mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
new AQ war effort scripts
npc_ipp_we and gobject_ipp_we to show npcs and game objects only during the pre-aq phase. they disappear again after.
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@@ -104,6 +104,41 @@ public:
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}
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};
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class gobject_ipp_we : public GameObjectScript
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{
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public:
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gobject_ipp_we() : GameObjectScript("gobject_ipp_we") { }
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struct gobject_ipp_weAI: GameObjectAI
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{
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explicit gobject_ipp_weAI(GameObject* object) : GameObjectAI(object) { };
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bool CanBeSeen(Player const* player) override
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{
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if (player->IsGameMaster() || !sIndividualProgression->enabled)
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{
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return true;
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}
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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if (sIndividualProgression->hasPassedProgression(target, PROGRESSION_PRE_AQ))
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{
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return sIndividualProgression->isBeforeProgression(target, PROGRESSION_PRE_AQ);
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}
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else
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{
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return sIndividualProgression->hasPassedProgression(target, PROGRESSION_BLACKWING_LAIR);
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}
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}
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};
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GameObjectAI* GetAI(GameObject* object) const override
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{
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return new gobject_ipp_weAI(object);
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}
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};
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class npc_ipp_tbc_t4 : public CreatureScript
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{
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public:
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@@ -312,6 +347,41 @@ public:
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}
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};
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class npc_ipp_we : public CreatureScript
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{
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public:
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npc_ipp_we() : CreatureScript("npc_ipp_we") { }
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struct npc_ipp_weAI: ScriptedAI
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{
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explicit npc_ipp_weAI(Creature* creature) : ScriptedAI(creature) { };
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bool CanBeSeen(Player const* player) override
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{
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if (player->IsGameMaster() || !sIndividualProgression->enabled)
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{
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return true;
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}
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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if (sIndividualProgression->hasPassedProgression(target, PROGRESSION_PRE_AQ))
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{
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return sIndividualProgression->isBeforeProgression(target, PROGRESSION_PRE_AQ);
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}
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else
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{
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return sIndividualProgression->hasPassedProgression(target, PROGRESSION_BLACKWING_LAIR);
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_ipp_weAI(creature);
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}
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};
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class npc_ipp_ds2 : public CreatureScript
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{
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public:
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@@ -370,6 +440,7 @@ public:
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// Add all scripts in one
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void AddSC_mod_individual_progression_awareness()
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{
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new npc_ipp_we(); // aq war effort
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new npc_ipp_aq();
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// new npc_ipp_naxx40(); // Not used yet
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new npc_ipp_ds2();
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@@ -383,5 +454,6 @@ void AddSC_mod_individual_progression_awareness()
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new npc_ipp_wotlk_icc();
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new gobject_ipp_tbc();
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new gobject_ipp_aq();
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new gobject_ipp_we(); // aq war effort
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// new gobject_ipp_wotlk(); // Not used yet
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}
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