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https://github.com/ZhengPeiRu21/mod-individual-progression
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Update IndividualProgressionAwarenessScripts.cpp (#868)
rank 6 is required for officer room
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@@ -239,14 +239,14 @@ public:
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bool CanBeSeen(Player const* player) override
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bool CanBeSeen(Player const* player) override
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{
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{
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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uint32 PVP_RANK5_QUEST = 66105;
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uint32 PVP_RANK6_QUEST = 66106;
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if (player->IsGameMaster() || !sIndividualProgression->enabled || sIndividualProgression->isExcludedFromProgression(target))
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if (player->IsGameMaster() || !sIndividualProgression->enabled || sIndividualProgression->isExcludedFromProgression(target))
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{
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{
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return false;
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return false;
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}
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}
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if (target->GetQuestStatus(PVP_RANK5_QUEST) == QUEST_STATUS_REWARDED)
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if (target->GetQuestStatus(PVP_RANK6_QUEST) == QUEST_STATUS_REWARDED)
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{
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{
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return false;
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return false;
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}
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}
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@@ -275,14 +275,14 @@ public:
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bool CanBeSeen(Player const* player) override
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bool CanBeSeen(Player const* player) override
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{
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{
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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uint32 PVP_RANK5_QUEST = 66105;
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uint32 PVP_RANK6_QUEST = 66106;
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if (player->IsGameMaster() || !sIndividualProgression->enabled || sIndividualProgression->isExcludedFromProgression(target))
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if (player->IsGameMaster() || !sIndividualProgression->enabled || sIndividualProgression->isExcludedFromProgression(target))
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{
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{
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return true;
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return true;
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}
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}
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if (target->GetQuestStatus(PVP_RANK5_QUEST) == QUEST_STATUS_REWARDED)
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if (target->GetQuestStatus(PVP_RANK6_QUEST) == QUEST_STATUS_REWARDED)
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{
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{
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return true;
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return true;
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}
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}
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