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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 15:38:19 +08:00
Update IndividualProgression.h
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@@ -45,7 +45,7 @@ enum ProgressionBossIDs
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YOGGSARON = 33288,
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YOGGSARON = 33288,
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ANUBARAK = 34564,
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ANUBARAK = 34564,
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LICH_KING = 36597,
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LICH_KING = 36597,
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HALION = 39863,
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HALION = 39863,
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RHAHK_ZOR = 644,
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RHAHK_ZOR = 644,
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SNEED = 643,
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SNEED = 643,
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GILNID = 1763
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GILNID = 1763
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@@ -204,7 +204,7 @@ enum ProgressionState : uint8 // Progression stands for what has been co
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{
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{
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PROGRESSION_START = 0,
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PROGRESSION_START = 0,
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PROGRESSION_MOLTEN_CORE = 1, // BWL available
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PROGRESSION_MOLTEN_CORE = 1, // BWL available
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PROGRESSION_ONYXIA = 2,
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PROGRESSION_ONYXIA = 2,
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PROGRESSION_BLACKWING_LAIR = 3, // ZG, AQ War effort, AQ quest line
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PROGRESSION_BLACKWING_LAIR = 3, // ZG, AQ War effort, AQ quest line
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PROGRESSION_PRE_AQ = 4, // AQ gates open, raids available, AQ outdoors war
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PROGRESSION_PRE_AQ = 4, // AQ gates open, raids available, AQ outdoors war
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PROGRESSION_AQ_WAR = 5, // AQ gates open, raids, Field Duty quests and all Cenarion Hold npcs available
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PROGRESSION_AQ_WAR = 5, // AQ gates open, raids, Field Duty quests and all Cenarion Hold npcs available
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@@ -220,7 +220,7 @@ enum ProgressionState : uint8 // Progression stands for what has been co
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PROGRESSION_WOTLK_TIER_2 = 15, // TotC
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PROGRESSION_WOTLK_TIER_2 = 15, // TotC
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PROGRESSION_WOTLK_TIER_3 = 16, // ICC
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PROGRESSION_WOTLK_TIER_3 = 16, // ICC
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PROGRESSION_WOTLK_TIER_4 = 17, // Ruby Sanctum
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PROGRESSION_WOTLK_TIER_4 = 17, // Ruby Sanctum
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PROGRESSION_WOTLK_TIER_5 = 18
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PROGRESSION_WOTLK_TIER_5 = 18
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};
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};
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enum RandomDungeonIds : uint16
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enum RandomDungeonIds : uint16
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@@ -397,7 +397,7 @@ public:
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bool hasCustomProgressionValue(uint32 creatureEntry);
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bool hasCustomProgressionValue(uint32 creatureEntry);
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bool isExcludedFromProgression(Player* player);
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bool isExcludedFromProgression(Player* player);
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bool isAttuned(Player* player);
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bool isAttuned(Player* player);
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void checkIPPhasing(Player* player, uint32 newArea);
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void checkIPPhasing(Player* player, uint32 newArea);
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void checkIPProgression(Player* player);
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void checkIPProgression(Player* player);
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void UpdateProgressionQuests(Player* player);
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void UpdateProgressionQuests(Player* player);
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void UpdateProgressionAchievements(Player* player, uint16 achievementID);
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void UpdateProgressionAchievements(Player* player, uint16 achievementID);
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