Merge pull request #79 from wobgob/origin-story

Fix starting progression and dungeon teleports
This commit is contained in:
ZhengPeiRu21
2023-01-19 11:55:33 -07:00
committed by GitHub
3 changed files with 15 additions and 1 deletions

View File

@@ -25,7 +25,7 @@ bool IndividualProgression::isBeforeProgression(Player* player, ProgressionState
void IndividualProgression::UpdateProgressionState(Player* player, ProgressionState newState) const
{
if (progressionLimit && newState >= progressionLimit)
if (progressionLimit && newState > progressionLimit)
return;
uint8 currentState = player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
if (newState > currentState)

View File

@@ -9,6 +9,7 @@
#include "GameObjectAI.h"
#include "MapMgr.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Group.h"
#include "Pet.h"
#include "DBCEnums.h"

View File

@@ -202,6 +202,19 @@ public:
{
return false;
}
InstanceTemplate const* instanceTemplate = sObjectMgr->GetInstanceTemplate(mapid);
if (instanceTemplate)
{
if (instanceTemplate->Parent == MAP_OUTLANDS && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
{
return false;
}
if (instanceTemplate->Parent == MAP_NORTHREND && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
{
return false;
}
}
return true;
}