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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Fix periodic healing auras being scaled twice
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@@ -663,11 +663,20 @@ public:
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void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* attacker, uint32& damage, SpellInfo const* /*spellInfo*/) override
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void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* attacker, uint32& damage, SpellInfo const* spellInfo) override
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{
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{
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if (!sIndividualProgression->enabled || !attacker)
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if (!sIndividualProgression->enabled || !attacker)
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return;
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return;
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// Do not apply reductions to healing auras - these are already modified in the ModifyHeal hook
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for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
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{
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if (spellInfo->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA && spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_HEAL)
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{
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return;
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}
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}
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bool isPet = attacker->GetOwner() && attacker->GetOwner()->GetTypeId() == TYPEID_PLAYER;
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bool isPet = attacker->GetOwner() && attacker->GetOwner()->GetTypeId() == TYPEID_PLAYER;
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if (!isPet && attacker->GetTypeId() != TYPEID_PLAYER)
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if (!isPet && attacker->GetTypeId() != TYPEID_PLAYER)
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{
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{
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