mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Code Cleaning - Error Messages - Progression Level Fixes (#820)
- removing some duplicate code - adding some error messages - removing achievements if player decides to go down in progression level. - on login your progression level will no longer go down, if it's currently higher than the highest kill achievement you got
This commit is contained in:
@@ -24,7 +24,7 @@ public:
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return;
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}
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if (!isExcludedFromProgression(player))
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if (!sIndividualProgression->isExcludedFromProgression(player))
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{
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if (player->getClass() == CLASS_DEATH_KNIGHT && sIndividualProgression->deathKnightStartingProgression && !sIndividualProgression->hasPassedProgression(player, static_cast<ProgressionState>(sIndividualProgression->deathKnightStartingProgression)))
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{
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@@ -40,9 +40,9 @@ public:
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}
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if (isExcludedFromProgression(player))
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if (sIndividualProgression->isExcludedFromProgression(player))
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{
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sIndividualProgression->UpdateProgressionState(player, static_cast<ProgressionState>(0));
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sIndividualProgression->UpdateProgressionState(player, static_cast<ProgressionState>(0));
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}
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sIndividualProgression->CheckAdjustments(player);
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@@ -55,7 +55,7 @@ public:
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void OnPlayerSetMaxLevel(Player* player, uint32& maxPlayerLevel) override
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{
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if (!sIndividualProgression->enabled || isExcludedFromProgression(player))
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if (!sIndividualProgression->enabled || sIndividualProgression->isExcludedFromProgression(player))
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{
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return;
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}
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@@ -111,7 +111,7 @@ public:
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void OnPlayerQuestComputeXP(Player* player, Quest const* quest, uint32& xpValue) override
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{
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if (!sIndividualProgression->enabled || !sIndividualProgression->questXpFix || isExcludedFromProgression(player))
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if (!sIndividualProgression->enabled || !sIndividualProgression->questXpFix || sIndividualProgression->isExcludedFromProgression(player))
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{
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return;
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}
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@@ -128,7 +128,7 @@ public:
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void OnPlayerGiveXP(Player* player, uint32& amount, Unit* /*victim*/, uint8 xpSource) override
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{
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if (!sIndividualProgression->enabled || isExcludedFromProgression(player))
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if (!sIndividualProgression->enabled || sIndividualProgression->isExcludedFromProgression(player))
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{
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return;
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}
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@@ -152,17 +152,6 @@ public:
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}
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}
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bool isExcludedFromProgression(Player* player)
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{
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if(!sIndividualProgression->excludeAccounts) {
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return false;
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}
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std::string accountName;
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bool accountNameFound = AccountMgr::GetName(player->GetSession()->GetAccountId(), accountName);
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std::regex excludedAccountsRegex (sIndividualProgression->excludedAccountsRegex);
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return (accountNameFound && std::regex_match(accountName, excludedAccountsRegex));
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}
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static bool isAttuned(Player* player)
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{
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if ((player->GetQuestStatus(NAXX40_ATTUNEMENT_1) == QUEST_STATUS_REWARDED) ||
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@@ -179,28 +168,28 @@ public:
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bool OnPlayerBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float /*orientation*/, uint32 /*options*/, Unit* /*target*/) override
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{
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if (!sIndividualProgression->enabled || player->IsGameMaster() || isExcludedFromProgression(player))
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if (!sIndividualProgression->enabled || player->IsGameMaster() || sIndividualProgression->isExcludedFromProgression(player))
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{
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return true;
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}
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if (mapid == MAP_ONYXIAS_LAIR && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && !player->HasItemCount(ITEM_DRAKEFIRE_AMULET))
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{
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return false;
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}
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}
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if (mapid == MAP_BLACKWING_LAIR && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_MOLTEN_CORE))
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{
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ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_MOLTEN_CORE);
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return false;
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}
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if (mapid == MAP_ZUL_GURUB && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_BLACKWING_LAIR))
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{
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ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_BLACKWING_LAIR);
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return false;
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}
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if (mapid == MAP_AHN_QIRAJ_TEMPLE && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ))
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{
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ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_PRE_AQ);
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return false;
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}
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if (mapid == MAP_RUINS_OF_AHN_QIRAJ && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ))
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{
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ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_PRE_AQ);
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return false;
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}
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if (mapid == MAP_OUTLAND)
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@@ -214,31 +203,39 @@ public:
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uint32 zoneId = map->GetZoneId(0, x, y, z);
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if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_4) && zoneId == ZONE_QUELDANAS)
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{
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ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_TBC_TIER_4);
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return false;
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}
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}
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if (mapid == MAP_ZUL_AMAN && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_3))
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{
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ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_TBC_TIER_3);
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return false;
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}
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if (mapid == MAP_NORTHREND && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
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{
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ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_TBC_TIER_5);
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return false;
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}
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if (mapid == MAP_ULDUAR && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_1))
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{
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ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_WOTLK_TIER_1);
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return false;
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}
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if ((mapid == MAP_TRIAL_OF_THE_CHAMPION || mapid == MAP_TRIAL_OF_THE_CRUSADER) && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_2)){
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if ((mapid == MAP_TRIAL_OF_THE_CHAMPION || mapid == MAP_TRIAL_OF_THE_CRUSADER) && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_2))
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{
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ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_WOTLK_TIER_2);
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return false;
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}
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// This will also restrict other Frozen Halls dungeons, because Forge of Souls must be completed first to access them
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if ((mapid == MAP_ICECROWN_CITADEL || mapid == MAP_THE_FORGE_OF_SOULS) && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_3))
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{
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ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_WOTLK_TIER_3);
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return false;
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}
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if (mapid == MAP_THE_RUBY_SANCTUM && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_4))
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{
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ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_WOTLK_TIER_4);
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return false;
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}
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@@ -263,7 +260,7 @@ public:
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void OnPlayerCompleteQuest(Player* player, Quest const* quest) override
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{
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if (!sIndividualProgression->enabled || isExcludedFromProgression(player))
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if (!sIndividualProgression->enabled || sIndividualProgression->isExcludedFromProgression(player))
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{
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return;
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}
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@@ -323,9 +320,9 @@ public:
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if (sIndividualProgression->enforceGroupRules) // enforceGroupRules enabled
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{
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if (!isExcludedFromProgression(player)) // player has a normal account
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if (!sIndividualProgression->isExcludedFromProgression(player)) // player has a normal account
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{
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if (isExcludedFromProgression(otherPlayer)) // RNDbot
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if (sIndividualProgression->isExcludedFromProgression(otherPlayer)) // RNDbot
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{
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if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_TBC)) // player is in vanilla
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{
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@@ -371,7 +368,7 @@ public:
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}
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else // player has an excluded account
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{
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if (isExcludedFromProgression(otherPlayer)) // RNDbot
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if (sIndividualProgression->isExcludedFromProgression(otherPlayer)) // RNDbot
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{
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if (player->GetLevel() <= IP_LEVEL_VANILLA) // player is in vanilla
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{
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@@ -430,7 +427,7 @@ public:
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uint8 currentState = player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
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uint8 otherPlayerState = groupLeader->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
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if (isExcludedFromProgression(player))
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if (sIndividualProgression->isExcludedFromProgression(player))
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{
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if (currentState != otherPlayerState)
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{
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@@ -471,7 +468,7 @@ public:
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bool OnPlayerUpdateFishingSkill(Player* player, int32 /*skill*/, int32 /*zone_skill*/, int32 chance, int32 roll) override
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{
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if (!sIndividualProgression->enabled || !sIndividualProgression->fishingFix || isExcludedFromProgression(player))
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if (!sIndividualProgression->enabled || !sIndividualProgression->fishingFix || sIndividualProgression->isExcludedFromProgression(player))
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return true;
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if (chance < roll)
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return false;
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