Code Cleaning - Error Messages - Progression Level Fixes (#820)

- removing some duplicate code
- adding some error messages
- removing achievements if player decides to go down in progression level.
- on login your progression level will no longer go down, if it's currently higher than the highest kill achievement you got
This commit is contained in:
Grimfeather
2025-10-22 00:57:51 +02:00
committed by GitHub
parent 0476f9c99a
commit 9c0f909b02
6 changed files with 196 additions and 112 deletions

View File

@@ -9,21 +9,6 @@
class gobject_naxx40_tele : public GameObjectScript
{
private:
static bool isAttuned(Player* player)
{
if ((player->GetQuestStatus(NAXX40_ATTUNEMENT_1) == QUEST_STATUS_REWARDED) ||
(player->GetQuestStatus(NAXX40_ATTUNEMENT_2) == QUEST_STATUS_REWARDED) ||
(player->GetQuestStatus(NAXX40_ATTUNEMENT_3) == QUEST_STATUS_REWARDED))
{
return true;
}
else
{
return false;
}
}
public:
gobject_naxx40_tele() : GameObjectScript("gobject_naxx40_tele") { }
@@ -38,25 +23,14 @@ public:
return new gobject_naxx40_teleAI(object);
}
bool isExcludedFromProgression(Player* player)
{
if(!sIndividualProgression->excludeAccounts) {
return false;
}
std::string accountName;
bool accountNameFound = AccountMgr::GetName(player->GetSession()->GetAccountId(), accountName);
std::regex excludedAccountsRegex (sIndividualProgression->excludedAccountsRegex);
return (accountNameFound && std::regex_match(accountName, excludedAccountsRegex));
}
bool OnGossipHello(Player* player, GameObject* /*go*/) override
{
if ((isExcludedFromProgression(player) && (player->GetLevel() <= IP_LEVEL_TBC)) ||
if ((sIndividualProgression->isExcludedFromProgression(player) && (player->GetLevel() <= IP_LEVEL_TBC)) ||
((!sIndividualProgression->requireNaxxStrath || player->GetQuestStatus(NAXX40_ENTRANCE_FLAG) == QUEST_STATUS_REWARDED) && (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))))
{
player->SetRaidDifficulty(RAID_DIFFICULTY_10MAN_HEROIC);
if (isAttuned(player) || isExcludedFromProgression(player))
if (sIndividualProgression->isAttuned(player) || sIndividualProgression->isExcludedFromProgression(player))
player->TeleportTo(533, 3005.51f, -3434.64f, 304.195f, 6.2831f);
}
return true;