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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
new phasing areas
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@@ -393,6 +393,41 @@ public:
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_BOUGH_SHADOW:
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if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_ONYXIA))
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{
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player->RemoveAura(IPP_PHASE);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_SERADANE:
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if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_ONYXIA))
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{
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player->RemoveAura(IPP_PHASE);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_DREAM_BOUGH:
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if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_ONYXIA))
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{
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player->RemoveAura(IPP_PHASE);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_JADEMIR_LAKE:
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if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_ONYXIA))
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{
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player->RemoveAura(IPP_PHASE);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_TWILIGHT_GROVE:
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if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_ONYXIA))
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{
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player->RemoveAura(IPP_PHASE);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_LIGHTS_HOPE:
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case AREA_ARGENT_TOURNAMENT_GROUNDS:
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case AREA_ARGENT_SUNREAVER_PAVILION:
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