mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Update IndividualProgressionPlayer.cpp
Discordian fixes
This commit is contained in:
@@ -16,7 +16,7 @@ private:
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public:
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public:
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IndividualPlayerProgression() : PlayerScript("IndividualProgression") { }
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IndividualPlayerProgression() : PlayerScript("IndividualProgression") { }
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void OnLogin(Player* player) override
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void OnPlayerLogin(Player* player) override
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{
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{
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if (player->getClass() == CLASS_DEATH_KNIGHT && sIndividualProgression->deathKnightStartingProgression && !sIndividualProgression->hasPassedProgression(player, static_cast<ProgressionState>(sIndividualProgression->deathKnightStartingProgression)))
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if (player->getClass() == CLASS_DEATH_KNIGHT && sIndividualProgression->deathKnightStartingProgression && !sIndividualProgression->hasPassedProgression(player, static_cast<ProgressionState>(sIndividualProgression->deathKnightStartingProgression)))
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{
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{
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@@ -29,7 +29,7 @@ public:
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sIndividualProgression->CheckAdjustments(player);
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sIndividualProgression->CheckAdjustments(player);
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}
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}
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void OnSetMaxLevel(Player* player, uint32& maxPlayerLevel) override
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void OnPlayerSetMaxLevel(Player* player, uint32& maxPlayerLevel) override
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{
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{
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if (!sIndividualProgression->enabled || isExcludedFromProgression(player))
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if (!sIndividualProgression->enabled || isExcludedFromProgression(player))
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{
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{
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@@ -52,17 +52,17 @@ public:
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}
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}
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}
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}
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void OnMapChanged(Player* player) override
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void OnPlayerMapChanged(Player* player) override
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{
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{
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sIndividualProgression->CheckAdjustments(player);
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sIndividualProgression->CheckAdjustments(player);
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}
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}
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void OnLevelChanged(Player* player, uint8 /*oldLevel*/) override
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void OnPlayerLevelChanged(Player* player, uint8 /*oldLevel*/) override
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{
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{
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sIndividualProgression->CheckAdjustments(player);
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sIndividualProgression->CheckAdjustments(player);
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}
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}
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void OnEquip(Player* player, Item* /*it*/, uint8 /*bag*/, uint8 /*slot*/, bool /*update*/) override
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void OnPlayerEquip(Player* player, Item* /*it*/, uint8 /*bag*/, uint8 /*slot*/, bool /*update*/) override
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{
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{
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sIndividualProgression->CheckAdjustments(player);
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sIndividualProgression->CheckAdjustments(player);
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}
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}
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@@ -72,7 +72,7 @@ public:
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sIndividualProgression->CheckAdjustments(player);
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sIndividualProgression->CheckAdjustments(player);
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}
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}
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bool ShouldBeRewardedWithMoneyInsteadOfExp(Player* player) override
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bool OnPlayerShouldBeRewardedWithMoneyInsteadOfExp(Player* player) override
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{
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{
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if (!sIndividualProgression->questMoneyAtLevelCap)
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if (!sIndividualProgression->questMoneyAtLevelCap)
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{
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{
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@@ -84,7 +84,7 @@ public:
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(!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && player->GetLevel() == 70));
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(!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && player->GetLevel() == 70));
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}
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}
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void OnAfterUpdateMaxHealth(Player* player, float& value) override
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void OnPlayerAfterUpdateMaxHealth(Player* player, float& value) override
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{
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{
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// TODO: This should be adjust to use an aura like damage adjustment. This is more robust to update when changing equipment, etc.
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// TODO: This should be adjust to use an aura like damage adjustment. This is more robust to update when changing equipment, etc.
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if (!sIndividualProgression->enabled || isExcludedFromProgression(player))
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if (!sIndividualProgression->enabled || isExcludedFromProgression(player))
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@@ -117,7 +117,7 @@ public:
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}
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}
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}
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}
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void OnQuestComputeXP(Player* player, Quest const* quest, uint32& xpValue) override
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void OnPlayerQuestComputeXP(Player* player, Quest const* quest, uint32& xpValue) override
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{
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{
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if (!sIndividualProgression->enabled || !sIndividualProgression->questXpFix || isExcludedFromProgression(player))
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if (!sIndividualProgression->enabled || !sIndividualProgression->questXpFix || isExcludedFromProgression(player))
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{
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{
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@@ -134,7 +134,7 @@ public:
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}
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}
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}
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}
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void OnGiveXP(Player* player, uint32& amount, Unit* /*victim*/, uint8 xpSource) override
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void OnPlayerGiveXP(Player* player, uint32& amount, Unit* /*victim*/, uint8 xpSource) override
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{
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{
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if (!sIndividualProgression->enabled || isExcludedFromProgression(player))
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if (!sIndividualProgression->enabled || isExcludedFromProgression(player))
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{
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{
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@@ -171,7 +171,7 @@ public:
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return (accountNameFound && std::regex_match(accountName, excludedAccountsRegex));
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return (accountNameFound && std::regex_match(accountName, excludedAccountsRegex));
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}
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}
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bool OnBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float /*orientation*/, uint32 /*options*/, Unit* /*target*/) override
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bool OnPlayerBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float /*orientation*/, uint32 /*options*/, Unit* /*target*/) override
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{
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{
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if (!sIndividualProgression->enabled || player->IsGameMaster() || isExcludedFromProgression(player))
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if (!sIndividualProgression->enabled || player->IsGameMaster() || isExcludedFromProgression(player))
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{
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{
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@@ -274,7 +274,7 @@ public:
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}
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}
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}
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}
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bool CanGroupInvite(Player* player, std::string& membername) override
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bool OnPlayerCanGroupInvite(Player* player, std::string& membername) override
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{
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{
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if (!sIndividualProgression->enabled || !sIndividualProgression->enforceGroupRules || isExcludedFromProgression(player))
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if (!sIndividualProgression->enabled || !sIndividualProgression->enforceGroupRules || isExcludedFromProgression(player))
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{
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{
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@@ -286,7 +286,7 @@ public:
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return (currentState == otherPlayerState);
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return (currentState == otherPlayerState);
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}
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}
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bool CanGroupAccept(Player* player, Group* group) override
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bool OnPlayerCanGroupAccept(Player* player, Group* group) override
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{
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{
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if (!sIndividualProgression->enabled || !sIndividualProgression->enforceGroupRules || isExcludedFromProgression(player))
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if (!sIndividualProgression->enabled || !sIndividualProgression->enforceGroupRules || isExcludedFromProgression(player))
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{
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{
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@@ -300,7 +300,7 @@ public:
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void OnCreatureKill(Player* killer, Creature* killed) override
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void OnPlayerCreatureKill(Player* killer, Creature* killed) override
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{
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{
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sIndividualProgression->checkKillProgression(killer, killed);
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sIndividualProgression->checkKillProgression(killer, killed);
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Group* group = killer->GetGroup();
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Group* group = killer->GetGroup();
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@@ -319,7 +319,7 @@ public:
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}
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}
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}
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}
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bool OnUpdateFishingSkill(Player* player, int32 /*skill*/, int32 /*zone_skill*/, int32 chance, int32 roll) override
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bool OnPlayerUpdateFishingSkill(Player* player, int32 /*skill*/, int32 /*zone_skill*/, int32 chance, int32 roll) override
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{
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{
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if (!sIndividualProgression->enabled || !sIndividualProgression->fishingFix || isExcludedFromProgression(player))
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if (!sIndividualProgression->enabled || !sIndividualProgression->fishingFix || isExcludedFromProgression(player))
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return true;
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return true;
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@@ -328,7 +328,7 @@ public:
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return true;
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return true;
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}
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}
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void OnUpdateArea(Player* player, uint32 /*oldArea*/, uint32 newArea) override
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void OnPlayerUpdateArea(Player* player, uint32 /*oldArea*/, uint32 newArea) override
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{
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{
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switch (newArea) {
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switch (newArea) {
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case AREA_LIGHTS_HOPE:
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case AREA_LIGHTS_HOPE:
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@@ -358,7 +358,7 @@ public:
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}
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}
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}
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}
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void OnQueueRandomDungeon(Player* player, uint32& rDungeonId) override
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void OnPlayerQueueRandomDungeon(Player* player, uint32& rDungeonId) override
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{
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{
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// List of exceptions for seasonal event dungeons
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// List of exceptions for seasonal event dungeons
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std::set<uint32> seasonalEventDungeons = { 285, 286, 287, 288 };
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std::set<uint32> seasonalEventDungeons = { 285, 286, 287, 288 };
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@@ -389,7 +389,7 @@ public:
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}
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}
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}
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}
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bool CanEquipItem(Player* player, uint8 /*slot*/, uint16& /*dest*/, Item* pItem, bool /*swap*/, bool /*not_loading*/) override
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bool OnPlayerCanEquipItem(Player* player, uint8 /*slot*/, uint16& /*dest*/, Item* pItem, bool /*swap*/, bool /*not_loading*/) override
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{
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{
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if (sIndividualProgression->pvpGearRequirements)
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if (sIndividualProgression->pvpGearRequirements)
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{
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{
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