mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Update IndividualProgressionPlayer.cpp
This commit is contained in:
@@ -471,6 +471,294 @@ public:
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_DUROTAR:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_ROCKTUSK_FARM:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_TIRISFAL_GLADES:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_RUINS_OF_LORDAERON:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_MULGORE:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_VALLEY_OF_HEROES:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_ELWYNN_FOREST:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_DUN_MOROGH:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_TELDRASSIL:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_EASTERN_PLAGUELANDS:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_PESTILENT_SCAR:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_THE_MARRIS_STEAD:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_BLASTED_LANDS:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_RISE_OF_THE_DEFILER:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_DREADMAUL_HOLD:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_DREADMAUL_POST:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_THE_DARK_PORTAL:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_SERPENTS_COIL:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_TANARIS:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_GADGETZAN:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_ABYSSAL_SANDS:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_BROKEN_PILLAR:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_WINTERSPRING:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_TIMBERMAW_POST:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_FROSTSABER_ROCK:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_ICE_THISTLE_HILLS:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_MAZTHORIL:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_AZSHARA:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_HALDARR_ENCAMPMENT:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_THE_SHATTERED_STRAND:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_SOUTHRIDGE_BEACH:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_BURNING_STEPPES:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_DRACO_DAR:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_BLACKROCK_MOUNTAIN:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_DREADMAUL_ROCK:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_RUINS_OF_THAURISSAN:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_LIGHTS_HOPE:
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case AREA_ARGENT_TOURNAMENT_GROUNDS:
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case AREA_ARGENT_SUNREAVER_PAVILION:
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@@ -484,6 +772,7 @@ public:
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if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_2))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_AQ);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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