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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
add construct, military, plague adjustments
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@@ -22,7 +22,7 @@
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enum Spells
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{
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SPELL_NECROTIC_AURA = 55593,
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SPELL_SUMMON_SPORE = 29234,
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SPELL_SUMMON_SPORE = 90006,
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SPELL_DEATHBLOOM = 29865,
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SPELL_INEVITABLE_DOOM = 29204,
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SPELL_BERSERK = 26662
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@@ -159,14 +159,21 @@ public:
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events.RepeatEvent(20000);
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break;
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case EVENT_DEATHBLOOM:
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me->CastSpell(me, SPELL_DEATHBLOOM, false);
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{
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//me->CastSpell(me, SPELL_DEATHBLOOM, false);
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int32 bp0 = 33; // TODO: Amplitude should be 6k, but is 1k. 200 dmg after 6 seconds
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me->CastCustomSpell(me, SPELL_DEATHBLOOM, &bp0, 0, 0, false);
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events.RepeatEvent(30000);
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break;
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}
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case EVENT_INEVITABLE_DOOM:
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me->CastSpell(me, SPELL_INEVITABLE_DOOM, false);
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{
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int32 bp0 = 2549;
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me->CastCustomSpell(me, SPELL_INEVITABLE_DOOM, &bp0, 0, 0, false);
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doomCounter++;
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events.RepeatEvent(doomCounter < 6 ? 30000 : 15000);
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break;
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}
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case EVENT_BERSERK:
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me->CastSpell(me, SPELL_BERSERK, true);
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break;
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