From 5952ecdf26d09dfae2b7721efe1b3008d9d03ee1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=83=91=E4=BD=A9=E8=8C=B9?= Date: Wed, 10 Jul 2024 16:24:32 -0600 Subject: [PATCH] Fix Naxx40 gate GO name after latest refactor --- src/naxx40Scripts/custom_creatures_40.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/naxx40Scripts/custom_creatures_40.cpp b/src/naxx40Scripts/custom_creatures_40.cpp index cff2b91..e20f573 100644 --- a/src/naxx40Scripts/custom_creatures_40.cpp +++ b/src/naxx40Scripts/custom_creatures_40.cpp @@ -49,7 +49,7 @@ public: { if (isAttuned(player)) { - GameObject* door = me->FindNearestGameObject(NAXX_STRATH_GATE, 100.0f); + GameObject* door = me->FindNearestGameObject(GO_STRATH_GATE_40, 100.0f); if (door) { door->SetGoState(GO_STATE_ACTIVE);