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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Update boss_anubrekhan_40.cpp
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@@ -231,21 +231,21 @@ public:
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events.RepeatEvent(20000);
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break;
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case EVENT_LOCUST_SWARM:
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{
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Talk(EMOTE_LOCUST);
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// Set damage for periodic trigger effect to a random value between 875 and 1125
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int32 modifiedLocustSwarmDamage = urand(875, 1125);
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int32 modifiedLocustSwarmDamage = urand(875, 1125);
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me->CastSpell(me, SPELL_LOCUST_SWARM, false);
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// Update the periodic trigger effect with custom damage
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me->CastCustomSpell(me, SPELL_LOCUST_SWARM_TRIGGER, &modifiedLocustSwarmDamage, nullptr, nullptr, true, nullptr, nullptr, me->GetGUID());
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events.ScheduleEvent(EVENT_SPAWN_GUARD, 3000);
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events.RepeatEvent(90000);
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break;
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}
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case EVENT_SPAWN_GUARD:
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me->SummonCreature(NPC_CRYPT_GUARD, 3331.217f, -3476.607f, 287.074f, 3.269f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
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break;
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break;
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case EVENT_BERSERK:
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me->CastSpell(me, SPELL_BERSERK, true);
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break;
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