mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Merge branch 'ZhengPeiRu21:master' into Rattlecage-Skull-drop-chance
This commit is contained in:
@@ -358,3 +358,19 @@ IndividualProgression.PvPGearRequirements = 1
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# 1 - Disabled
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#
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IndividualProgression.DisableRDF = 0
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#
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# IndividualProgression.ExcludeAccounts
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# Description: Enable or disable the exclusion of accounts from Individual Progression.
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# This is useful for accounts that are used for bots, testing, or other purposes where progression should not be enforced.
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# Default: 0 - Disabled
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# 1 - Enabled
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#
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IndividualProgression.ExcludeAccounts = 0
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#
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# IndividualProgression.ExcludedAccountsRegex
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# Description: A regular expression to match account names that should be excluded from Individual Progression.
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# This is useful for accounts that are used for bots, testing, or other purposes where progression should not be enforced.
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# Only used if ExcludeAccounts is enabled.
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# Default: ""
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#
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IndividualProgression.ExcludedAccountsRegex = ""
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@@ -864,7 +864,8 @@ INSERT INTO `npc_trainer` (`ID`, `SpellID`, `MoneyCost`, `ReqSkillLine`, `ReqSki
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(4212, -380002, 0, 0, 0, 0);
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-- Master Leatherworking Trainer
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INSERT INTO `npc_trainer` (`ID`, `SpellID`, `MoneyCost`, `ReqSkillLine`, `ReqSkillRank`, `ReqLevel`) VALUES (18754, -201028, 0, 0, 0, 0);
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INSERT INTO `npc_trainer` (`ID`, `SpellID`, `MoneyCost`, `ReqSkillLine`, `ReqSkillRank`, `ReqLevel`) VALUES
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(18754, -201028, 0, 0, 0, 0),
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(18771, -201028, 0, 0, 0, 0),
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(19187, -201028, 0, 0, 0, 0),
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(21087, -201028, 0, 0, 0, 0),
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@@ -5,7 +5,9 @@ INSERT INTO `creature_questender` (`id`, `quest`) VALUES (15283, 8344);
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-- Windows to the Source (Warlock)
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DELETE FROM `creature_queststarter` WHERE `id`=15283 AND `quest`=8344;
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INSERT INTO `creature_queststarter` (`id`, `quest`) VALUES (15283, 8344);
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INSERT INTO creature_loot_template (Entry, Item, Reference, Chance, QuestRequired, LootMode, GroupId, MinCount, MaxCount, Comment) VALUES
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DELETE FROM `creature_loot_template` WHERE `Entry`= 15298 AND `Item`=20935;
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INSERT INTO `creature_loot_template` (Entry, Item, Reference, Chance, QuestRequired, LootMode, GroupId, MinCount, MaxCount, Comment) VALUES
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(15298, 20935, 0, 80, 1, 1, 0, 1, 1, 'Tainted Arcane Wraith - Tainted Wraith Essence');
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-- Kanaria <First Aid Trainer>
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@@ -315,6 +315,8 @@ private:
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sIndividualProgression->LoadCustomProgressionEntries(sConfigMgr->GetOption<std::string>("IndividualProgression.CustomProgression", ""));
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sIndividualProgression->earlyDungeonSet2 = sConfigMgr->GetOption<bool>("IndividualProgression.AllowEarlyDungeonSet2", true);
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sIndividualProgression->pvpGearRequirements = sConfigMgr->GetOption<bool>("IndividualProgression.PvPGearRequirements", true);
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sIndividualProgression->excludeAccounts = sConfigMgr->GetOption<bool>("IndividualProgression.ExcludeAccounts", false);
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sIndividualProgression->excludedAccountsRegex = sConfigMgr->GetOption<std::string>("IndividualProgression.ExcludedAccountsRegex", "");
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}
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static void LoadXpValues()
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@@ -16,6 +16,7 @@
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#include "QuestDef.h"
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#include "GameObject.h"
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#include "IWorld.h"
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#include <regex>
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typedef std::unordered_map<uint32, uint32> questXpMapType;
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@@ -180,8 +181,9 @@ public:
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std::map<uint32, uint8> customProgressionMap;
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questXpMapType questXpMap;
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float vanillaPowerAdjustment, vanillaHealthAdjustment, tbcPowerAdjustment, tbcHealthAdjustment, vanillaHealingAdjustment, tbcHealingAdjustment, previousGearTuning;
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bool enabled, questXpFix, hunterPetLevelFix, requirePreAQQuests, enforceGroupRules, fishingFix, simpleConfigOverride, questMoneyAtLevelCap, repeatableVanillaQuestsXp, disableDefaultProgression, earlyDungeonSet2, requireNaxxStrath, pvpGearRequirements;
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bool enabled, questXpFix, hunterPetLevelFix, requirePreAQQuests, enforceGroupRules, fishingFix, simpleConfigOverride, questMoneyAtLevelCap, repeatableVanillaQuestsXp, disableDefaultProgression, earlyDungeonSet2, requireNaxxStrath, pvpGearRequirements, excludeAccounts;
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int progressionLimit, startingProgression, tbcRacesProgressionLevel, deathKnightProgressionLevel, deathKnightStartingProgression;
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std::string excludedAccountsRegex;
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bool hasPassedProgression(Player* player, ProgressionState state) const;
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static bool isBeforeProgression(Player* player, ProgressionState state) ;
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@@ -31,10 +31,11 @@ public:
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void OnSetMaxLevel(Player* player, uint32& maxPlayerLevel) override
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{
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if (!sIndividualProgression->enabled)
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if (!sIndividualProgression->enabled || isExcludedFromProgression(player))
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{
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return;
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}
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if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
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{
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if (sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) > 60)
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@@ -86,7 +87,7 @@ public:
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void OnAfterUpdateMaxHealth(Player* player, float& value) override
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{
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// TODO: This should be adjust to use an aura like damage adjustment. This is more robust to update when changing equipment, etc.
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if (!sIndividualProgression->enabled)
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if (!sIndividualProgression->enabled || isExcludedFromProgression(player))
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{
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return;
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}
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@@ -118,7 +119,7 @@ public:
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void OnQuestComputeXP(Player* player, Quest const* quest, uint32& xpValue) override
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{
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if (!sIndividualProgression->enabled || !sIndividualProgression->questXpFix)
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if (!sIndividualProgression->enabled || !sIndividualProgression->questXpFix || isExcludedFromProgression(player))
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{
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return;
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}
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@@ -135,7 +136,7 @@ public:
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void OnGiveXP(Player* player, uint32& amount, Unit* /*victim*/, uint8 xpSource) override
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{
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if (!sIndividualProgression->enabled)
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if (!sIndividualProgression->enabled || isExcludedFromProgression(player))
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{
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return;
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}
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@@ -159,9 +160,20 @@ public:
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}
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}
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bool isExcludedFromProgression(Player* player)
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{
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if(!sIndividualProgression->excludeAccounts) {
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return false;
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}
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std::string accountName;
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bool accountNameFound = AccountMgr::GetName(player->GetSession()->GetAccountId(), accountName);
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std::regex excludedAccountsRegex (sIndividualProgression->excludedAccountsRegex);
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return (accountNameFound && std::regex_match(accountName, excludedAccountsRegex));
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}
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bool OnBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float /*orientation*/, uint32 /*options*/, Unit* /*target*/) override
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{
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if (!sIndividualProgression->enabled || player->IsGameMaster())
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if (!sIndividualProgression->enabled || player->IsGameMaster() || isExcludedFromProgression(player))
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{
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return true;
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}
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@@ -237,7 +249,7 @@ public:
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void OnPlayerCompleteQuest(Player* player, Quest const* quest) override
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{
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if (!sIndividualProgression->enabled)
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if (!sIndividualProgression->enabled || isExcludedFromProgression(player))
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{
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return;
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}
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@@ -264,7 +276,7 @@ public:
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bool CanGroupInvite(Player* player, std::string& membername) override
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{
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if (!sIndividualProgression->enabled || !sIndividualProgression->enforceGroupRules)
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if (!sIndividualProgression->enabled || !sIndividualProgression->enforceGroupRules || isExcludedFromProgression(player))
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{
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return true;
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}
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@@ -276,7 +288,7 @@ public:
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bool CanGroupAccept(Player* player, Group* group) override
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{
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if (!sIndividualProgression->enabled || !sIndividualProgression->enforceGroupRules)
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if (!sIndividualProgression->enabled || !sIndividualProgression->enforceGroupRules || isExcludedFromProgression(player))
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{
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return true;
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}
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@@ -309,7 +321,7 @@ public:
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bool OnUpdateFishingSkill(Player* /*player*/, int32 /*skill*/, int32 /*zone_skill*/, int32 chance, int32 roll) override
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{
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if (!sIndividualProgression->enabled || !sIndividualProgression->fishingFix)
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if (!sIndividualProgression->enabled || !sIndividualProgression->fishingFix || isExcludedFromProgression(player))
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return true;
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if (chance < roll)
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return false;
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