Caverns of Time door

This commit is contained in:
郑佩茹
2022-09-11 16:52:30 -06:00
parent 93fe2eebdd
commit 2c410fa618
3 changed files with 55 additions and 0 deletions

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@@ -0,0 +1,8 @@
/* Caverns of Time Door */
DELETE FROM `gameobject` WHERE `guid`=2993000;
INSERT INTO `gameobject` (`guid`, `id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `ScriptName`, `VerifiedBuild`) VALUES
(2993000, 176996, 1, 0, 0, 1, 1, -8173.02, -4747.2, 34.2107, 1.80084, -0, -0, -0.783588, -0.621281, 0, 0, 0, '', 0);
UPDATE `gameobject_template` SET `ScriptName` = "go_cavernsoftimedoor" WHERE `entry` = 176996;
UPDATE `creature` SET `position_x` = -8175.67, `position_y` = -4718.28, `position_z` = 26.3489, `orientation` = 1.88496 WHERE `id1` = 15192;

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@@ -32,6 +32,7 @@ void AddSC_boss_thaddius_40();
void AddSC_npc_omarion();
void AddSC_Ipp_Wotlk_Modded_Scripts();
void AddSC_aq_scripts();
void AddSC_cot_scripts();
void Addmod_individual_progressionScripts()
@@ -65,5 +66,6 @@ void Addmod_individual_progressionScripts()
AddSC_npc_omarion();
AddSC_Ipp_Wotlk_Modded_Scripts();
AddSC_aq_scripts();
AddSC_cot_scripts();
}

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@@ -0,0 +1,45 @@
#include "IndividualProgression.h"
#include "ScriptMgr.h"
#include "Player.h"
#include "GameObjectAI.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
class go_cavernsoftimedoor : public GameObjectScript
{
public:
go_cavernsoftimedoor() : GameObjectScript("go_cavernsoftimedoor") { }
struct go_cavernsoftimedoorAI : GameObjectAI
{
explicit go_cavernsoftimedoorAI(GameObject *object) : GameObjectAI(object)
{
object->SetGoState(GO_STATE_READY);
object->SetGameObjectFlag(GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE);
object->EnableCollision(true);
};
bool CanBeSeen(Player const* player) override
{
if (player->IsGameMaster())
{
return true;
}
Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value < PROGRESSION_NAXX40;
}
};
GameObjectAI *GetAI(GameObject *object) const override
{
return new go_cavernsoftimedoorAI(object);
}
};
void AddSC_cot_scripts()
{
new go_cavernsoftimedoor();
}