mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Code cleanup, add chat command
This commit is contained in:
3
sql/world/base/cs_individualProgression.sql
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3
sql/world/base/cs_individualProgression.sql
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@@ -0,0 +1,3 @@
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DELETE FROM `command` WHERE `name` IN ('individualProgression set');
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INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('individualProgression set', 2, 'Syntax: .individualProgression set $player $progressionLevel\nSets the player to the given progression level.');
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@@ -4,10 +4,172 @@
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#include "IndividualProgression.h"
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static float vanillaPowerAdjustment, vanillaHealthAdjustment, tbcPowerAdjustment, tbcHealthAdjustment, vanillaHealingAdjustment, tbcHealingAdjustment, previousGearTuning;
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static bool enabled, questXpFix, hunterPetLevelFix, requirePreAQQuests, enforceGroupRules, fishingFix, simpleConfigOverride, questMoneyAtLevelCap;
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static int progressionLimit, startingProgression;
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static questXpMapType questXpMap;
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IndividualProgression* IndividualProgression::instance()
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{
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static IndividualProgression instance;
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return &instance;
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}
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bool IndividualProgression::hasPassedProgression(Player* player, ProgressionState state) const
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{
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if (progressionLimit && state >= progressionLimit)
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return false;
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return player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= state;
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}
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bool IndividualProgression::isBeforeProgression(Player* player, ProgressionState state) const
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{
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return player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value < state;
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}
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void IndividualProgression::UpdateProgressionState(Player* player, ProgressionState newState) const
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{
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if (progressionLimit && newState >= progressionLimit)
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return;
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uint8 currentState = player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
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if (newState > currentState)
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{
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player->UpdatePlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE, newState);
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}
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}
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void IndividualProgression::CheckAdjustments(Player* player) const
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{
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if (!enabled)
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{
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return;
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}
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if (!hasPassedProgression(player, PROGRESSION_NAXX40))
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{
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AdjustVanillaStats(player);
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}
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else if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
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{
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AdjustTBCStats(player);
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}
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else
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{
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AdjustWotLKStats(player);
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}
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if (player->getClass() == CLASS_HUNTER)
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{
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// Remove the 15% built-in ranged haste that was added to hunters in WotLK
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// This lets us add haste spells back to quivers
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player->RemoveAura(RANGED_HASTE_SPELL);
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player->CastSpell(player, RANGED_HASTE_SPELL, false);
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}
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if (player->getClass() == CLASS_DEATH_KNIGHT)
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{
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// Apply a custom aura to fix Rune Tap if healing rate is modified
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float computedHealingAdjustment;
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if (!hasPassedProgression(player, PROGRESSION_NAXX40))
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{
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float adjustmentAmount = 1.0f - vanillaHealingAdjustment;
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float applyPercent = ((player->getLevel() - 10.0f) / 50.0f);
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computedHealingAdjustment = player->getLevel() > 10 ? 1.0f - applyPercent * adjustmentAmount : 1.0f;
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}
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// Player is in TBC content - give TBC health adjustment
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else if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
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{
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computedHealingAdjustment = tbcHealingAdjustment;
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}
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else {
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computedHealingAdjustment = 1.0;
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}
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if (computedHealingAdjustment < 1.0)
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{
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auto bp0 = int(((1.0f/computedHealingAdjustment) * 100.0f) - 101.0f);
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int32 bp1 = 0; // Don't change the cooldown
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player->RemoveAura(RUNE_TAP_FIX_SPELL);
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player->CastCustomSpell(player, RUNE_TAP_FIX_SPELL, &bp0, &bp1, nullptr, false);
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}
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}
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}
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void IndividualProgression::ApplyGearStatsTuning(Player* player, float& computedAdjustment, ItemTemplate const* item) const
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{
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if (item->Quality != ITEM_QUALITY_EPIC) // Non-endgame gear is okay
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return;
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if ((hasPassedProgression(player, PROGRESSION_NAXX40) && (item->RequiredLevel <= 60)) ||
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hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (item->RequiredLevel <=70))
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{
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computedAdjustment -= (100.0f * previousGearTuning);
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}
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}
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void IndividualProgression::ApplyGearHealthTuning(Player* player, float& computedAdjustment, ItemTemplate const* item) const
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{
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if (item->Quality != ITEM_QUALITY_EPIC) // Non-endgame gear is okay
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return;
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if ((hasPassedProgression(player, PROGRESSION_NAXX40) && (item->RequiredLevel <= 60)) ||
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hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (item->RequiredLevel <=70))
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{
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computedAdjustment += previousGearTuning;
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}
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}
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void IndividualProgression::AdjustVanillaStats(Player* player) const
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{
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float adjustmentValue = -100.0f * (1.0f - vanillaPowerAdjustment);
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float adjustmentApplyPercent = (player->getLevel() - 10.0f) / 50.0f;
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float computedAdjustment = player->getLevel() > 10 ? (adjustmentValue * adjustmentApplyPercent) : 0;
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float adjustmentHealingValue = -100.0f * (1.0f - vanillaHealingAdjustment);
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float adjustmentHealingApplyPercent = (player->getLevel() - 10.0f) / 50.0f;
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float computedHealingAdjustment = player->getLevel() > 10 ? (adjustmentHealingValue * adjustmentHealingApplyPercent) : 0;
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AdjustStats(player, computedAdjustment, computedHealingAdjustment);
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}
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void IndividualProgression::AdjustTBCStats(Player* player) const
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{
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float adjustmentValue = -100.0f * (1.0f - tbcPowerAdjustment);
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float adjustmentApplyPercent = 1;
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float computedAdjustment = player->getLevel() > 10 ? (adjustmentValue * adjustmentApplyPercent) : 0;
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float adjustmentHealingValue = -100.0f * (1.0f - tbcHealingAdjustment);
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float adjustmentHealingApplyPercent = 1;
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float computedHealingAdjustment = player->getLevel() > 10 ? (adjustmentHealingValue * adjustmentHealingApplyPercent) : 0;
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for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
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{
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if (Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
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{
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ApplyGearStatsTuning(player, computedAdjustment, item->GetTemplate());
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ApplyGearStatsTuning(player, computedHealingAdjustment, item->GetTemplate());
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}
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}
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AdjustStats(player, computedAdjustment, computedHealingAdjustment);
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}
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void IndividualProgression::AdjustWotLKStats(Player* player) const
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{
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float computedAdjustment = 0;
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for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
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{
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if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
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ApplyGearStatsTuning(player, computedAdjustment, item->GetTemplate());
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}
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AdjustStats(player, computedAdjustment, computedAdjustment);
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}
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void IndividualProgression::AdjustStats(Player* player, float computedAdjustment, float computedHealingAdjustment)
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{
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int32 bp0 = 0; // This would be the damage taken adjustment value, but we are already adjusting health
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auto bp1 = static_cast<int32>(computedAdjustment);
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auto bp1Healing = static_cast<int32>(computedHealingAdjustment);
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player->RemoveAura(DAMAGE_DONE_TAKEN_SPELL);
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player->CastCustomSpell(player, DAMAGE_DONE_TAKEN_SPELL, &bp0, &bp1, nullptr, false);
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player->RemoveAura(ABSORB_SPELL);
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player->CastCustomSpell(player, ABSORB_SPELL, &bp1, nullptr, nullptr, false);
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player->RemoveAura(HEALING_DONE_SPELL);
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player->CastCustomSpell(player, HEALING_DONE_SPELL, &bp1Healing, nullptr, nullptr, false);
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}
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class gobject_ipp_wotlk : public GameObjectScript
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{
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@@ -16,16 +178,16 @@ public:
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struct gobject_ipp_wotlkAI: GameObjectAI
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{
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gobject_ipp_wotlkAI(GameObject* object) : GameObjectAI(object) { };
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explicit gobject_ipp_wotlkAI(GameObject* object) : GameObjectAI(object) { };
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bool CanBeSeen(Player const* player) override
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{
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if (player->IsGameMaster() || !enabled)
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if (player->IsGameMaster() || !sIndividualProgression->enabled)
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{
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return true;
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}
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= PROGRESSION_TBC_TIER_5;
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return sIndividualProgression->hasPassedProgression(target, PROGRESSION_TBC_TIER_5);
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}
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};
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@@ -42,16 +204,16 @@ public:
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struct gobject_ipp_tbcAI: GameObjectAI
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{
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gobject_ipp_tbcAI(GameObject* object) : GameObjectAI(object) { };
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explicit gobject_ipp_tbcAI(GameObject* object) : GameObjectAI(object) { };
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bool CanBeSeen(Player const* player) override
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{
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if (player->IsGameMaster() || !enabled)
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if (player->IsGameMaster() || !sIndividualProgression->enabled)
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{
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return true;
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}
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= PROGRESSION_NAXX40;
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return sIndividualProgression->hasPassedProgression(target, PROGRESSION_NAXX40);
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}
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};
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@@ -68,16 +230,16 @@ public:
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struct npc_ipp_tbcAI: ScriptedAI
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{
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npc_ipp_tbcAI(Creature* creature) : ScriptedAI(creature) { };
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explicit npc_ipp_tbcAI(Creature* creature) : ScriptedAI(creature) { };
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bool CanBeSeen(Player const* player) override
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{
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if (player->IsGameMaster() || !enabled)
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if (player->IsGameMaster() || !sIndividualProgression->enabled)
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{
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return true;
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}
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= PROGRESSION_NAXX40;
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return sIndividualProgression->hasPassedProgression(target, PROGRESSION_NAXX40);
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}
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};
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@@ -94,16 +256,16 @@ public:
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struct npc_ipp_tbc_t4AI: ScriptedAI
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{
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npc_ipp_tbc_t4AI(Creature* creature) : ScriptedAI(creature) { };
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explicit npc_ipp_tbc_t4AI(Creature* creature) : ScriptedAI(creature) { };
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bool CanBeSeen(Player const* player) override
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{
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if (player->IsGameMaster() || !enabled)
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if (player->IsGameMaster() || !sIndividualProgression->enabled)
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{
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return true;
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}
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= PROGRESSION_TBC_TIER_3;
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return sIndividualProgression->hasPassedProgression(target, PROGRESSION_TBC_TIER_3);
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}
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};
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@@ -120,16 +282,16 @@ public:
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struct npc_ipp_tbc_pre_t4AI: ScriptedAI
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{
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npc_ipp_tbc_pre_t4AI(Creature* creature) : ScriptedAI(creature) { };
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explicit npc_ipp_tbc_pre_t4AI(Creature* creature) : ScriptedAI(creature) { };
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bool CanBeSeen(Player const* player) override
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{
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if (player->IsGameMaster() || !enabled)
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if (player->IsGameMaster() || !sIndividualProgression->enabled)
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{
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return true;
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}
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value < PROGRESSION_TBC_TIER_3;
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return sIndividualProgression->isBeforeProgression(target,PROGRESSION_TBC_TIER_3);
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}
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};
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@@ -146,16 +308,16 @@ public:
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struct npc_ipp_wotlkAI: ScriptedAI
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{
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npc_ipp_wotlkAI(Creature* creature) : ScriptedAI(creature) { };
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explicit npc_ipp_wotlkAI(Creature* creature) : ScriptedAI(creature) { };
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bool CanBeSeen(Player const* player) override
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{
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if (player->IsGameMaster() || !enabled)
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if (player->IsGameMaster() || !sIndividualProgression->enabled)
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{
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return true;
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}
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= PROGRESSION_TBC_TIER_5;
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return sIndividualProgression->hasPassedProgression(target, PROGRESSION_TBC_TIER_5);
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}
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};
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@@ -172,16 +334,16 @@ public:
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struct npc_ipp_aqAI: ScriptedAI
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{
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npc_ipp_aqAI(Creature* creature) : ScriptedAI(creature) { };
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explicit npc_ipp_aqAI(Creature* creature) : ScriptedAI(creature) { };
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bool CanBeSeen(Player const* player) override
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{
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if (player->IsGameMaster() || !enabled)
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if (player->IsGameMaster() || !sIndividualProgression->enabled)
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{
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return true;
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}
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= PROGRESSION_BLACKWING_LAIR;
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return sIndividualProgression->hasPassedProgression(target, PROGRESSION_BLACKWING_LAIR);
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}
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};
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@@ -198,16 +360,16 @@ public:
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struct npc_ipp_naxx40AI: ScriptedAI
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{
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npc_ipp_naxx40AI(Creature* creature) : ScriptedAI(creature) { };
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explicit npc_ipp_naxx40AI(Creature* creature) : ScriptedAI(creature) { };
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bool CanBeSeen(Player const* player) override
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{
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if (player->IsGameMaster() || !enabled)
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if (player->IsGameMaster() || !sIndividualProgression->enabled)
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{
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return true;
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}
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= PROGRESSION_AQ;
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return sIndividualProgression->hasPassedProgression(target, PROGRESSION_AQ);
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}
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};
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@@ -221,30 +383,30 @@ public:
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class IndividualPlayerProgression_WorldScript : public WorldScript
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{
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private:
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void LoadConfig()
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static void LoadConfig()
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{
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enabled = sConfigMgr->GetOption<bool>("IndividualProgression.Enable", true);
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vanillaPowerAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.VanillaPowerAdjustment", 1);
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vanillaHealingAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.VanillaHealingAdjustment", 1);
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vanillaHealthAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.VanillaHealthAdjustment", 1);
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tbcPowerAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.TBCPowerAdjustment", 1);
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tbcHealingAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.TBCHealingAdjustment", 1);
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tbcHealthAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.TBCHealthAdjustment", 1);
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questXpFix = sConfigMgr->GetOption<bool>("IndividualProgression.QuestXPFix", true);
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hunterPetLevelFix = sConfigMgr->GetOption<bool>("IndividualProgression.HunterPetLevelFix", true);
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requirePreAQQuests = sConfigMgr->GetOption<bool>("IndividualProgression.RequirePreAQQuests", true);
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enforceGroupRules = sConfigMgr->GetOption<bool>("IndividualProgression.EnforceGroupRules", true);
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fishingFix = sConfigMgr->GetOption<bool>("IndividualProgression.FishingFix", true);
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simpleConfigOverride = sConfigMgr->GetOption<bool>("IndividualProgression.SimpleConfigOverride", true);
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previousGearTuning = sConfigMgr->GetOption<float>("IndividualProgression.PreviousGearTuning", 0.03);
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progressionLimit = sConfigMgr->GetOption<uint8>("IndividualProgression.ProgressionLimit", 0);
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startingProgression = sConfigMgr->GetOption<uint8>("IndividualProgression.StartingProgression", 0);
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questMoneyAtLevelCap = sConfigMgr->GetOption<bool>("IndividualProgression.QuestMoneyAtLevelCap", true);
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sIndividualProgression->enabled = sConfigMgr->GetOption<bool>("IndividualProgression.Enable", true);
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sIndividualProgression->vanillaPowerAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.VanillaPowerAdjustment", 1);
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sIndividualProgression->vanillaHealingAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.VanillaHealingAdjustment", 1);
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sIndividualProgression->vanillaHealthAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.VanillaHealthAdjustment", 1);
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sIndividualProgression->tbcPowerAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.TBCPowerAdjustment", 1);
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sIndividualProgression->tbcHealingAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.TBCHealingAdjustment", 1);
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sIndividualProgression->tbcHealthAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.TBCHealthAdjustment", 1);
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sIndividualProgression->questXpFix = sConfigMgr->GetOption<bool>("IndividualProgression.QuestXPFix", true);
|
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sIndividualProgression->hunterPetLevelFix = sConfigMgr->GetOption<bool>("IndividualProgression.HunterPetLevelFix", true);
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sIndividualProgression->requirePreAQQuests = sConfigMgr->GetOption<bool>("IndividualProgression.RequirePreAQQuests", true);
|
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sIndividualProgression->enforceGroupRules = sConfigMgr->GetOption<bool>("IndividualProgression.EnforceGroupRules", true);
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sIndividualProgression->fishingFix = sConfigMgr->GetOption<bool>("IndividualProgression.FishingFix", true);
|
||||
sIndividualProgression->simpleConfigOverride = sConfigMgr->GetOption<bool>("IndividualProgression.SimpleConfigOverride", true);
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sIndividualProgression->previousGearTuning = sConfigMgr->GetOption<float>("IndividualProgression.PreviousGearTuning", 0.03);
|
||||
sIndividualProgression->progressionLimit = sConfigMgr->GetOption<uint8>("IndividualProgression.ProgressionLimit", 0);
|
||||
sIndividualProgression->startingProgression = sConfigMgr->GetOption<uint8>("IndividualProgression.StartingProgression", 0);
|
||||
sIndividualProgression->questMoneyAtLevelCap = sConfigMgr->GetOption<bool>("IndividualProgression.QuestMoneyAtLevelCap", true);
|
||||
}
|
||||
|
||||
void LoadXpValues()
|
||||
static void LoadXpValues()
|
||||
{
|
||||
if (enabled && questXpFix)
|
||||
if (sIndividualProgression->enabled && sIndividualProgression->questXpFix)
|
||||
{
|
||||
LOG_INFO("module", "Loading Quest XP cache....");
|
||||
uint32 questXpAmount = 0;
|
||||
@@ -255,7 +417,7 @@ private:
|
||||
{
|
||||
uint32 questId = (*result)[0].Get<uint32>();
|
||||
uint32 xpValue = (*result)[1].Get<uint32>();
|
||||
questXpMap.insert({questId, xpValue});
|
||||
sIndividualProgression->questXpMap.insert({questId, xpValue});
|
||||
questXpAmount++;
|
||||
} while (result->NextRow());
|
||||
}
|
||||
@@ -274,7 +436,7 @@ public:
|
||||
|
||||
void OnAfterConfigLoad(bool /*reload*/) override
|
||||
{
|
||||
if (simpleConfigOverride)
|
||||
if (sIndividualProgression->simpleConfigOverride)
|
||||
{
|
||||
sWorld->setIntConfig(CONFIG_WATER_BREATH_TIMER, 60000);
|
||||
// sWorld->setBoolConfig(CONFIG_OBJECT_QUEST_MARKERS, false); Waiting for PR merge: https://github.com/azerothcore/azerothcore-wotlk/pull/13013
|
||||
@@ -287,16 +449,9 @@ public:
|
||||
class IndividualPlayerProgression_PetScript : public PetScript
|
||||
{
|
||||
private:
|
||||
bool hasPassedProgression(Player* player, ProgressionState state)
|
||||
static void CheckAdjustments(Pet* pet)
|
||||
{
|
||||
if (progressionLimit && state >= progressionLimit)
|
||||
return false;
|
||||
return player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= state;
|
||||
}
|
||||
|
||||
void CheckAdjustments(Pet* pet)
|
||||
{
|
||||
if (!enabled)
|
||||
if (!sIndividualProgression->enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -304,42 +459,42 @@ private:
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!hasPassedProgression(pet->GetOwner(), PROGRESSION_NAXX40))
|
||||
if (!sIndividualProgression->hasPassedProgression(pet->GetOwner(), PROGRESSION_NAXX40))
|
||||
{
|
||||
AdjustVanillaStats(pet);
|
||||
}
|
||||
else if (!hasPassedProgression(pet->GetOwner(), PROGRESSION_TBC_TIER_5))
|
||||
else if (!sIndividualProgression->hasPassedProgression(pet->GetOwner(), PROGRESSION_TBC_TIER_5))
|
||||
{
|
||||
AdjustTBCStats(pet);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void AdjustVanillaStats(Pet* pet)
|
||||
static void AdjustVanillaStats(Pet* pet)
|
||||
{
|
||||
float adjustmentValue = -100.0 * (1.0 - vanillaPowerAdjustment);
|
||||
float adjustmentApplyPercent = (pet->getLevel() - 10.0) / 50.0;
|
||||
float adjustmentValue = -100.0f * (1.0f - sIndividualProgression->vanillaPowerAdjustment);
|
||||
float adjustmentApplyPercent = (pet->getLevel() - 10.0f) / 50.0f;
|
||||
float computedAdjustment = pet->getLevel() > 10 ? (adjustmentValue * adjustmentApplyPercent) : 0;
|
||||
float hpAdjustmentValue = -100.0 * (1.0 - vanillaHealthAdjustment);
|
||||
float hpAdjustmentValue = -100.0f * (1.0f - sIndividualProgression->vanillaHealthAdjustment);
|
||||
float hpAdjustment = pet->getLevel() > 10 ? (hpAdjustmentValue * adjustmentApplyPercent) : 0;
|
||||
AdjustStats(pet, computedAdjustment, hpAdjustment);
|
||||
}
|
||||
|
||||
void AdjustTBCStats(Pet* pet)
|
||||
static void AdjustTBCStats(Pet* pet)
|
||||
{
|
||||
float adjustmentValue = -100.0 * (1.0 - tbcPowerAdjustment);
|
||||
float adjustmentValue = -100.0f * (1.0f - sIndividualProgression->tbcPowerAdjustment);
|
||||
float adjustmentApplyPercent = 1;
|
||||
float computedAdjustment = pet->getLevel() > 10 ? (adjustmentValue * adjustmentApplyPercent) : 0;
|
||||
float hpAdjustmentValue = -100.0 * (1.0 - tbcHealthAdjustment);
|
||||
float hpAdjustmentValue = -100.0f * (1.0f - sIndividualProgression->tbcHealthAdjustment);
|
||||
float hpAdjustment = pet->getLevel() > 10 ? (hpAdjustmentValue * adjustmentApplyPercent) : 0;
|
||||
AdjustStats(pet, computedAdjustment, hpAdjustment);
|
||||
}
|
||||
|
||||
void AdjustStats(Pet* pet, float computedAdjustment, float hpAdjustment)
|
||||
static void AdjustStats(Pet* pet, float computedAdjustment, float hpAdjustment)
|
||||
{
|
||||
int32 bp0 = 0; // This would be the damage taken adjustment value, but we are already adjusting health
|
||||
int32 bp1 = static_cast<int32>(computedAdjustment);
|
||||
int32 bp2 = static_cast<int32>(hpAdjustment);
|
||||
auto bp1 = static_cast<int32>(computedAdjustment);
|
||||
auto bp2 = static_cast<int32>(hpAdjustment);
|
||||
|
||||
pet->RemoveAura(DAMAGE_DONE_TAKEN_SPELL);
|
||||
pet->CastCustomSpell(pet, DAMAGE_DONE_TAKEN_SPELL, &bp0, &bp1, nullptr, false);
|
||||
@@ -365,210 +520,54 @@ public:
|
||||
// Add player scripts
|
||||
class IndividualPlayerProgression : public PlayerScript
|
||||
{
|
||||
private:
|
||||
static bool hasPassedProgression(Player* player, ProgressionState state)
|
||||
{
|
||||
if (progressionLimit && state >= progressionLimit)
|
||||
return false;
|
||||
return player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= state;
|
||||
}
|
||||
static void UpdateProgressionState(Player* player, ProgressionState newState)
|
||||
{
|
||||
if (progressionLimit && newState >= progressionLimit)
|
||||
return;
|
||||
uint8 currentState = player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
|
||||
if (newState > currentState)
|
||||
{
|
||||
player->UpdatePlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE, newState);
|
||||
}
|
||||
}
|
||||
|
||||
void CheckAdjustments(Player* player)
|
||||
{
|
||||
if (!enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!hasPassedProgression(player, PROGRESSION_NAXX40))
|
||||
{
|
||||
AdjustVanillaStats(player);
|
||||
}
|
||||
else if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
|
||||
{
|
||||
AdjustTBCStats(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
AdjustWotLKStats(player);
|
||||
}
|
||||
if (player->getClass() == CLASS_HUNTER)
|
||||
{
|
||||
// Remove the 15% built-in ranged haste that was added to hunters in WotLK
|
||||
// This lets us add haste spells back to quivers
|
||||
player->RemoveAura(RANGED_HASTE_SPELL);
|
||||
player->CastSpell(player, RANGED_HASTE_SPELL, false);
|
||||
}
|
||||
if (player->getClass() == CLASS_DEATH_KNIGHT)
|
||||
{
|
||||
// Apply a custom aura to fix Rune Tap if healing rate is modified
|
||||
float computedHealingAdjustment;
|
||||
if (!hasPassedProgression(player, PROGRESSION_NAXX40))
|
||||
{
|
||||
float adjustmentAmount = 1.0 - vanillaHealingAdjustment;
|
||||
float applyPercent = ((player->getLevel() - 10.0) / 50.0);
|
||||
computedHealingAdjustment = player->getLevel() > 10 ? 1.0 - applyPercent * adjustmentAmount : 1.0;
|
||||
}
|
||||
// Player is in TBC content - give TBC health adjustment
|
||||
else if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
|
||||
{
|
||||
computedHealingAdjustment = tbcHealingAdjustment;
|
||||
}
|
||||
else {
|
||||
computedHealingAdjustment = 1.0;
|
||||
}
|
||||
if (computedHealingAdjustment < 1.0)
|
||||
{
|
||||
int32 bp0 = int(((1.0f/computedHealingAdjustment) * 100.0) - 101.0);
|
||||
int32 bp1 = 0; // Don't change the cooldown
|
||||
player->RemoveAura(RUNE_TAP_FIX_SPELL);
|
||||
player->CastCustomSpell(player, RUNE_TAP_FIX_SPELL, &bp0, &bp1, nullptr, false);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ApplyGearStatsTuning(Player* player, float& computedAdjustment, ItemTemplate const* item)
|
||||
{
|
||||
if (item->Quality != ITEM_QUALITY_EPIC) // Non-endgame gear is okay
|
||||
return;
|
||||
if ((hasPassedProgression(player, PROGRESSION_NAXX40) && (item->RequiredLevel <= 60)) ||
|
||||
hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (item->RequiredLevel <=70))
|
||||
{
|
||||
computedAdjustment -= (100.0 * previousGearTuning);
|
||||
}
|
||||
}
|
||||
|
||||
void ApplyGearHealthTuning(Player* player, float& computedAdjustment, ItemTemplate const* item)
|
||||
{
|
||||
if (item->Quality != ITEM_QUALITY_EPIC) // Non-endgame gear is okay
|
||||
return;
|
||||
if ((hasPassedProgression(player, PROGRESSION_NAXX40) && (item->RequiredLevel <= 60)) ||
|
||||
hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (item->RequiredLevel <=70))
|
||||
{
|
||||
computedAdjustment += previousGearTuning;
|
||||
}
|
||||
}
|
||||
|
||||
void AdjustVanillaStats(Player* player)
|
||||
{
|
||||
float adjustmentValue = -100.0 * (1.0 - vanillaPowerAdjustment);
|
||||
float adjustmentApplyPercent = (player->getLevel() - 10.0) / 50.0;
|
||||
float computedAdjustment = player->getLevel() > 10 ? (adjustmentValue * adjustmentApplyPercent) : 0;
|
||||
|
||||
float adjustmentHealingValue = -100.0 * (1.0 - vanillaHealingAdjustment);
|
||||
float adjustmentHealingApplyPercent = (player->getLevel() - 10.0) / 50.0;
|
||||
float computedHealingAdjustment = player->getLevel() > 10 ? (adjustmentHealingValue * adjustmentHealingApplyPercent) : 0;
|
||||
|
||||
AdjustStats(player, computedAdjustment, computedHealingAdjustment);
|
||||
}
|
||||
|
||||
void AdjustTBCStats(Player* player)
|
||||
{
|
||||
float adjustmentValue = -100.0 * (1.0 - tbcPowerAdjustment);
|
||||
float adjustmentApplyPercent = 1;
|
||||
float computedAdjustment = player->getLevel() > 10 ? (adjustmentValue * adjustmentApplyPercent) : 0;
|
||||
|
||||
float adjustmentHealingValue = -100.0 * (1.0 - tbcHealingAdjustment);
|
||||
float adjustmentHealingApplyPercent = 1;
|
||||
float computedHealingAdjustment = player->getLevel() > 10 ? (adjustmentHealingValue * adjustmentHealingApplyPercent) : 0;
|
||||
|
||||
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
||||
{
|
||||
if (Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
||||
{
|
||||
ApplyGearStatsTuning(player, computedAdjustment, item->GetTemplate());
|
||||
ApplyGearStatsTuning(player, computedHealingAdjustment, item->GetTemplate());
|
||||
}
|
||||
}
|
||||
AdjustStats(player, computedAdjustment, computedHealingAdjustment);
|
||||
}
|
||||
|
||||
void AdjustWotLKStats(Player* player)
|
||||
{
|
||||
float computedAdjustment = 0;
|
||||
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
||||
{
|
||||
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
||||
ApplyGearStatsTuning(player, computedAdjustment, item->GetTemplate());
|
||||
}
|
||||
AdjustStats(player, computedAdjustment, computedAdjustment);
|
||||
}
|
||||
|
||||
void AdjustStats(Player* player, float computedAdjustment, float computedHealingAdjustment)
|
||||
{
|
||||
int32 bp0 = 0; // This would be the damage taken adjustment value, but we are already adjusting health
|
||||
int32 bp1 = static_cast<int32>(computedAdjustment);
|
||||
int32 bp1Healing = static_cast<int32>(computedHealingAdjustment);
|
||||
|
||||
player->RemoveAura(DAMAGE_DONE_TAKEN_SPELL);
|
||||
player->CastCustomSpell(player, DAMAGE_DONE_TAKEN_SPELL, &bp0, &bp1, nullptr, false);
|
||||
|
||||
player->RemoveAura(ABSORB_SPELL);
|
||||
player->CastCustomSpell(player, ABSORB_SPELL, &bp1, nullptr, nullptr, false);
|
||||
|
||||
player->RemoveAura(HEALING_DONE_SPELL);
|
||||
player->CastCustomSpell(player, HEALING_DONE_SPELL, &bp1Healing, nullptr, nullptr, false);
|
||||
}
|
||||
|
||||
|
||||
public:
|
||||
IndividualPlayerProgression() : PlayerScript("IndividualProgression") { }
|
||||
|
||||
void OnLogin(Player* player) override
|
||||
{
|
||||
if (startingProgression && !hasPassedProgression(player, static_cast<ProgressionState>(startingProgression)))
|
||||
if (sIndividualProgression->startingProgression && !sIndividualProgression->hasPassedProgression(player, static_cast<ProgressionState>(sIndividualProgression->startingProgression)))
|
||||
{
|
||||
UpdateProgressionState(player, static_cast<ProgressionState>(startingProgression));
|
||||
sIndividualProgression->UpdateProgressionState(player, static_cast<ProgressionState>(sIndividualProgression->startingProgression));
|
||||
}
|
||||
CheckAdjustments(player);
|
||||
sIndividualProgression->CheckAdjustments(player);
|
||||
}
|
||||
|
||||
void OnMapChanged(Player* player) override
|
||||
{
|
||||
CheckAdjustments(player);
|
||||
sIndividualProgression->CheckAdjustments(player);
|
||||
}
|
||||
|
||||
void OnLevelChanged(Player* player, uint8 /*oldLevel*/) override
|
||||
{
|
||||
CheckAdjustments(player);
|
||||
sIndividualProgression->CheckAdjustments(player);
|
||||
}
|
||||
|
||||
void OnEquip(Player* player, Item* /*it*/, uint8 /*bag*/, uint8 /*slot*/, bool /*update*/) override
|
||||
{
|
||||
CheckAdjustments(player);
|
||||
sIndividualProgression->CheckAdjustments(player);
|
||||
}
|
||||
|
||||
void OnPlayerResurrect(Player* player, float /*restore_percent*/, bool /*applySickness*/) override
|
||||
{
|
||||
CheckAdjustments(player);
|
||||
sIndividualProgression->CheckAdjustments(player);
|
||||
}
|
||||
|
||||
bool ShouldBeRewardedWithMoneyInsteadOfExp(Player* player) override
|
||||
{
|
||||
if (!questMoneyAtLevelCap)
|
||||
if (!sIndividualProgression->questMoneyAtLevelCap)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
// Player is still in Vanilla content - give money at 60 level cap
|
||||
return ((!hasPassedProgression(player, PROGRESSION_NAXX40) && player->getLevel() == 60) ||
|
||||
return ((!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40) && player->getLevel() == 60) ||
|
||||
// Player is in TBC content - give money at 70 level cap
|
||||
(!hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && player->getLevel() == 70));
|
||||
(!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && player->getLevel() == 70));
|
||||
}
|
||||
|
||||
void OnAfterUpdateMaxHealth(Player* player, float& value) override
|
||||
{
|
||||
// TODO: This should be adjust to use an aura like damage adjustment. This is more robust to update when changing equipment, etc.
|
||||
if (!enabled)
|
||||
if (!sIndividualProgression->enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -576,20 +575,20 @@ public:
|
||||
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
||||
{
|
||||
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
||||
ApplyGearHealthTuning(player, gearAdjustment, item->GetTemplate());
|
||||
sIndividualProgression->ApplyGearHealthTuning(player, gearAdjustment, item->GetTemplate());
|
||||
}
|
||||
// Player is still in Vanilla content - give Vanilla health adjustment
|
||||
if (!hasPassedProgression(player, PROGRESSION_NAXX40))
|
||||
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
|
||||
{
|
||||
float adjustmentAmount = 1.0 - vanillaHealthAdjustment;
|
||||
float applyPercent = ((player->getLevel() - 10.0) / 50.0);
|
||||
float computedAdjustment = player->getLevel() > 10 ? 1.0 - applyPercent * adjustmentAmount : 1.0;
|
||||
float adjustmentAmount = 1.0f - sIndividualProgression->vanillaHealthAdjustment;
|
||||
float applyPercent = ((player->getLevel() - 10.0f) / 50.0f);
|
||||
float computedAdjustment = player->getLevel() > 10 ? 1.0f - applyPercent * adjustmentAmount : 1.0f;
|
||||
value *= computedAdjustment;
|
||||
}
|
||||
// Player is in TBC content - give TBC health adjustment
|
||||
else if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
|
||||
else if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
|
||||
{
|
||||
value *= (tbcHealthAdjustment - gearAdjustment);
|
||||
value *= (sIndividualProgression->tbcHealthAdjustment - gearAdjustment);
|
||||
}
|
||||
// Player is in WotLK content - only need to check gear adjustment
|
||||
else
|
||||
@@ -600,13 +599,13 @@ public:
|
||||
|
||||
void OnQuestComputeXP(Player* player, Quest const* quest, uint32& xpValue) override
|
||||
{
|
||||
if (!enabled || !questXpFix)
|
||||
if (!sIndividualProgression->enabled || !sIndividualProgression->questXpFix)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (questXpMap.count(quest->GetQuestId()))
|
||||
if (sIndividualProgression->questXpMap.count(quest->GetQuestId()))
|
||||
{
|
||||
uint32 vanillaXpValue = questXpMap[quest->GetQuestId()];
|
||||
uint32 vanillaXpValue = sIndividualProgression->questXpMap[quest->GetQuestId()];
|
||||
if (player)
|
||||
{
|
||||
vanillaXpValue *= player->GetQuestRate();
|
||||
@@ -622,17 +621,17 @@ public:
|
||||
|
||||
void OnGiveXP(Player* player, uint32& amount, Unit* /*victim*/) override
|
||||
{
|
||||
if (!enabled)
|
||||
if (!sIndividualProgression->enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// Player is still in Vanilla content - do not give XP past level 60
|
||||
if (!hasPassedProgression(player, PROGRESSION_NAXX40) && player->getLevel() >= 60)
|
||||
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40) && player->getLevel() >= 60)
|
||||
{
|
||||
amount = 0;
|
||||
}
|
||||
// Player is in TBC content - do not give XP past level 70
|
||||
else if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && player->getLevel() >= 70)
|
||||
else if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && player->getLevel() >= 70)
|
||||
{
|
||||
amount = 0;
|
||||
}
|
||||
@@ -640,19 +639,19 @@ public:
|
||||
|
||||
bool OnBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float /*orientation*/, uint32 /*options*/, Unit* /*target*/) override
|
||||
{
|
||||
if (!enabled || player->IsGameMaster())
|
||||
if (!sIndividualProgression->enabled || player->IsGameMaster())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (mapid == MAP_ZUL_GURUB && !hasPassedProgression(player, PROGRESSION_BLACKWING_LAIR))
|
||||
if (mapid == MAP_ZUL_GURUB && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_BLACKWING_LAIR))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (mapid == MAP_AQ_40 && !hasPassedProgression(player, PROGRESSION_PRE_AQ))
|
||||
if (mapid == MAP_AQ_40 && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (mapid == MAP_AQ_20 && !hasPassedProgression(player, PROGRESSION_PRE_AQ))
|
||||
if (mapid == MAP_AQ_20 && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -660,36 +659,36 @@ public:
|
||||
{
|
||||
Map const* map = sMapMgr->FindMap(mapid, 0);
|
||||
uint32 zoneId = map->GetZoneId(0, x, y, z);
|
||||
if (!hasPassedProgression(player, PROGRESSION_NAXX40))
|
||||
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
|
||||
{
|
||||
// The player may be in the Azuremyst area which is on the outlands map - check the area ID
|
||||
return (zoneId == ZONE_AZUREMYST || zoneId == ZONE_BLOODMYST || zoneId == ZONE_GHOSTLANDS || zoneId == ZONE_EVERSONG || zoneId == ZONE_EXODAR || zoneId == ZONE_SILVERMOON);
|
||||
}
|
||||
if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_4) && zoneId == ZONE_QUELDANAS)
|
||||
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_4) && zoneId == ZONE_QUELDANAS)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (mapid == MAP_ZUL_AMAN && !hasPassedProgression(player, PROGRESSION_TBC_TIER_3))
|
||||
if (mapid == MAP_ZUL_AMAN && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_3))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (mapid == MAP_NORTHREND && !hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
|
||||
if (mapid == MAP_NORTHREND && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (mapid == MAP_ULDUAR && !hasPassedProgression(player, PROGRESSION_WOTLK_TIER_1))
|
||||
if (mapid == MAP_ULDUAR && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_1))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if ((mapid == MAP_TRIAL_OF_THE_CHAMPION || mapid == MAP_TRIAL_OF_THE_CRUSADER) && !hasPassedProgression(player, PROGRESSION_WOTLK_TIER_2)){
|
||||
if ((mapid == MAP_TRIAL_OF_THE_CHAMPION || mapid == MAP_TRIAL_OF_THE_CRUSADER) && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_2)){
|
||||
return false;
|
||||
}
|
||||
if ((mapid == MAP_ICC || mapid == MAP_FORGE_OF_SOULS) && !hasPassedProgression(player, PROGRESSION_WOTLK_TIER_3))
|
||||
if ((mapid == MAP_ICC || mapid == MAP_FORGE_OF_SOULS) && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_3))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (mapid == MAP_RUBY_SANTCUM && !hasPassedProgression(player, PROGRESSION_WOTLK_TIER_4))
|
||||
if (mapid == MAP_RUBY_SANTCUM && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_4))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -698,21 +697,21 @@ public:
|
||||
|
||||
void OnPlayerCompleteQuest(Player* player, Quest const* quest) override
|
||||
{
|
||||
if (!enabled)
|
||||
if (!sIndividualProgression->enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (quest->GetQuestId())
|
||||
{
|
||||
case MIGHT_OF_KALIMDOR:
|
||||
UpdateProgressionState(player, PROGRESSION_PRE_AQ);
|
||||
sIndividualProgression->UpdateProgressionState(player, PROGRESSION_PRE_AQ);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool CanGroupInvite(Player* player, std::string& membername) override
|
||||
{
|
||||
if (!enabled || !enforceGroupRules)
|
||||
if (!sIndividualProgression->enabled || !sIndividualProgression->enforceGroupRules)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -724,7 +723,7 @@ public:
|
||||
|
||||
bool CanGroupAccept(Player* player, Group* group) override
|
||||
{
|
||||
if (!enabled || !enforceGroupRules)
|
||||
if (!sIndividualProgression->enabled || !sIndividualProgression->enforceGroupRules)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -738,7 +737,7 @@ public:
|
||||
|
||||
void OnCreatureKill(Player* killer, Creature* killed) override
|
||||
{
|
||||
if (!enabled)
|
||||
if (!sIndividualProgression->enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -746,56 +745,56 @@ public:
|
||||
switch (killed->GetEntry())
|
||||
{
|
||||
case RAGNAROS:
|
||||
UpdateProgressionState(killer, PROGRESSION_MOLTEN_CORE);
|
||||
sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_MOLTEN_CORE);
|
||||
break;
|
||||
case ONYXIA:
|
||||
UpdateProgressionState(killer, PROGRESSION_ONYXIA);
|
||||
sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_ONYXIA);
|
||||
break;
|
||||
case NEFARIAN:
|
||||
if (requirePreAQQuests)
|
||||
if (sIndividualProgression->requirePreAQQuests)
|
||||
{
|
||||
UpdateProgressionState(killer, PROGRESSION_BLACKWING_LAIR);
|
||||
sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_BLACKWING_LAIR);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateProgressionState(killer, PROGRESSION_PRE_AQ);
|
||||
sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_PRE_AQ);
|
||||
}
|
||||
break;
|
||||
case CTHUN:
|
||||
UpdateProgressionState(killer, PROGRESSION_AQ);
|
||||
sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_AQ);
|
||||
break;
|
||||
case KELTHUZAD_40:
|
||||
UpdateProgressionState(killer, PROGRESSION_NAXX40);
|
||||
sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_NAXX40);
|
||||
break;
|
||||
case MALCHEZAAR:
|
||||
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_1);
|
||||
sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_TBC_TIER_1);
|
||||
break;
|
||||
case KAELTHAS:
|
||||
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_2);
|
||||
sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_TBC_TIER_2);
|
||||
break;
|
||||
case ILLIDAN:
|
||||
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_3);
|
||||
sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_TBC_TIER_3);
|
||||
break;
|
||||
case ZULJIN:
|
||||
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_4);
|
||||
sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_TBC_TIER_4);
|
||||
break;
|
||||
case KILJAEDEN:
|
||||
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_5);
|
||||
sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_TBC_TIER_5);
|
||||
break;
|
||||
case KELTHUZAD:
|
||||
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_1);
|
||||
sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_1);
|
||||
break;
|
||||
case YOGGSARON:
|
||||
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_2);
|
||||
sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_2);
|
||||
break;
|
||||
case ANUBARAK:
|
||||
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_3);
|
||||
sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_3);
|
||||
break;
|
||||
case LICH_KING:
|
||||
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_4);
|
||||
sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_4);
|
||||
break;
|
||||
case HALION:
|
||||
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_5);
|
||||
sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_5);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -108,5 +108,28 @@ enum ProgressionState : uint8
|
||||
PROGRESSION_WOTLK_TIER_5 = 16 // Ruby Sanctum
|
||||
};
|
||||
|
||||
class IndividualProgression
|
||||
{
|
||||
public:
|
||||
static IndividualProgression* instance();
|
||||
|
||||
questXpMapType questXpMap;
|
||||
float vanillaPowerAdjustment, vanillaHealthAdjustment, tbcPowerAdjustment, tbcHealthAdjustment, vanillaHealingAdjustment, tbcHealingAdjustment, previousGearTuning;
|
||||
bool enabled, questXpFix, hunterPetLevelFix, requirePreAQQuests, enforceGroupRules, fishingFix, simpleConfigOverride, questMoneyAtLevelCap;
|
||||
int progressionLimit, startingProgression;
|
||||
|
||||
bool hasPassedProgression(Player* player, ProgressionState state) const;
|
||||
bool isBeforeProgression(Player* player, ProgressionState state) const;
|
||||
void UpdateProgressionState(Player* player, ProgressionState newState) const;
|
||||
void CheckAdjustments(Player* player) const;
|
||||
void ApplyGearStatsTuning(Player* player, float& computedAdjustment, ItemTemplate const* item) const;
|
||||
void ApplyGearHealthTuning(Player* player, float& computedAdjustment, ItemTemplate const* item) const;
|
||||
void AdjustVanillaStats(Player* player) const;
|
||||
void AdjustTBCStats(Player* player) const;
|
||||
void AdjustWotLKStats(Player* player) const;
|
||||
static void AdjustStats(Player* player, float computedAdjustment, float computedHealingAdjustment);
|
||||
};
|
||||
|
||||
#define sIndividualProgression IndividualProgression::instance()
|
||||
|
||||
#endif //AZEROTHCORE_INDIVIDUALPROGRESSION_H
|
||||
|
||||
51
src/cs_individualProgression.cpp
Normal file
51
src/cs_individualProgression.cpp
Normal file
@@ -0,0 +1,51 @@
|
||||
#include "Chat.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "Tokenize.h"
|
||||
#include "IndividualProgression.h"
|
||||
|
||||
using namespace Acore::ChatCommands;
|
||||
|
||||
class individualProgression_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
individualProgression_commandscript() : CommandScript("individualProgression_commandscript") { }
|
||||
|
||||
ChatCommandTable GetCommands() const override
|
||||
{
|
||||
static ChatCommandTable individualProgressionTable =
|
||||
{
|
||||
{ "set", HandleSetIndividualProgressionCommand, SEC_GAMEMASTER, Console::Yes },
|
||||
};
|
||||
|
||||
static ChatCommandTable commandTable =
|
||||
{
|
||||
{ "individualProgression", individualProgressionTable },
|
||||
};
|
||||
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleSetIndividualProgressionCommand(ChatHandler* handler, Optional<PlayerIdentifier> player, uint32 progressionLevel)
|
||||
{
|
||||
if (progressionLevel > PROGRESSION_WOTLK_TIER_5)
|
||||
{
|
||||
handler->SendSysMessage("Invalid progression level.");
|
||||
return false;
|
||||
}
|
||||
Player* target = player->GetConnectedPlayer();
|
||||
if (target)
|
||||
{
|
||||
sIndividualProgression->UpdateProgressionState(target, static_cast<ProgressionState>(progressionLevel));
|
||||
handler->SendSysMessage("Progression state updated successfully");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
void AddSC_individualProgression_commandscript()
|
||||
{
|
||||
new individualProgression_commandscript();
|
||||
}
|
||||
@@ -27,7 +27,7 @@ public:
|
||||
return true;
|
||||
}
|
||||
Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
|
||||
return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value < PROGRESSION_NAXX40;
|
||||
return sIndividualProgression->isBeforeProgression(target, PROGRESSION_NAXX40);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
@@ -107,7 +107,7 @@ public:
|
||||
return true;
|
||||
}
|
||||
Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
|
||||
return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= PROGRESSION_TBC_TIER_5;
|
||||
return sIndividualProgression->hasPassedProgression(target, PROGRESSION_TBC_TIER_5);
|
||||
}
|
||||
|
||||
EventMap events;
|
||||
|
||||
Reference in New Issue
Block a user