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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
update comments
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@@ -229,7 +229,7 @@ public:
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if (auraVisualTimer) // this has to be delayed to be visible
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{
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auraVisualTimer += diff;
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if (auraVisualTimer >= 1000) // Lowered to 3 seconds
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if (auraVisualTimer >= 1000)
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{
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me->CastSpell(me, SPELL_POISON_CLOUD_DAMAGE_AURA, true);
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auraVisualTimer = 0;
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@@ -17,7 +17,6 @@
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#include "Player.h"
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#include "ScriptMgr.h"
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//#include "SpellAuras.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "SpellAuraEffects.h"
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