Code Cleaning - Error Messages - Progression Level Fixes (#820)

- removing some duplicate code
- adding some error messages
- removing achievements if player decides to go down in progression level.
- on login your progression level will no longer go down, if it's currently higher than the highest kill achievement you got
This commit is contained in:
Grimfeather
2025-10-22 00:57:51 +02:00
committed by GitHub
parent 0476f9c99a
commit 9c0f909b02
6 changed files with 196 additions and 112 deletions

View File

@@ -3,6 +3,7 @@
*/
#include "IndividualProgression.h"
#include "naxxramas_40.h"
IndividualProgression* IndividualProgression::instance()
{
@@ -128,6 +129,14 @@ uint8 IndividualProgression::GetAccountProgression(uint32 accountId)
return progressionLevel;
}
void IndividualProgression::RemovePlayerAchievement(uint16 playerGUID, uint16 achievementId)
{
if (playerGUID && achievementId)
{
CharacterDatabase.Query("DELETE FROM `character_achievement` WHERE `guid` = {} AND `achievement` = {}", playerGUID, achievementId);
}
}
void IndividualProgression::LoadCustomProgressionEntries(std::string const& customProgressionString)
{
std::string delimitedValue;
@@ -154,6 +163,30 @@ bool IndividualProgression::hasCustomProgressionValue(uint32 creatureEntry)
return (customProgressionMap.find(creatureEntry) != customProgressionMap.end());
}
bool IndividualProgression::isAttuned(Player* player)
{
if ((player->GetQuestStatus(NAXX40_ATTUNEMENT_1) == QUEST_STATUS_REWARDED) ||
(player->GetQuestStatus(NAXX40_ATTUNEMENT_2) == QUEST_STATUS_REWARDED) ||
(player->GetQuestStatus(NAXX40_ATTUNEMENT_3) == QUEST_STATUS_REWARDED))
{
return true;
}
else
{
return false;
}
}
bool IndividualProgression::isExcludedFromProgression(Player* player)
{
if(!sIndividualProgression->excludeAccounts) {
return false;
}
std::string accountName;
bool accountNameFound = AccountMgr::GetName(player->GetSession()->GetAccountId(), accountName);
std::regex excludedAccountsRegex (sIndividualProgression->excludedAccountsRegex);
return (accountNameFound && std::regex_match(accountName, excludedAccountsRegex));
}
void IndividualProgression::checkIPProgression(Player* killer)
{
@@ -162,69 +195,110 @@ void IndividualProgression::checkIPProgression(Player* killer)
return;
}
uint8 currentState = killer->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
if (killer->HasAchieved(HALION_KILL)) // 4815
{
if (currentState < PROGRESSION_WOTLK_TIER_5)
{
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_5);
}
return;
}
else if (killer->HasAchieved(LICH_KING_KILL)) // 4597
{
if (currentState < PROGRESSION_WOTLK_TIER_4)
{
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_4);
}
return;
}
else if (killer->HasAchieved(ANUB_ARAK_KILL)) // 3916
{
if (currentState < PROGRESSION_WOTLK_TIER_3)
{
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_3);
}
return;
}
else if (killer->HasAchieved(KEL_THUZAD_KILL)) // 575
{
if (currentState < PROGRESSION_WOTLK_TIER_1)
{
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_1);
}
return;
}
else if (killer->HasAchieved(KIL_JAEDEN_KILL)) // 698
{
if (currentState < PROGRESSION_TBC_TIER_5)
{
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_5);
}
return;
}
else if (killer->HasAchieved(ZUL_JIN_KILL)) // 691
{
if (currentState < PROGRESSION_TBC_TIER_4)
{
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_4);
}
return;
}
else if (killer->HasAchieved(ILLIDAN_KILL)) // 697
{
if (currentState < PROGRESSION_TBC_TIER_3)
{
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_3);
}
return;
}
else if (killer->HasAchieved(KAEL_THAS_KILL)) // 696
{
if (currentState < PROGRESSION_TBC_TIER_2)
{
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_2);
}
return;
}
else if (killer->HasAchieved(MALCHEZAAR_KILL)) // 690
{
if (currentState < PROGRESSION_TBC_TIER_1)
{
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_1);
}
return;
}
else if (killer->HasAchieved(C_THUN_KILL)) // 687
{
if (currentState < PROGRESSION_AQ)
{
UpdateProgressionState(killer, PROGRESSION_AQ);
}
return;
}
else if (killer->HasAchieved(NEFARIAN_KILL)) // 685
{
if (currentState < PROGRESSION_BLACKWING_LAIR)
{
UpdateProgressionState(killer, PROGRESSION_BLACKWING_LAIR);
}
return;
}
else if (killer->HasAchieved(ONYXIAS_KILL)) // 684
{
if (currentState < PROGRESSION_ONYXIA)
{
UpdateProgressionState(killer, PROGRESSION_ONYXIA);
}
return;
}
else if (killer->HasAchieved(RAGNAROS_KILL)) // 686
{
if (currentState < PROGRESSION_MOLTEN_CORE)
{
UpdateProgressionState(killer, PROGRESSION_MOLTEN_CORE);
}
return;
}
}

View File

@@ -267,10 +267,13 @@ public:
void AdjustTBCStats(Player* player) const;
void AdjustWotLKStats(Player* player) const;
bool hasCustomProgressionValue(uint32 creatureEntry);
bool isExcludedFromProgression(Player* player);
bool isAttuned(Player* player);
void checkIPProgression(Player* player);
void UpdateProgressionQuests(Player* player);
void checkKillProgression(Player* player, Creature* killed);
static void LoadCustomProgressionEntries(const std::string& customProgressionString);
static void RemovePlayerAchievement(uint16 playerGUID, uint16 achievementId);
static void AdjustStats(Player* player, float computedPowerAdjustment, float computedHealthAdjustment);
static float ComputeVanillaAdjustment(uint8 playerLevel, float configAdjustmentValue);
static uint8 GetAccountProgression(uint32 accountId);

View File

@@ -24,7 +24,7 @@ public:
return;
}
if (!isExcludedFromProgression(player))
if (!sIndividualProgression->isExcludedFromProgression(player))
{
if (player->getClass() == CLASS_DEATH_KNIGHT && sIndividualProgression->deathKnightStartingProgression && !sIndividualProgression->hasPassedProgression(player, static_cast<ProgressionState>(sIndividualProgression->deathKnightStartingProgression)))
{
@@ -40,7 +40,7 @@ public:
}
if (isExcludedFromProgression(player))
if (sIndividualProgression->isExcludedFromProgression(player))
{
sIndividualProgression->UpdateProgressionState(player, static_cast<ProgressionState>(0));
}
@@ -55,7 +55,7 @@ public:
void OnPlayerSetMaxLevel(Player* player, uint32& maxPlayerLevel) override
{
if (!sIndividualProgression->enabled || isExcludedFromProgression(player))
if (!sIndividualProgression->enabled || sIndividualProgression->isExcludedFromProgression(player))
{
return;
}
@@ -111,7 +111,7 @@ public:
void OnPlayerQuestComputeXP(Player* player, Quest const* quest, uint32& xpValue) override
{
if (!sIndividualProgression->enabled || !sIndividualProgression->questXpFix || isExcludedFromProgression(player))
if (!sIndividualProgression->enabled || !sIndividualProgression->questXpFix || sIndividualProgression->isExcludedFromProgression(player))
{
return;
}
@@ -128,7 +128,7 @@ public:
void OnPlayerGiveXP(Player* player, uint32& amount, Unit* /*victim*/, uint8 xpSource) override
{
if (!sIndividualProgression->enabled || isExcludedFromProgression(player))
if (!sIndividualProgression->enabled || sIndividualProgression->isExcludedFromProgression(player))
{
return;
}
@@ -152,17 +152,6 @@ public:
}
}
bool isExcludedFromProgression(Player* player)
{
if(!sIndividualProgression->excludeAccounts) {
return false;
}
std::string accountName;
bool accountNameFound = AccountMgr::GetName(player->GetSession()->GetAccountId(), accountName);
std::regex excludedAccountsRegex (sIndividualProgression->excludedAccountsRegex);
return (accountNameFound && std::regex_match(accountName, excludedAccountsRegex));
}
static bool isAttuned(Player* player)
{
if ((player->GetQuestStatus(NAXX40_ATTUNEMENT_1) == QUEST_STATUS_REWARDED) ||
@@ -179,28 +168,28 @@ public:
bool OnPlayerBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float /*orientation*/, uint32 /*options*/, Unit* /*target*/) override
{
if (!sIndividualProgression->enabled || player->IsGameMaster() || isExcludedFromProgression(player))
if (!sIndividualProgression->enabled || player->IsGameMaster() || sIndividualProgression->isExcludedFromProgression(player))
{
return true;
}
if (mapid == MAP_ONYXIAS_LAIR && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && !player->HasItemCount(ITEM_DRAKEFIRE_AMULET))
{
return false;
}
if (mapid == MAP_BLACKWING_LAIR && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_MOLTEN_CORE))
{
ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_MOLTEN_CORE);
return false;
}
if (mapid == MAP_ZUL_GURUB && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_BLACKWING_LAIR))
{
ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_BLACKWING_LAIR);
return false;
}
if (mapid == MAP_AHN_QIRAJ_TEMPLE && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ))
{
ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_PRE_AQ);
return false;
}
if (mapid == MAP_RUINS_OF_AHN_QIRAJ && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ))
{
ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_PRE_AQ);
return false;
}
if (mapid == MAP_OUTLAND)
@@ -214,31 +203,39 @@ public:
uint32 zoneId = map->GetZoneId(0, x, y, z);
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_4) && zoneId == ZONE_QUELDANAS)
{
ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_TBC_TIER_4);
return false;
}
}
if (mapid == MAP_ZUL_AMAN && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_3))
{
ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_TBC_TIER_3);
return false;
}
if (mapid == MAP_NORTHREND && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
{
ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_TBC_TIER_5);
return false;
}
if (mapid == MAP_ULDUAR && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_1))
{
ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_WOTLK_TIER_1);
return false;
}
if ((mapid == MAP_TRIAL_OF_THE_CHAMPION || mapid == MAP_TRIAL_OF_THE_CRUSADER) && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_2)){
if ((mapid == MAP_TRIAL_OF_THE_CHAMPION || mapid == MAP_TRIAL_OF_THE_CRUSADER) && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_2))
{
ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_WOTLK_TIER_2);
return false;
}
// This will also restrict other Frozen Halls dungeons, because Forge of Souls must be completed first to access them
if ((mapid == MAP_ICECROWN_CITADEL || mapid == MAP_THE_FORGE_OF_SOULS) && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_3))
{
ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_WOTLK_TIER_3);
return false;
}
if (mapid == MAP_THE_RUBY_SANCTUM && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_4))
{
ChatHandler(player->GetSession()).PSendSysMessage("Progression Level Required = |cff00ffff{}|r", PROGRESSION_WOTLK_TIER_4);
return false;
}
@@ -263,7 +260,7 @@ public:
void OnPlayerCompleteQuest(Player* player, Quest const* quest) override
{
if (!sIndividualProgression->enabled || isExcludedFromProgression(player))
if (!sIndividualProgression->enabled || sIndividualProgression->isExcludedFromProgression(player))
{
return;
}
@@ -323,9 +320,9 @@ public:
if (sIndividualProgression->enforceGroupRules) // enforceGroupRules enabled
{
if (!isExcludedFromProgression(player)) // player has a normal account
if (!sIndividualProgression->isExcludedFromProgression(player)) // player has a normal account
{
if (isExcludedFromProgression(otherPlayer)) // RNDbot
if (sIndividualProgression->isExcludedFromProgression(otherPlayer)) // RNDbot
{
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_TBC)) // player is in vanilla
{
@@ -371,7 +368,7 @@ public:
}
else // player has an excluded account
{
if (isExcludedFromProgression(otherPlayer)) // RNDbot
if (sIndividualProgression->isExcludedFromProgression(otherPlayer)) // RNDbot
{
if (player->GetLevel() <= IP_LEVEL_VANILLA) // player is in vanilla
{
@@ -430,7 +427,7 @@ public:
uint8 currentState = player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
uint8 otherPlayerState = groupLeader->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
if (isExcludedFromProgression(player))
if (sIndividualProgression->isExcludedFromProgression(player))
{
if (currentState != otherPlayerState)
{
@@ -471,7 +468,7 @@ public:
bool OnPlayerUpdateFishingSkill(Player* player, int32 /*skill*/, int32 /*zone_skill*/, int32 chance, int32 roll) override
{
if (!sIndividualProgression->enabled || !sIndividualProgression->fishingFix || isExcludedFromProgression(player))
if (!sIndividualProgression->enabled || !sIndividualProgression->fishingFix || sIndividualProgression->isExcludedFromProgression(player))
return true;
if (chance < roll)
return false;

View File

@@ -16,10 +16,10 @@ public:
{
static ChatCommandTable individualProgressionTable =
{
{ "get", HandleGetIndividualProgressionCommand, SEC_GAMEMASTER, Console::Yes },
{ "set", HandleSetIndividualProgressionCommand, SEC_GAMEMASTER, Console::Yes },
{ "tele", HandleTeleIndividualProgressionCommand, SEC_GAMEMASTER, Console::Yes },
{ "view", HandleViewIndividualProgressionCommand, SEC_GAMEMASTER, Console::Yes },
{ "get", HandleViewIndividualProgressionCommand, SEC_GAMEMASTER, Console::Yes },
{ "view", HandleGetIndividualProgressionCommand, SEC_GAMEMASTER, Console::Yes },
};
static ChatCommandTable commandTable =
@@ -31,6 +31,17 @@ public:
return commandTable;
}
static bool HandleGetIndividualProgressionCommand(ChatHandler* handler, Optional<PlayerIdentifier> player)
{
player = PlayerIdentifier::FromTargetOrSelf(handler);
Player* target = player->GetConnectedPlayer();
uint32 progressionLevel = target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
std::string playername = target->GetName();
handler->PSendSysMessage("Progression Level for |cff00ffff{}|r = |cff00ffff{}|r", playername, progressionLevel);
return true;
}
static bool HandleSetIndividualProgressionCommand(ChatHandler* handler, Optional<PlayerIdentifier> player, uint32 progressionLevel)
{
if (progressionLevel > PROGRESSION_WOTLK_TIER_5)
@@ -42,6 +53,67 @@ public:
player = PlayerIdentifier::FromTargetOrSelf(handler);
Player* target = player->GetConnectedPlayer();
std::string playername = target->GetName();
uint16 playerGUID = target->GetGUID().GetCounter();
uint8 currentState = target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
if (progressionLevel < currentState)
{
for (uint8 i = progressionLevel; i < currentState; ++i)
{
if (i == 0 && target->HasAchieved(RAGNAROS_KILL)) // 686
{
sIndividualProgression->RemovePlayerAchievement(playerGUID, RAGNAROS_KILL);
}
else if (i == 1 && target->HasAchieved(ONYXIAS_KILL)) // 684
{
sIndividualProgression->RemovePlayerAchievement(playerGUID, ONYXIAS_KILL);
}
else if (i == 2 && target->HasAchieved(NEFARIAN_KILL)) // 685
{
sIndividualProgression->RemovePlayerAchievement(playerGUID, NEFARIAN_KILL);
}
else if (i == 5 && target->HasAchieved(C_THUN_KILL)) // 687
{
sIndividualProgression->RemovePlayerAchievement(playerGUID, C_THUN_KILL);
}
else if (i == 8 && target->HasAchieved(MALCHEZAAR_KILL)) // 690
{
sIndividualProgression->RemovePlayerAchievement(playerGUID, MALCHEZAAR_KILL);
}
else if (i == 9 && target->HasAchieved(KAEL_THAS_KILL)) // 696
{
sIndividualProgression->RemovePlayerAchievement(playerGUID, KAEL_THAS_KILL);
}
else if (i == 10 && target->HasAchieved(ILLIDAN_KILL)) // 697
{
sIndividualProgression->RemovePlayerAchievement(playerGUID, ILLIDAN_KILL);
}
else if (i == 11 && target->HasAchieved(ZUL_JIN_KILL)) // 691
{
sIndividualProgression->RemovePlayerAchievement(playerGUID, ZUL_JIN_KILL);
}
else if (i == 12 && target->HasAchieved(KIL_JAEDEN_KILL)) // 698
{
sIndividualProgression->RemovePlayerAchievement(playerGUID, KIL_JAEDEN_KILL);
}
else if (i == 13 && target->HasAchieved(KEL_THUZAD_KILL)) // 575
{
sIndividualProgression->RemovePlayerAchievement(playerGUID, KEL_THUZAD_KILL);
}
else if (i == 15 && target->HasAchieved(ANUB_ARAK_KILL)) // 3916
{
sIndividualProgression->RemovePlayerAchievement(playerGUID, ANUB_ARAK_KILL);
}
else if (i == 16 && target->HasAchieved(LICH_KING_KILL)) // 4597
{
sIndividualProgression->RemovePlayerAchievement(playerGUID, LICH_KING_KILL);
}
else if (i == 17 && target->HasAchieved(HALION_KILL)) // 4815
{
sIndividualProgression->RemovePlayerAchievement(playerGUID, HALION_KILL);
}
}
}
sIndividualProgression->ForceUpdateProgressionState(target, static_cast<ProgressionState>(progressionLevel));
sIndividualProgression->UpdateProgressionQuests(target);
@@ -50,31 +122,6 @@ public:
return true;
}
static bool HandleViewIndividualProgressionCommand(ChatHandler* handler, Optional<PlayerIdentifier> player)
{
player = PlayerIdentifier::FromTargetOrSelf(handler);
Player* target = player->GetConnectedPlayer();
uint32 progressionLevel = target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
std::string playername = target->GetName();
handler->PSendSysMessage("Progression Level for |cff00ffff{}|r = |cff00ffff{}|r", playername, progressionLevel);
return true;
}
static bool isAttuned(Player* player)
{
if ((player->GetQuestStatus(NAXX40_ATTUNEMENT_1) == QUEST_STATUS_REWARDED) ||
(player->GetQuestStatus(NAXX40_ATTUNEMENT_2) == QUEST_STATUS_REWARDED) ||
(player->GetQuestStatus(NAXX40_ATTUNEMENT_3) == QUEST_STATUS_REWARDED))
{
return true;
}
else
{
return false;
}
}
static bool HandleTeleIndividualProgressionCommand(ChatHandler* handler, Optional<PlayerIdentifier> player, std::string location)
{
if (location != "naxx40" && location != "onyxia40" && location != "naxx" && location != "onyxia")
@@ -88,7 +135,7 @@ public:
uint32 progressionLevel = target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
std::string playername = target->GetName();
if ((location == "naxx" || location == "naxx40" ) && ((progressionLevel < PROGRESSION_TBC_TIER_5 && isAttuned(target)) || target->IsGameMaster()))
if ((location == "naxx" || location == "naxx40" ) && ((progressionLevel < PROGRESSION_TBC_TIER_5 && sIndividualProgression->isAttuned(target)) || target->IsGameMaster()))
{
target->SetRaidDifficulty(RAID_DIFFICULTY_10MAN_HEROIC);
target->TeleportTo(533, 3005.51f, -3434.64f, 304.195f, 6.2831f);

View File

@@ -9,21 +9,6 @@
class gobject_naxx40_tele : public GameObjectScript
{
private:
static bool isAttuned(Player* player)
{
if ((player->GetQuestStatus(NAXX40_ATTUNEMENT_1) == QUEST_STATUS_REWARDED) ||
(player->GetQuestStatus(NAXX40_ATTUNEMENT_2) == QUEST_STATUS_REWARDED) ||
(player->GetQuestStatus(NAXX40_ATTUNEMENT_3) == QUEST_STATUS_REWARDED))
{
return true;
}
else
{
return false;
}
}
public:
gobject_naxx40_tele() : GameObjectScript("gobject_naxx40_tele") { }
@@ -38,25 +23,14 @@ public:
return new gobject_naxx40_teleAI(object);
}
bool isExcludedFromProgression(Player* player)
{
if(!sIndividualProgression->excludeAccounts) {
return false;
}
std::string accountName;
bool accountNameFound = AccountMgr::GetName(player->GetSession()->GetAccountId(), accountName);
std::regex excludedAccountsRegex (sIndividualProgression->excludedAccountsRegex);
return (accountNameFound && std::regex_match(accountName, excludedAccountsRegex));
}
bool OnGossipHello(Player* player, GameObject* /*go*/) override
{
if ((isExcludedFromProgression(player) && (player->GetLevel() <= IP_LEVEL_TBC)) ||
if ((sIndividualProgression->isExcludedFromProgression(player) && (player->GetLevel() <= IP_LEVEL_TBC)) ||
((!sIndividualProgression->requireNaxxStrath || player->GetQuestStatus(NAXX40_ENTRANCE_FLAG) == QUEST_STATUS_REWARDED) && (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))))
{
player->SetRaidDifficulty(RAID_DIFFICULTY_10MAN_HEROIC);
if (isAttuned(player) || isExcludedFromProgression(player))
if (sIndividualProgression->isAttuned(player) || sIndividualProgression->isExcludedFromProgression(player))
player->TeleportTo(533, 3005.51f, -3434.64f, 304.195f, 6.2831f);
}
return true;

View File

@@ -134,28 +134,17 @@ class onyxia_entrance_trigger : public AreaTriggerScript
public:
onyxia_entrance_trigger() : AreaTriggerScript("onyxia_entrance_trigger") { }
bool isExcludedFromProgression(Player* player)
{
if(!sIndividualProgression->excludeAccounts) {
return false;
}
std::string accountName;
bool accountNameFound = AccountMgr::GetName(player->GetSession()->GetAccountId(), accountName);
std::regex excludedAccountsRegex (sIndividualProgression->excludedAccountsRegex);
return (accountNameFound && std::regex_match(accountName, excludedAccountsRegex));
}
bool OnTrigger(Player* player, AreaTrigger const* /*areaTrigger*/) override
{
ChatHandler handler(player->GetSession());
uint32 progressionLevel = player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
if (player->GetLevel() <= IP_LEVEL_TBC && progressionLevel < PROGRESSION_TBC_TIER_5 && (player->HasItemCount(ITEM_DRAKEFIRE_AMULET) || isExcludedFromProgression(player)))
if (player->GetLevel() <= IP_LEVEL_TBC && progressionLevel < PROGRESSION_TBC_TIER_5 && (player->HasItemCount(ITEM_DRAKEFIRE_AMULET) || sIndividualProgression->isExcludedFromProgression(player)))
{
player->SetRaidDifficulty(RAID_DIFFICULTY_10MAN_HEROIC);
player->TeleportTo(249, 29.1607f, -71.3372f, -8.18032f, 4.58f);
}
else if (player->GetLevel() == IP_LEVEL_WOTLK && (player->HasItemCount(ITEM_DRAKEFIRE_AMULET) || isExcludedFromProgression(player)))
else if (player->GetLevel() == IP_LEVEL_WOTLK && (player->HasItemCount(ITEM_DRAKEFIRE_AMULET) || sIndividualProgression->isExcludedFromProgression(player)))
{
player->TeleportTo(249, 29.1607f, -71.3372f, -8.18032f, 4.58f);
}