would be the damage taken adjustment value, but we are already adjusting health // int32 bp0 = 0; // This would be the damage taken adjustment value, but we are already adjusting health
auto bp1 = static_cast<int32>(computedAdjustment); auto bp1 = static_cast<int32>(computedAdjustment);
auto bp1Healing = static_cast<int32>(computedHealingAdjustment); // auto bp1Healing = static_cast<int32>(computedHealingAdjustment);
player->RemoveAura(ABSORB_SPELL); player->RemoveAura(ABSORB_SPELL);
player->CastCustomSpell(player, ABSORB_SPELL, &bp1, nullptr, nullptr, false); player->CastCustomSpell(player, ABSORB_SPELL, &bp1, nullptr, nullptr, false);

View File

@@ -307,7 +307,7 @@ public:
} }
} }
bool OnUpdateFishingSkill(Player* player, int32 /*skill*/, int32 /*zone_skill*/, int32 chance, int32 roll) override bool OnUpdateFishingSkill(Player* /*player*/, int32 /*skill*/, int32 /*zone_skill*/, int32 chance, int32 roll) override
{ {
if (!sIndividualProgression->enabled || !sIndividualProgression->fishingFix) if (!sIndividualProgression->enabled || !sIndividualProgression->fishingFix)
return true; return true;
@@ -530,7 +530,7 @@ private:
static void AdjustStats(Pet* pet, float computedAdjustment, float hpAdjustment) static void AdjustStats(Pet* pet, float computedAdjustment, float hpAdjustment)
{ {
int32 bp0 = 0; // This would be the damage taken adjustment value, but we are already adjusting health // int32 bp0 = 0; // This would be the damage taken adjustment value, but we are already adjusting health
auto bp1 = static_cast<int32>(computedAdjustment); auto bp1 = static_cast<int32>(computedAdjustment);
auto bp2 = static_cast<int32>(hpAdjustment); auto bp2 = static_cast<int32>(hpAdjustment);
@@ -612,7 +612,7 @@ public:
} }
} }
void ModifySpellDamageTaken(Unit* /*target*/, Unit* attacker, int32& damage, SpellInfo const* spellInfo) override void ModifySpellDamageTaken(Unit* /*target*/, Unit* attacker, int32& damage, SpellInfo const* /*spellInfo*/) override
{ {
if (!sIndividualProgression->enabled || !attacker) if (!sIndividualProgression->enabled || !attacker)
return; return;