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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Add config option for custom progression
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@@ -268,3 +268,27 @@ IndividualProgression.DeathKnightUnlockProgression = 11
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#
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IndividualProgression.DeathKnightStartingProgression = 11
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#
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# IndividualProgression.DisableDefaultProgression
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# Description: Disable the regular progression flow, so progression must be advanced through custom creature progression entries
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#
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# Default: 0 - Disabled
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# 1 - Enabled
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#
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#
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IndividualProgression.DisableDefaultProgression = 0
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#
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# IndividualProgression.CustomProgression
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# Description: A list of creature IDs paired to progression states. When a creature on the list is defeated by a player,
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# the player will be set to that progression state. Used for custom, non-standard progression.
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# Not needed for regular, Blizz-like progress through expansions, which works by default.
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# Example: IndividualProgression.CustomProgression="448 6, 639 11"
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# This example would allow players access to TBC content for defeating Hogger (entry 448), and Northrend content for defeating VanCleef (entry 639)
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# Leave empty to disable (default.)
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#
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# Default: "" - Disabled (default)
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#
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#
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IndividualProgression.CustomProgression = ""
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@@ -208,12 +208,39 @@ uint8 IndividualProgression::GetAccountProgression(uint32 accountId)
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return progressionLevel;
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}
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void IndividualProgression::LoadCustomProgressionEntries(std::string const& customProgressionString)
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{
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std::string delimitedValue;
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std::stringstream customProgressionStream;
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customProgressionStream.str(customProgressionString);
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while (std::getline(customProgressionStream, delimitedValue, ','))
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{
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std::string pairOne, pairTwo;
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std::stringstream progressionPairStream(delimitedValue);
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progressionPairStream>>pairOne>>pairTwo;
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uint32 creatureEntryId = atoi(pairOne.c_str());
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uint8 progressionValue = atoi(pairTwo.c_str());
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sIndividualProgression->customProgressionMap[creatureEntryId] = progressionValue;
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}
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}
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bool IndividualProgression::hasCustomProgressionValue(uint32 creatureEntry)
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{
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if (customProgressionMap.empty())
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{
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return false;
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}
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return (customProgressionMap.find(creatureEntry) != customProgressionMap.end());
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}
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class IndividualPlayerProgression_WorldScript : public WorldScript
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{
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private:
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static void LoadConfig()
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{
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sIndividualProgression->customProgressionMap.clear();
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sIndividualProgression->enabled = sConfigMgr->GetOption<bool>("IndividualProgression.Enable", true);
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sIndividualProgression->vanillaPowerAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.VanillaPowerAdjustment", 1);
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sIndividualProgression->vanillaHealingAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.VanillaHealingAdjustment", 1);
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@@ -232,9 +259,11 @@ private:
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sIndividualProgression->startingProgression = sConfigMgr->GetOption<uint8>("IndividualProgression.StartingProgression", 0);
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sIndividualProgression->questMoneyAtLevelCap = sConfigMgr->GetOption<bool>("IndividualProgression.QuestMoneyAtLevelCap", true);
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sIndividualProgression->repeatableVanillaQuestsXp = sConfigMgr->GetOption<bool>("IndividualProgression.RepeatableVanillaQuestsXP", true);
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sIndividualProgression->disableDefaultProgression = sConfigMgr->GetOption<bool>("IndividualProgression.DisableDefaultProgression", false);
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sIndividualProgression->tbcRacesProgressionLevel = sConfigMgr->GetOption<uint8>("IndividualProgression.TbcRacesUnlockProgression", 0);
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sIndividualProgression->deathKnightProgressionLevel = sConfigMgr->GetOption<uint8>("IndividualProgression.DeathKnightUnlockProgression", 11);
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sIndividualProgression->deathKnightStartingProgression = sConfigMgr->GetOption<uint8>("IndividualProgression.DeathKnightStartingProgression", 11);
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sIndividualProgression->LoadCustomProgressionEntries(sConfigMgr->GetOption<std::string>("IndividualProgression.CustomProgression", ""));
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}
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static void LoadXpValues()
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@@ -117,21 +117,24 @@ class IndividualProgression
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public:
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static IndividualProgression* instance();
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std::map<uint32, uint8> customProgressionMap;
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questXpMapType questXpMap;
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float vanillaPowerAdjustment, vanillaHealthAdjustment, tbcPowerAdjustment, tbcHealthAdjustment, vanillaHealingAdjustment, tbcHealingAdjustment, previousGearTuning;
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bool enabled, questXpFix, hunterPetLevelFix, requirePreAQQuests, enforceGroupRules, fishingFix, simpleConfigOverride, questMoneyAtLevelCap, repeatableVanillaQuestsXp;
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bool enabled, questXpFix, hunterPetLevelFix, requirePreAQQuests, enforceGroupRules, fishingFix, simpleConfigOverride, questMoneyAtLevelCap, repeatableVanillaQuestsXp, disableDefaultProgression;
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int progressionLimit, startingProgression, tbcRacesProgressionLevel, deathKnightProgressionLevel, deathKnightStartingProgression;
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bool hasPassedProgression(Player* player, ProgressionState state) const;
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static bool isBeforeProgression(Player* player, ProgressionState state) ;
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void UpdateProgressionState(Player* player, ProgressionState newState) const;
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static void ForceUpdateProgressionState(Player* player, ProgressionState newState) ;
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static void ForceUpdateProgressionState(Player* player, ProgressionState newState);
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void CheckAdjustments(Player* player) const;
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void ApplyGearStatsTuning(Player* player, float& computedAdjustment, ItemTemplate const* item) const;
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void ApplyGearHealthTuning(Player* player, float& computedAdjustment, ItemTemplate const* item) const;
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void AdjustVanillaStats(Player* player) const;
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void AdjustTBCStats(Player* player) const;
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void AdjustWotLKStats(Player* player) const;
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bool hasCustomProgressionValue(uint32 creatureEntry);
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static void LoadCustomProgressionEntries(const std::string& customProgressionString);
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static void AdjustStats(Player* player, float computedAdjustment, float computedHealingAdjustment);
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static uint8 GetAccountProgression(uint32 accountId);
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};
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@@ -209,7 +209,10 @@ public:
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switch (quest->GetQuestId())
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{
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case MIGHT_OF_KALIMDOR:
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sIndividualProgression->UpdateProgressionState(player, PROGRESSION_PRE_AQ);
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if (!sIndividualProgression->disableDefaultProgression)
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{
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sIndividualProgression->UpdateProgressionState(player, PROGRESSION_PRE_AQ);
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}
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break;
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case QUEST_MORROWGRAIN:
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case QUEST_TROLL_NECKLACE:
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@@ -257,6 +260,15 @@ public:
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return;
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}
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if (sIndividualProgression->hasCustomProgressionValue(killed->GetEntry()))
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{
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sIndividualProgression->UpdateProgressionState(killer, static_cast<ProgressionState>(sIndividualProgression->customProgressionMap[killed->GetEntry()]));
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}
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if (sIndividualProgression->disableDefaultProgression)
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{
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return;
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}
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switch (killed->GetEntry())
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{
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case RAGNAROS:
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