Many little adjustments

This commit is contained in:
valsan-azerty-boi
2025-06-11 18:12:19 +02:00
parent 4e390867b0
commit 8ac367231a
14 changed files with 228 additions and 434 deletions

View File

@@ -45,11 +45,11 @@ void IndividualProgression::CheckAdjustments(Player* player) const
{
return;
}
if (!hasPassedProgression(player, PROGRESSION_NAXX40) || (!hasPassedProgression(player, PROGRESSION_NAXX40) && (player->GetLevel() < 61)))
if (!hasPassedProgression(player, PROGRESSION_NAXX40) || (!hasPassedProgression(player, PROGRESSION_NAXX40) && (player->GetLevel() <= IP_LEVEL_VANILLA)))
{
AdjustVanillaStats(player);
}
else if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5) || (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (player->GetLevel() < 71)))
else if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5) || (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (player->GetLevel() <= IP_LEVEL_TBC)))
{
AdjustTBCStats(player);
}
@@ -70,8 +70,8 @@ void IndividualProgression::ApplyGearStatsTuning(Player* player, float& computed
{
if (item->Quality != ITEM_QUALITY_EPIC) // Non-endgame gear is okay
return;
if ((hasPassedProgression(player, PROGRESSION_NAXX40) && (item->RequiredLevel <= 60)) ||
(hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (item->RequiredLevel <=70)))
if ((hasPassedProgression(player, PROGRESSION_NAXX40) && (item->RequiredLevel <= IP_LEVEL_VANILLA)) ||
(hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (item->RequiredLevel <= IP_LEVEL_TBC)))
{
computedAdjustment -= (100.0f * previousGearTuning);
}
@@ -81,8 +81,8 @@ void IndividualProgression::ComputeGearTuning(Player* player, float& computedAdj
{
if (item->Quality != ITEM_QUALITY_EPIC) // Non-endgame gear is okay
return;
if ((hasPassedProgression(player, PROGRESSION_NAXX40) && (item->RequiredLevel <= 60)) ||
(hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (item->RequiredLevel <=70)))
if ((hasPassedProgression(player, PROGRESSION_NAXX40) && (item->RequiredLevel <= IP_LEVEL_VANILLA)) ||
(hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (item->RequiredLevel <= IP_LEVEL_TBC)))
{
computedAdjustment += previousGearTuning;
}