new phasing areas

This commit is contained in:
Grimfeather
2025-05-13 02:50:03 +02:00
committed by GitHub
parent d31c2390ab
commit 7fcc32adbf

View File

@@ -393,6 +393,41 @@ public:
player->CastSpell(player, IPP_PHASE, false);
}
break;
case AREA_BOUGH_SHADOW:
if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_ONYXIA))
{
player->RemoveAura(IPP_PHASE);
player->CastSpell(player, IPP_PHASE, false);
}
break;
case AREA_SERADANE:
if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_ONYXIA))
{
player->RemoveAura(IPP_PHASE);
player->CastSpell(player, IPP_PHASE, false);
}
break;
case AREA_DREAM_BOUGH:
if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_ONYXIA))
{
player->RemoveAura(IPP_PHASE);
player->CastSpell(player, IPP_PHASE, false);
}
break;
case AREA_JADEMIR_LAKE:
if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_ONYXIA))
{
player->RemoveAura(IPP_PHASE);
player->CastSpell(player, IPP_PHASE, false);
}
break;
case AREA_TWILIGHT_GROVE:
if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_ONYXIA))
{
player->RemoveAura(IPP_PHASE);
player->CastSpell(player, IPP_PHASE, false);
}
break;
case AREA_LIGHTS_HOPE:
case AREA_ARGENT_TOURNAMENT_GROUNDS:
case AREA_ARGENT_SUNREAVER_PAVILION: