mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
loatheb
This commit is contained in:
@@ -15,29 +15,33 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "CreatureScript.h"
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#include "ScriptedCreature.h"
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#include "naxxramas.h"
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enum Spells
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{
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SPELL_NECROTIC_AURA = 55593,
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// SPELL_CORRUPTED_MIND = 29201, // this triggers the following spells on targets (based on class): 29185, 29194, 29196, 29198
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// SPELL_POISON_AURA = 29865, // does 200 dmg every second for 6 seconds with 1200 extra damage at the end. should do 196 dmg every 6 seconds. no extra damage at the end.
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SPELL_POISON_SHOCK = 22595, // does 180-220 aoe poison damage. if we let loatheb recast this every 6 seconds it's a possible fix for poison aura.
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// SPELL_SUMMON_SPORE = 29234,
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// SPELL_DEATHBLOOM_10 = 29865, // does 200 dmg every second for 6 seconds with 1200 extra damage at the end. should do 196 dmg every 6 seconds. no extra damage at the end.
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SPELL_POISON_SHOCK = 22595, // does 180-220 aoe poison damage. if Loatheb recasts this every 6 seconds it's a possible fix for poison aura.
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// SPELL_DEATHBLOOM_25 = 55053,
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SPELL_INEVITABLE_DOOM = 29204,
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//SPELL_INEVITABLE_DOOM_25 = 55052,
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// SPELL_BERSERK = 26662, // he doesn't cast berserk in Naxx40
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SPELL_REMOVE_CURSE = 30281 // He periodically removes all curses on himself
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};
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enum Events
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{
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// EVENT_CORRUPTED_MIND = 1,
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EVENT_NECROTIC_AURA = 1,
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EVENT_POISON_SHOCK = 2,
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EVENT_NECROTIC_AURA = 1,
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// EVENT_DEATHBLOOM = 2,
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EVENT_POISON_SHOCK = 2,
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EVENT_INEVITABLE_DOOM = 3,
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EVENT_SUMMON_SPORE = 4,
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EVENT_REMOVE_CURSE = 5,
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EVENT_NECROTIC_AURA_FADING = 6,
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// EVENT_BERSERK = 4,
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EVENT_REMOVE_CURSE = 4,
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EVENT_SUMMON_SPORE = 5,
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EVENT_NECROTIC_AURA_FADING = 6,
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EVENT_NECROTIC_AURA_REMOVED = 7
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};
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@@ -62,11 +66,9 @@ public:
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{
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explicit boss_loatheb_40AI(Creature* c) : BossAI(c, BOSS_LOATHEB), summons(me)
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{
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pInstance = me->GetInstanceScript();
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
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}
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InstanceScript* pInstance;
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uint8 doomCounter;
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EventMap events;
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SummonList summons;
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@@ -77,14 +79,6 @@ public:
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events.Reset();
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summons.DespawnAll();
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doomCounter = 0;
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if (pInstance)
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{
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pInstance->SetData(BOSS_LOATHEB, NOT_STARTED);
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if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetGuidData(DATA_LOATHEB_GATE)))
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{
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go->SetGoState(GO_STATE_ACTIVE);
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}
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}
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}
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void JustSummoned(Creature* cr) override
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@@ -95,48 +89,32 @@ public:
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void SummonedCreatureDies(Creature* /*cr*/, Unit*) override
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{
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if (pInstance)
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{
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pInstance->SetData(DATA_SPORE_KILLED, 0);
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}
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instance->SetData(DATA_SPORE_KILLED, 0);
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}
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void KilledUnit(Unit* who) override
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{
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if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
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{
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pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
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}
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if (who->IsPlayer())
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instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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me->SetInCombatWithZone();
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// events.ScheduleEvent(EVENT_CORRUPTED_MIND, 5000);
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events.ScheduleEvent(EVENT_NECROTIC_AURA, 10000);
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events.ScheduleEvent(EVENT_POISON_SHOCK, 6000);
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events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 120000);
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events.ScheduleEvent(EVENT_SUMMON_SPORE, 13000);
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events.ScheduleEvent(EVENT_REMOVE_CURSE, 5000);
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if (pInstance)
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{
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pInstance->SetData(BOSS_LOATHEB, IN_PROGRESS);
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if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetGuidData(DATA_LOATHEB_GATE)))
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{
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go->SetGoState(GO_STATE_READY);
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}
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}
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events.ScheduleEvent(EVENT_NECROTIC_AURA, 10s);
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// events.ScheduleEvent(EVENT_DEATHBLOOM, 5s);
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events.ScheduleEvent(EVENT_POISON_SHOCK, 5s);
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events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 2min);
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events.ScheduleEvent(EVENT_SUMMON_SPORE, 15s);
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// events.ScheduleEvent(EVENT_BERSERK, 12min);
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events.ScheduleEvent(EVENT_REMOVE_CURSE, 5s);
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}
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void JustDied(Unit* killer) override
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{
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BossAI::JustDied(killer);
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summons.DespawnAll();
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if (pInstance)
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{
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pInstance->SetData(BOSS_LOATHEB, DONE);
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}
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}
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void UpdateAI(uint32 diff) override
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@@ -151,77 +129,59 @@ public:
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switch (events.ExecuteEvent())
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{
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case EVENT_SUMMON_SPORE:
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{
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me->CastSpell(me, SPELL_SUMMON_SPORE, true);
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events.RepeatEvent(13000);
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events.Repeat(13s);
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break;
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}
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case EVENT_NECROTIC_AURA:
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{
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me->CastSpell(me, SPELL_NECROTIC_AURA, true);
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Talk(SAY_NECROTIC_AURA_APPLIED);
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events.ScheduleEvent(EVENT_NECROTIC_AURA_FADING, 14000);
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events.ScheduleEvent(EVENT_NECROTIC_AURA_REMOVED, 17000);
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events.RepeatEvent(20000);
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events.ScheduleEvent(EVENT_NECROTIC_AURA_FADING, 14s);
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events.ScheduleEvent(EVENT_NECROTIC_AURA_REMOVED, 17s);
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events.Repeat(20s);
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break;
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}
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/*
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case EVENT_CORRUPTED_MIND:
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/*
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case EVENT_DEATHBLOOM:
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{
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if (me->CastSpell(me, SPELL_CORRUPTED_MIND, true) == SPELL_CAST_OK)
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{
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events.RepeatEvent(10000);
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}
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else
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{
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events.RepeatEvent(100);
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}
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int32 bp0 = 33; // TODO: Amplitude should be 6k, but is 1k. 200 dmg after 6 seconds
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me->CastCustomSpell(me, SPELL_DEATHBLOOM_10, &bp0, 0, 0, false);
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events.Repeat(30s);
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break;
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}
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*/
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case EVENT_POISON_SHOCK:
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{
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if (me->CastSpell(me, SPELL_POISON_SHOCK, true) == SPELL_CAST_OK)
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{
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*/
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case EVENT_POISON_SHOCK:
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if (me->CastSpell(me, SPELL_POISON_SHOCK, true) == SPELL_CAST_OK)
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events.RepeatEvent(6000);
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}
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else
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{
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events.RepeatEvent(100);
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}
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break;
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}
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else
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events.RepeatEvent(100);
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break;
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case EVENT_INEVITABLE_DOOM:
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{
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int32 bp0 = 2549;
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if (me->CastCustomSpell(me, SPELL_INEVITABLE_DOOM, &bp0, 0, 0, false) == SPELL_CAST_OK)
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{
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doomCounter++;
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events.RepeatEvent(doomCounter < 6 ? 30000 : 15000);
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}
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else
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{
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events.RepeatEvent(100);
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}
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doomCounter++;
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events.Repeat(doomCounter < 6 ? 30s : 15s);
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}
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else
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events.RepeatEvent(100);
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break;
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}
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/*
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case EVENT_BERSERK:
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me->CastSpell(me, SPELL_BERSERK, true);
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break;
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*/
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case EVENT_REMOVE_CURSE:
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{
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me->CastSpell(me, SPELL_REMOVE_CURSE, true);
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events.RepeatEvent(30000);
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events.Repeat(30s);
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break;
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}
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case EVENT_NECROTIC_AURA_FADING:
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{
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Talk(SAY_NECROTIC_AURA_FADING);
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break;
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}
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case EVENT_NECROTIC_AURA_REMOVED:
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{
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Talk(SAY_NECROTIC_AURA_REMOVED);
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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@@ -237,54 +197,11 @@ public:
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return false;
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}
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return true;
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}
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}
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};
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};
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/*
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// 29201 - Corrupted Mind (Loatheb)
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class spell_loatheb_corrupted_mind_aoe_40 : public SpellScript
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{
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PrepareSpellScript(spell_loatheb_corrupted_mind_aoe_40);
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void HandleEffect(Spell* spell, SpellEffIndex effIndex)
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{
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// Loatheb Corrupted Mind triggered sub spells
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uint32 spellid;
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switch (spell->GetTarget()->GetClass())
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{
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// priests should be getting 29185, but it triggers on dmg effects as well, don't know why.
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case CLASS_PRIEST: spellid = 29194; break;//29185; break;
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case CLASS_DRUID: spellid = 29194; break;
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case CLASS_PALADIN: spellid = 29196; break;
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case CLASS_SHAMAN: spellid = 29198; break;
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default: return false;
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}
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spell->me->CastSpell(spell->GetTarget(), spellid, true);
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_loatheb_corrupted_mind_aoe_40::HandleEffect, SPELL_CORRUPTED_MIND, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
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}
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};
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class spell_loatheb_corrupted_mind_loader : public SpellScriptLoader
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{
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public:
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spell_loatheb_corrupted_mind_loader() : SpellScriptLoader("spell_loatheb_corrupted_mind_aoe_40") { }
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SpellScript* GetSpellScript() const override
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{
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return new spell_loatheb_corrupted_mind_aoe_40();
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}
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};
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*/
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void AddSC_boss_loatheb_40()
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{
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new boss_loatheb_40();
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// new spell_loatheb_corrupted_mind_loader();
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}
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