mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Vault of Archavon Phasing (#738)
the 4 bosses are now only visible if you have unlocked the progression for them
This commit is contained in:
@@ -551,6 +551,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -559,6 +560,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -567,6 +569,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -575,6 +578,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -583,12 +587,14 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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else if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ_WAR))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE_II, false);
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}
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break;
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@@ -597,12 +603,14 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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else if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ_WAR))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE_II, false);
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}
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break;
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@@ -611,12 +619,14 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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else if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ_WAR))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE_II, false);
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}
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break;
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@@ -625,12 +635,14 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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else if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ_WAR))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE_II, false);
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}
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break;
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@@ -639,6 +651,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -647,6 +660,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -655,6 +669,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -663,6 +678,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -671,6 +687,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -679,6 +696,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -687,6 +705,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -695,6 +714,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -703,6 +723,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -711,6 +732,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -719,6 +741,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -727,6 +750,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -735,6 +759,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -743,6 +768,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -751,6 +777,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -759,6 +786,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -767,6 +795,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -775,6 +804,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -783,6 +813,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -791,6 +822,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -799,6 +831,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -807,12 +840,14 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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else if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_PRE_TBC)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE_II, false);
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}
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break;
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@@ -821,6 +856,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -829,6 +865,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -837,6 +874,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -845,6 +883,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -853,6 +892,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -861,6 +901,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -869,6 +910,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -877,6 +919,7 @@ public:
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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@@ -885,6 +928,7 @@ public:
|
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
|
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@@ -893,6 +937,7 @@ public:
|
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
|
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break;
|
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@@ -901,6 +946,7 @@ public:
|
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{
|
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
|
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player->RemoveAura(IPP_PHASE_III);
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player->CastSpell(player, IPP_PHASE, false);
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}
|
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break;
|
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@@ -909,6 +955,7 @@ public:
|
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{
|
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player->RemoveAura(IPP_PHASE);
|
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player->RemoveAura(IPP_PHASE_II);
|
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player->RemoveAura(IPP_PHASE_III);
|
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player->CastSpell(player, IPP_PHASE, false);
|
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}
|
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break;
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@@ -917,6 +964,7 @@ public:
|
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{
|
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
|
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player->CastSpell(player, IPP_PHASE, false);
|
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}
|
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break;
|
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@@ -925,6 +973,7 @@ public:
|
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{
|
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player->RemoveAura(IPP_PHASE);
|
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player->RemoveAura(IPP_PHASE_II);
|
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player->RemoveAura(IPP_PHASE_III);
|
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player->CastSpell(player, IPP_PHASE, false);
|
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}
|
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break;
|
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@@ -933,6 +982,7 @@ public:
|
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{
|
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
|
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player->RemoveAura(IPP_PHASE_III);
|
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player->CastSpell(player, IPP_PHASE, false);
|
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}
|
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break;
|
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@@ -941,6 +991,7 @@ public:
|
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{
|
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player->RemoveAura(IPP_PHASE);
|
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player->RemoveAura(IPP_PHASE_II);
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player->RemoveAura(IPP_PHASE_III);
|
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player->CastSpell(player, IPP_PHASE, false);
|
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}
|
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break;
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@@ -949,6 +1000,7 @@ public:
|
||||
{
|
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player->RemoveAura(IPP_PHASE);
|
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player->RemoveAura(IPP_PHASE_II);
|
||||
player->RemoveAura(IPP_PHASE_III);
|
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player->CastSpell(player, IPP_PHASE, false);
|
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}
|
||||
break;
|
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@@ -957,6 +1009,7 @@ public:
|
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{
|
||||
player->RemoveAura(IPP_PHASE);
|
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player->RemoveAura(IPP_PHASE_II);
|
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player->RemoveAura(IPP_PHASE_III);
|
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player->CastSpell(player, IPP_PHASE, false);
|
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}
|
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break;
|
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@@ -965,6 +1018,7 @@ public:
|
||||
{
|
||||
player->RemoveAura(IPP_PHASE);
|
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player->RemoveAura(IPP_PHASE_II);
|
||||
player->RemoveAura(IPP_PHASE_III);
|
||||
player->CastSpell(player, IPP_PHASE, false);
|
||||
}
|
||||
break;
|
||||
@@ -973,12 +1027,14 @@ public:
|
||||
{
|
||||
player->RemoveAura(IPP_PHASE);
|
||||
player->RemoveAura(IPP_PHASE_II);
|
||||
player->RemoveAura(IPP_PHASE_III);
|
||||
player->CastSpell(player, IPP_PHASE, false);
|
||||
}
|
||||
else if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ))
|
||||
{
|
||||
player->RemoveAura(IPP_PHASE);
|
||||
player->RemoveAura(IPP_PHASE_II);
|
||||
player->RemoveAura(IPP_PHASE_III);
|
||||
player->CastSpell(player, IPP_PHASE_II, false);
|
||||
}
|
||||
break;
|
||||
@@ -996,6 +1052,7 @@ public:
|
||||
{
|
||||
player->RemoveAura(IPP_PHASE);
|
||||
player->RemoveAura(IPP_PHASE_II);
|
||||
player->RemoveAura(IPP_PHASE_III);
|
||||
player->CastSpell(player, IPP_PHASE, false);
|
||||
}
|
||||
break;
|
||||
@@ -1003,12 +1060,43 @@ public:
|
||||
|
||||
uint32 mapid = player->GetMapId();
|
||||
|
||||
if (mapid == MAP_SHADOWFANG_KEEP)
|
||||
if (mapid == MAP_VAULT_OF_ARCHAVON)
|
||||
{
|
||||
if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_1) && sIndividualProgression->isBeforeProgression(player, PROGRESSION_WOTLK_TIER_2))
|
||||
{
|
||||
player->RemoveAura(IPP_PHASE);
|
||||
player->RemoveAura(IPP_PHASE_II);
|
||||
player->RemoveAura(IPP_PHASE_III);
|
||||
player->CastSpell(player, IPP_PHASE, false);
|
||||
break;
|
||||
}
|
||||
else if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_2) && sIndividualProgression->isBeforeProgression(player, PROGRESSION_WOTLK_TIER_3))
|
||||
{
|
||||
player->RemoveAura(IPP_PHASE);
|
||||
player->RemoveAura(IPP_PHASE_II);
|
||||
player->RemoveAura(IPP_PHASE_III);
|
||||
player->CastSpell(player, IPP_PHASE, false);
|
||||
player->CastSpell(player, IPP_PHASE_II, false);
|
||||
break;
|
||||
}
|
||||
else if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_3))
|
||||
{
|
||||
player->RemoveAura(IPP_PHASE);
|
||||
player->RemoveAura(IPP_PHASE_II);
|
||||
player->RemoveAura(IPP_PHASE_III);
|
||||
player->CastSpell(player, IPP_PHASE, false);
|
||||
player->CastSpell(player, IPP_PHASE_II, false);
|
||||
player->CastSpell(player, IPP_PHASE_III, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (mapid == MAP_SHADOWFANG_KEEP)
|
||||
{
|
||||
if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ) && sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40))
|
||||
{
|
||||
player->RemoveAura(IPP_PHASE);
|
||||
player->RemoveAura(IPP_PHASE_II);
|
||||
player->RemoveAura(IPP_PHASE_III);
|
||||
player->CastSpell(player, IPP_PHASE, false);
|
||||
break;
|
||||
}
|
||||
@@ -1019,6 +1107,7 @@ public:
|
||||
{
|
||||
player->RemoveAura(IPP_PHASE);
|
||||
player->RemoveAura(IPP_PHASE_II);
|
||||
player->RemoveAura(IPP_PHASE_III);
|
||||
player->CastSpell(player, IPP_PHASE, false);
|
||||
break;
|
||||
}
|
||||
@@ -1029,6 +1118,7 @@ public:
|
||||
{
|
||||
player->RemoveAura(IPP_PHASE);
|
||||
player->RemoveAura(IPP_PHASE_II);
|
||||
player->RemoveAura(IPP_PHASE_III);
|
||||
player->CastSpell(player, IPP_PHASE, false);
|
||||
break;
|
||||
}
|
||||
@@ -1039,6 +1129,7 @@ public:
|
||||
{
|
||||
player->RemoveAura(IPP_PHASE);
|
||||
player->RemoveAura(IPP_PHASE_II);
|
||||
player->RemoveAura(IPP_PHASE_III);
|
||||
player->CastSpell(player, IPP_PHASE, false);
|
||||
break;
|
||||
}
|
||||
@@ -1049,6 +1140,7 @@ public:
|
||||
{
|
||||
player->RemoveAura(IPP_PHASE);
|
||||
player->RemoveAura(IPP_PHASE_II);
|
||||
player->RemoveAura(IPP_PHASE_III);
|
||||
player->CastSpell(player, IPP_PHASE, false);
|
||||
break;
|
||||
}
|
||||
@@ -1056,6 +1148,7 @@ public:
|
||||
|
||||
player->RemoveAura(IPP_PHASE);
|
||||
player->RemoveAura(IPP_PHASE_II);
|
||||
player->RemoveAura(IPP_PHASE_III);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user