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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Pvp officer room doors (#849)
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@@ -197,7 +197,7 @@ UPDATE `gameobject` SET `ScriptName` = 'gobject_ipp_wotlk' WHERE `guid` IN (
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/* Hide Rogg and his anvil + forge at the entrance of Orgrimmar until WotLK */
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UPDATE `creature_template` SET `ScriptName` = 'npc_ipp_wotlk' WHERE `entry` = 37072;
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UPDATE `gameobject` SET `ScriptName` = 'gobject_ipp_wotlk' WHERE `guid` IN (347, 387);
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UPDATE `gameobject` SET `ScriptName` = 'gobject_ipp_wotlk' WHERE `guid` IN (347, 387); -- this needs a fix still, Rogg is currently aggressive while hidden.
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/* Landro for TCG promotion in Booty Bay */
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UPDATE `creature_template` SET `ScriptName` = 'npc_ipp_aq' WHERE `entry` = 17249;
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@@ -205,6 +205,3 @@ UPDATE `creature_template` SET `ScriptName` = 'npc_ipp_aq' WHERE `entry` = 17249
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/* Hide barber in Kalimdor/Eastern Kingdom/Outland until WotLK - disabled by default, because most players will expect barbers to be there */
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/* UPDATE `creature` SET `ScriptName` = 'npc_ipp_wotlk' WHERE `map` IN (0, 1, 530) AND `id1` IN (29139, 29141, 29142, 29143, 29145);
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UPDATE `gameobject` SET `ScriptName` = 'gobject_ipp_wotlk' WHERE `map` IN (0, 1, 530) AND `id` IN (190683, 190684, 190697, 190698, 190699, 190704, 190710, 190711, 190712, 191028, 191029, 191030); */
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/* Hide training dummy in Kalimdor/Eastern Kingdom/Outland until WotLK - disabled by default, because most players will expect dummies to be there */
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/* UPDATE `creature` SET `ScriptName` = 'npc_training_dummy_ipp_wotlk' WHERE `map` IN (0, 1, 530) AND `id1` IN (31144, 31146, 32666, 32667); */
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@@ -930,3 +930,15 @@ DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId` = 23 AND `SourceGroup`
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-- Update Vanilla ExtendedCost
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UPDATE `npc_vendor` SET `ExtendedCost` = 0 WHERE `entry` IN (12777, 12792, 12799, 12805, 26394, 26396, 112781, 112783, 112785, 112793, 112794, 112795, 112796);
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-- officer room doors
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DELETE FROM `gameobject` WHERE `guid` IN (626262, 631660, 631661);
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INSERT INTO `gameobject` (`guid`, `id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`,
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`rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `ScriptName`, `VerifiedBuild`, `Comment`) VALUES
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--
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(626262, 176576, 0, 1519, 1519, 1, 1, -8765.82, 403.164, 104.162, -0.898844, 0, 0, -0.434445, 0.900698, 900, 100, 1, 'gobject_ipp_pvp_closed', 0, NULL),
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(631660, 176562, 1, 0, 0, 1, 1, 1634.87, -4247.86, 55.8397, 4.19752, 0, 0, -0.863835, 0.503774, 180, 0, 1, 'gobject_ipp_pvp_closed', NULL, NULL),
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(631661, 176562, 1, 0, 0, 1, 1, 1634.87, -4247.86, 55.8397, 4.19752, 0, 0, -0.863835, 0.503774, 180, 0, 0, 'gobject_ipp_pvp_open', NULL, NULL);
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-- I can't figure out why gate 31660 is not visible in Orgrimmar. something is blocking guid 31660 specifically. until someone figures it out, I created a new door. (631661)
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UPDATE `gameobject` SET `state` = 0, `ScriptName` = 'gobject_ipp_pvp_open' WHERE `guid` = 26262;
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