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https://github.com/ZhengPeiRu21/mod-individual-progression
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Improve README
Fix grammatical errors, update some information.
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README.md
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README.md
@@ -8,9 +8,9 @@ Each tier is designed to simulate the experience of being within that tier and e
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The goal of the module is to focus on journey of the player. All catch-up mechanisms have been removed. There is no goal to rush to end-game or find a "fresh" server, because each new character is a fresh experience.
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Note that this module either requires many players working together on a server for each tier, or adjustments for smaller raid size to allow individual groups to progress. Please see the auto-balance module and some of the built-in config options for some adjustments that improve this process on a less popular server.
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Note that this module either requires many players working together on a server for each tier, or adjustments for smaller raid size to allow individual groups to progress. Please see the [auto-balance module](https://github.com/azerothcore/mod-autobalance) and some of the built-in config options for some adjustments that improve this process on a lower populated server.
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Lower-level content added in later expansions that is not "catch-up" content is not removed. This includes Draenei and Blood Elf starting zones, Inscription and Jewelcrafting skills, new quests and hubs added to the Vanilla world in TBC, and so on. I feel this content does not negatively impact the player journey like "catch-up" content.
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Lower-level content added in later expansions that is not "catch-up" content is not removed. This includes Draenei and Blood Elf starting zones, Inscription and Jewelcrafting skills, new quests and hubs added to the Vanilla world in TBC, and so on. I feel this content does not negatively impact the player journey like "catch-up" content. Some of this content can optionally be phased until the appropriate patch in which it was introduced for those who prefer an even more authentic Vanilla world - see the optional SQL files for more details.
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## Some Included Features
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* Power level adjustment and health in Vanilla and TBC content to simulate Vanilla world difficulty
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@@ -28,12 +28,12 @@ Please see [How to Install](https://github.com/ZhengPeiRu21/mod-individual-progr
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This module uses Player Settings to save individual character progress. *Please ensure that EnablePlayerSettings is set to 1 in worldserver.conf or progress will not be saved!* Also, for item changes to take effect, please ensure *DBC.EnforceItemAttributes is set to 0*! This will allow the module to override item stats with their correct Vanilla stats.
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### Optional Data Files
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Some changes for Vanilla and TBC content require DBC modification. The .mpq file for the client and .dbc files for server can be found in the "optional" directory. These changes include Vanilla reagents such as Flint and Steel for campfires, Level 60 enchanting using Vanilla and not TBC ingredient, professional leveling adjustments, etc. These is all optional and the module will work without the patch, but these recipes will remain WotLK version.
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Some changes for Vanilla and TBC content require DBC modification. The .mpq file for the client and .dbc files for the server can be found in the "optional" directory. These changes include requiring Vanilla reagents such as Flint and Steel for campfires, changing Level 60 enchanting to use Vanilla and not TBC reagents, profession leveling adjustments, etc. These files are all optional and the module will work without the patch, but these recipes will remain their WotLK versions.
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Please note that if optional files are not used, please avoid run `optional_restore_rogue_poisons.sql`, as it will remove Rogue poisons from vendors due to them now being created through the skill, which requires the optional files.
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Please note that if optional files are not used, please avoid running `optional_restore_rogue_poisons.sql`, as it will remove Rogue poisons from vendors due to them now being created through the Poisons skill, which requires the optional files.
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### Optional Recommended Addon
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For a more authentic experience, some player may prefer to have pre-3.2 behavior of item tooltip prices, where it is only display when at a vendor. This is handled by the client, so I have create an addon that will restore this behavior. The addon can be found here: https://github.com/ZhengPeiRu21/hide-vendor-price
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For a more authentic experience, some players may prefer to have pre-3.2 behavior of item prices only being displayed in tooltips when at a vendor. This is handled by the client, so I have create an addon that will restore this behavior. The addon can be found here: https://github.com/ZhengPeiRu21/hide-vendor-price
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## Thank You
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Special thanks to all contributors of the following projects which are make this module possible:
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