horsemen: remove punish, scale primary and secondary spells, reduce mark damage

This commit is contained in:
Jelle Meeus
2024-04-24 23:53:32 +02:00
parent 2968451770
commit a3f8854eb3

View File

@@ -39,13 +39,11 @@ enum Spells
SPELL_BLAUMEUX_SHADOW_BOLT_25 = 57464, SPELL_BLAUMEUX_SHADOW_BOLT_25 = 57464,
SPELL_BLAUMEUX_VOID_ZONE_10 = 28863, SPELL_BLAUMEUX_VOID_ZONE_10 = 28863,
SPELL_BLAUMEUX_VOID_ZONE_25 = 57463, SPELL_BLAUMEUX_VOID_ZONE_25 = 57463,
SPELL_BLAUMEUX_UNYIELDING_PAIN = 57381,
// Zeliek // Zeliek
SPELL_ZELIEK_HOLY_WRATH_10 = 28883, SPELL_ZELIEK_HOLY_WRATH_10 = 28883,
SPELL_ZELIEK_HOLY_WRATH_25 = 57466, SPELL_ZELIEK_HOLY_WRATH_25 = 57466,
SPELL_ZELIEK_HOLY_BOLT_10 = 57376, SPELL_ZELIEK_HOLY_BOLT_10 = 57376,
SPELL_ZELIEK_HOLY_BOLT_25 = 57465, SPELL_ZELIEK_HOLY_BOLT_25 = 57465,
SPELL_ZELIEK_CONDEMNATION = 57377,
// Mograine // Mograine
SPELL_RIVENDARE_UNHOLY_SHADOW_10 = 28882, SPELL_RIVENDARE_UNHOLY_SHADOW_10 = 28882,
SPELL_RIVENDARE_UNHOLY_SHADOW_25 = 57369 SPELL_RIVENDARE_UNHOLY_SHADOW_25 = 57369
@@ -56,8 +54,7 @@ enum Events
EVENT_MARK_CAST = 1, EVENT_MARK_CAST = 1,
EVENT_PRIMARY_SPELL = 2, EVENT_PRIMARY_SPELL = 2,
EVENT_SECONDARY_SPELL = 3, EVENT_SECONDARY_SPELL = 3,
EVENT_PUNISH = 4, EVENT_BERSERK = 4
EVENT_BERSERK = 5
}; };
enum Misc enum Misc
@@ -86,17 +83,6 @@ enum FourHorsemen
// MARKS // MARKS
const uint32 TABLE_SPELL_MARK[4] = {SPELL_MARK_OF_ZELIEK, SPELL_MARK_OF_BLAUMEUX, SPELL_MARK_OF_MOGRAINE, SPELL_MARK_OF_KORTHAZZ}; const uint32 TABLE_SPELL_MARK[4] = {SPELL_MARK_OF_ZELIEK, SPELL_MARK_OF_BLAUMEUX, SPELL_MARK_OF_MOGRAINE, SPELL_MARK_OF_KORTHAZZ};
// PRIMARY SPELL
const uint32 TABLE_SPELL_PRIMARY_10[4] = {SPELL_ZELIEK_HOLY_BOLT_10, SPELL_BLAUMEUX_SHADOW_BOLT_10, SPELL_RIVENDARE_UNHOLY_SHADOW_10, SPELL_KORTHAZZ_METEOR_10};
const uint32 TABLE_SPELL_PRIMARY_25[4] = {SPELL_ZELIEK_HOLY_BOLT_25, SPELL_BLAUMEUX_SHADOW_BOLT_25, SPELL_RIVENDARE_UNHOLY_SHADOW_25, SPELL_KORTHAZZ_METEOR_25};
// PUNISH
const uint32 TABLE_SPELL_PUNISH[4] = {SPELL_ZELIEK_CONDEMNATION, SPELL_BLAUMEUX_UNYIELDING_PAIN, 0, 0};
// SECONDARY SPELL
const uint32 TABLE_SPELL_SECONDARY_10[4] = {SPELL_ZELIEK_HOLY_WRATH_10, SPELL_BLAUMEUX_VOID_ZONE_10, 0, 0};
const uint32 TABLE_SPELL_SECONDARY_25[4] = {SPELL_ZELIEK_HOLY_WRATH_25, SPELL_BLAUMEUX_VOID_ZONE_25, 0, 0};
const Position WaypointPositions[12] = const Position WaypointPositions[12] =
{ {
// Thane waypoints // Thane waypoints
@@ -201,7 +187,6 @@ public:
} }
else else
{ {
events.RescheduleEvent(EVENT_PUNISH, 5000);
events.RescheduleEvent(EVENT_SECONDARY_SPELL, 15000); events.RescheduleEvent(EVENT_SECONDARY_SPELL, 15000);
} }
if (pInstance) if (pInstance)
@@ -345,19 +330,41 @@ public:
return; return;
case EVENT_PRIMARY_SPELL: case EVENT_PRIMARY_SPELL:
Talk(SAY_TAUNT); Talk(SAY_TAUNT);
me->CastSpell(me->GetVictim(), RAID_MODE(TABLE_SPELL_PRIMARY_10[horsemanId], TABLE_SPELL_PRIMARY_25[horsemanId]), false); if (horsemanId == HORSEMAN_ZELIEK)
{
int32 bp0 = 1109; // spell not used in vanilla, reduced damage from ~2.5 to ~1.2k
me->CastCustomSpell(me->GetVictim(), SPELL_ZELIEK_HOLY_BOLT_10, &bp0, 0, 0, false);
}
else if (horsemanId == HORSEMAN_BLAUMEUX)
{
int32 bp0 = 1109; // spell not used in vanilla, reduced damage from ~2.5 to ~1.2k
me->CastCustomSpell(me->GetVictim(), SPELL_BLAUMEUX_SHADOW_BOLT_10, &bp0, 0, 0, false);
}
else if (horsemanId == HORSEMAN_MOGRAINE)
{
// same dbc as vanilla. Shadow damage instead of fire
me->CastSpell(me->GetVictim(), SPELL_RIVENDARE_UNHOLY_SHADOW_10, false);
}
else // HORSEMAN_KORTHAZZ
{
int32 bp0 = 12824; // 14.5k to 13.5k
me->CastCustomSpell(me->GetVictim(), SPELL_KORTHAZZ_METEOR_10, &bp0, 0, 0, false);
}
events.RepeatEvent(15000); events.RepeatEvent(15000);
return; return;
case EVENT_PUNISH:
if (!SelectTarget(SelectTargetMethod::MaxDistance, 0, 45.0f, true))
{
me->CastSpell(me, TABLE_SPELL_PUNISH[horsemanId], false);
Talk(EMOTE_RAGECAST);
}
events.RepeatEvent(2010);
return;
case EVENT_SECONDARY_SPELL: case EVENT_SECONDARY_SPELL:
me->CastSpell(me->GetVictim(), RAID_MODE(TABLE_SPELL_SECONDARY_10[horsemanId], TABLE_SPELL_SECONDARY_25[horsemanId]), false); if (horsemanId == HORSEMAN_ZELIEK)
{
int32 bp0 = 443;
CustomSpellValues values;
values.AddSpellMod(SPELLVALUE_BASE_POINT0, bp0);
values.AddSpellMod(SPELLVALUE_MAX_TARGETS, 50); // 30yd
me->CastCustomSpell(SPELL_ZELIEK_HOLY_WRATH_10, values, me->GetVictim(), TRIGGERED_NONE, nullptr, nullptr, ObjectGuid::Empty);
}
else // HORSEMAN_BLAUMEUX
{
me->CastSpell(me->GetVictim(), SPELL_BLAUMEUX_VOID_ZONE_10, false);
}
events.RepeatEvent(15000); events.RepeatEvent(15000);
return; return;
} }
@@ -366,7 +373,16 @@ public:
{ {
if (Unit* target = SelectTarget(SelectTargetMethod::MaxDistance, 0, 45.0f, true)) if (Unit* target = SelectTarget(SelectTargetMethod::MaxDistance, 0, 45.0f, true))
{ {
me->CastSpell(target, RAID_MODE(TABLE_SPELL_PRIMARY_10[horsemanId], TABLE_SPELL_PRIMARY_25[horsemanId]), false); if (horsemanId == HORSEMAN_ZELIEK)
{
int32 bp0 = 1109; // spell not used in vanilla, reduced damage from ~2.5 to ~1.2k
me->CastCustomSpell(me->GetVictim(), SPELL_ZELIEK_HOLY_BOLT_10, &bp0, 0, 0, false);
}
else if (horsemanId == HORSEMAN_BLAUMEUX)
{
int32 bp0 = 1109; // spell not used in vanilla, reduced damage from ~2.5 to ~1.2k
me->CastCustomSpell(me->GetVictim(), SPELL_BLAUMEUX_SHADOW_BOLT_10, &bp0, 0, 0, false);
}
} }
} }
else else
@@ -391,6 +407,7 @@ public:
if (Unit* caster = GetCaster()) if (Unit* caster = GetCaster())
{ {
int32 damage; int32 damage;
switch (GetStackAmount()) switch (GetStackAmount())
{ {
case 1: case 1:
@@ -415,6 +432,21 @@ public:
damage = 20000 + 1000 * (GetStackAmount() - 7); damage = 20000 + 1000 * (GetStackAmount() - 7);
break; break;
} }
if (caster->GetMap()->GetDifficulty() == RAID_DIFFICULTY_10MAN_HEROIC)
{
switch (GetStackAmount())
{
case 1: damage = 0; break;
case 2: damage = 250; break;
case 3: damage = 1000; break;
case 4: damage = 3000; break;
default:
damage = 1000 * GetStackAmount();
break;
}
}
if (damage) if (damage)
{ {
caster->CastCustomSpell(SPELL_MARK_DAMAGE, SPELLVALUE_BASE_POINT0, damage, GetTarget()); caster->CastCustomSpell(SPELL_MARK_DAMAGE, SPELLVALUE_BASE_POINT0, damage, GetTarget());
@@ -453,6 +485,6 @@ class spell_four_horsemen_consumption : public SpellScript
void AddSC_boss_four_horsemen_40() void AddSC_boss_four_horsemen_40()
{ {
new boss_four_horsemen_40(); new boss_four_horsemen_40();
// new spell_four_horsemen_mark(); new spell_four_horsemen_mark();
// RegisterSpellScript(spell_four_horsemen_consumption); // RegisterSpellScript(spell_four_horsemen_consumption);
} }