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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Many little adjustments
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@@ -45,11 +45,11 @@ void IndividualProgression::CheckAdjustments(Player* player) const
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{
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return;
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}
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if (!hasPassedProgression(player, PROGRESSION_NAXX40) || (!hasPassedProgression(player, PROGRESSION_NAXX40) && (player->GetLevel() < 61)))
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if (!hasPassedProgression(player, PROGRESSION_NAXX40) || (!hasPassedProgression(player, PROGRESSION_NAXX40) && (player->GetLevel() <= IP_LEVEL_VANILLA)))
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{
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AdjustVanillaStats(player);
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}
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else if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5) || (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (player->GetLevel() < 71)))
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else if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5) || (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (player->GetLevel() <= IP_LEVEL_TBC)))
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{
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AdjustTBCStats(player);
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}
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@@ -70,8 +70,8 @@ void IndividualProgression::ApplyGearStatsTuning(Player* player, float& computed
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{
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if (item->Quality != ITEM_QUALITY_EPIC) // Non-endgame gear is okay
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return;
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if ((hasPassedProgression(player, PROGRESSION_NAXX40) && (item->RequiredLevel <= 60)) ||
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(hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (item->RequiredLevel <=70)))
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if ((hasPassedProgression(player, PROGRESSION_NAXX40) && (item->RequiredLevel <= IP_LEVEL_VANILLA)) ||
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(hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (item->RequiredLevel <= IP_LEVEL_TBC)))
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{
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computedAdjustment -= (100.0f * previousGearTuning);
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}
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@@ -81,8 +81,8 @@ void IndividualProgression::ComputeGearTuning(Player* player, float& computedAdj
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{
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if (item->Quality != ITEM_QUALITY_EPIC) // Non-endgame gear is okay
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return;
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if ((hasPassedProgression(player, PROGRESSION_NAXX40) && (item->RequiredLevel <= 60)) ||
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(hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (item->RequiredLevel <=70)))
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if ((hasPassedProgression(player, PROGRESSION_NAXX40) && (item->RequiredLevel <= IP_LEVEL_VANILLA)) ||
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(hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (item->RequiredLevel <= IP_LEVEL_TBC)))
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{
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computedAdjustment += previousGearTuning;
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}
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