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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
spells
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@@ -1,6 +1,6 @@
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellAuraDefines.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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#include "naxxramas.h"
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@@ -228,7 +228,7 @@ class spell_kelthuzad_frostbolt_40 : public SpellScript
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}
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};
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// 28522 - Icebolt
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// 28522 - Icebolt
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class spell_sapphiron_icebolt_40 : public SpellScript
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{
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PrepareSpellScript(spell_sapphiron_icebolt_40);
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@@ -268,19 +268,24 @@ class spell_sapphiron_frost_aura_40 : public AuraScript
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{
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Unit* caster = GetCaster();
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if (!caster || (caster->GetMap()->GetDifficulty() != RAID_DIFFICULTY_10MAN_HEROIC))
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{
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return;
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}
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PreventDefaultAction();
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CustomSpellValues values;
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int32 bp0 = 599;
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values.AddSpellMod(SPELLVALUE_BASE_POINT0, bp0);
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caster->CastCustomSpell(SPELL_FROST_AURA, values, caster, TRIGGERED_NONE, nullptr, nullptr, GetCasterGUID());
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int32 bp0 = 600;
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caster->CastCustomSpell(caster, SPELL_FROST_AURA, &bp0, nullptr, nullptr, false, nullptr, nullptr, GetCasterGUID());
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}
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
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{
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Unit* caster = GetCaster();
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if (!caster || (caster->GetMap()->GetDifficulty() != RAID_DIFFICULTY_10MAN_HEROIC))
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return;
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if (urand(0, 99) == 0) // 1% chance to receive extra Frost Aura tick
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amount *= 2;
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}
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void Register() override
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{
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OnEffectApply += AuraEffectApplyFn(spell_sapphiron_frost_aura_40::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sapphiron_frost_aura_40::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
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}
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};
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@@ -296,7 +301,7 @@ class spell_patchwork_golem_war_stomp_40 : public SpellScript
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{
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return;
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}
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SetHitDamage(urand(936,1064));
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SetHitDamage(urand(936,1064));
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}
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void Register() override
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@@ -343,7 +348,6 @@ class spell_noth_curse_of_the_plaguebringer_aura_40 : public AuraScript
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}
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};
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class spell_razuvious_disrupting_shout_40 : public SpellScript
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{
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PrepareSpellScript(spell_razuvious_disrupting_shout_40);
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