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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
horsemen: remove punish, scale primary and secondary spells, reduce mark damage
This commit is contained in:
@@ -39,13 +39,11 @@ enum Spells
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SPELL_BLAUMEUX_SHADOW_BOLT_25 = 57464,
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SPELL_BLAUMEUX_VOID_ZONE_10 = 28863,
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SPELL_BLAUMEUX_VOID_ZONE_25 = 57463,
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SPELL_BLAUMEUX_UNYIELDING_PAIN = 57381,
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// Zeliek
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SPELL_ZELIEK_HOLY_WRATH_10 = 28883,
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SPELL_ZELIEK_HOLY_WRATH_25 = 57466,
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SPELL_ZELIEK_HOLY_BOLT_10 = 57376,
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SPELL_ZELIEK_HOLY_BOLT_25 = 57465,
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SPELL_ZELIEK_CONDEMNATION = 57377,
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// Mograine
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SPELL_RIVENDARE_UNHOLY_SHADOW_10 = 28882,
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SPELL_RIVENDARE_UNHOLY_SHADOW_25 = 57369
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@@ -56,8 +54,7 @@ enum Events
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EVENT_MARK_CAST = 1,
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EVENT_PRIMARY_SPELL = 2,
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EVENT_SECONDARY_SPELL = 3,
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EVENT_PUNISH = 4,
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EVENT_BERSERK = 5
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EVENT_BERSERK = 4
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};
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enum Misc
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@@ -86,17 +83,6 @@ enum FourHorsemen
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// MARKS
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const uint32 TABLE_SPELL_MARK[4] = {SPELL_MARK_OF_ZELIEK, SPELL_MARK_OF_BLAUMEUX, SPELL_MARK_OF_MOGRAINE, SPELL_MARK_OF_KORTHAZZ};
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// PRIMARY SPELL
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const uint32 TABLE_SPELL_PRIMARY_10[4] = {SPELL_ZELIEK_HOLY_BOLT_10, SPELL_BLAUMEUX_SHADOW_BOLT_10, SPELL_RIVENDARE_UNHOLY_SHADOW_10, SPELL_KORTHAZZ_METEOR_10};
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const uint32 TABLE_SPELL_PRIMARY_25[4] = {SPELL_ZELIEK_HOLY_BOLT_25, SPELL_BLAUMEUX_SHADOW_BOLT_25, SPELL_RIVENDARE_UNHOLY_SHADOW_25, SPELL_KORTHAZZ_METEOR_25};
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// PUNISH
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const uint32 TABLE_SPELL_PUNISH[4] = {SPELL_ZELIEK_CONDEMNATION, SPELL_BLAUMEUX_UNYIELDING_PAIN, 0, 0};
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// SECONDARY SPELL
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const uint32 TABLE_SPELL_SECONDARY_10[4] = {SPELL_ZELIEK_HOLY_WRATH_10, SPELL_BLAUMEUX_VOID_ZONE_10, 0, 0};
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const uint32 TABLE_SPELL_SECONDARY_25[4] = {SPELL_ZELIEK_HOLY_WRATH_25, SPELL_BLAUMEUX_VOID_ZONE_25, 0, 0};
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const Position WaypointPositions[12] =
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{
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// Thane waypoints
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@@ -201,7 +187,6 @@ public:
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}
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else
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{
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events.RescheduleEvent(EVENT_PUNISH, 5000);
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events.RescheduleEvent(EVENT_SECONDARY_SPELL, 15000);
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}
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if (pInstance)
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@@ -345,19 +330,41 @@ public:
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return;
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case EVENT_PRIMARY_SPELL:
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Talk(SAY_TAUNT);
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me->CastSpell(me->GetVictim(), RAID_MODE(TABLE_SPELL_PRIMARY_10[horsemanId], TABLE_SPELL_PRIMARY_25[horsemanId]), false);
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if (horsemanId == HORSEMAN_ZELIEK)
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{
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int32 bp0 = 1109; // spell not used in vanilla, reduced damage from ~2.5 to ~1.2k
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me->CastCustomSpell(me->GetVictim(), SPELL_ZELIEK_HOLY_BOLT_10, &bp0, 0, 0, false);
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}
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else if (horsemanId == HORSEMAN_BLAUMEUX)
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{
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int32 bp0 = 1109; // spell not used in vanilla, reduced damage from ~2.5 to ~1.2k
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me->CastCustomSpell(me->GetVictim(), SPELL_BLAUMEUX_SHADOW_BOLT_10, &bp0, 0, 0, false);
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}
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else if (horsemanId == HORSEMAN_MOGRAINE)
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{
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// same dbc as vanilla. Shadow damage instead of fire
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me->CastSpell(me->GetVictim(), SPELL_RIVENDARE_UNHOLY_SHADOW_10, false);
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}
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else // HORSEMAN_KORTHAZZ
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{
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int32 bp0 = 12824; // 14.5k to 13.5k
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me->CastCustomSpell(me->GetVictim(), SPELL_KORTHAZZ_METEOR_10, &bp0, 0, 0, false);
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}
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events.RepeatEvent(15000);
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return;
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case EVENT_PUNISH:
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if (!SelectTarget(SelectTargetMethod::MaxDistance, 0, 45.0f, true))
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{
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me->CastSpell(me, TABLE_SPELL_PUNISH[horsemanId], false);
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Talk(EMOTE_RAGECAST);
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}
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events.RepeatEvent(2010);
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return;
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case EVENT_SECONDARY_SPELL:
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me->CastSpell(me->GetVictim(), RAID_MODE(TABLE_SPELL_SECONDARY_10[horsemanId], TABLE_SPELL_SECONDARY_25[horsemanId]), false);
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if (horsemanId == HORSEMAN_ZELIEK)
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{
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int32 bp0 = 443;
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CustomSpellValues values;
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values.AddSpellMod(SPELLVALUE_BASE_POINT0, bp0);
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values.AddSpellMod(SPELLVALUE_MAX_TARGETS, 50); // 30yd
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me->CastCustomSpell(SPELL_ZELIEK_HOLY_WRATH_10, values, me->GetVictim(), TRIGGERED_NONE, nullptr, nullptr, ObjectGuid::Empty);
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}
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else // HORSEMAN_BLAUMEUX
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{
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me->CastSpell(me->GetVictim(), SPELL_BLAUMEUX_VOID_ZONE_10, false);
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}
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events.RepeatEvent(15000);
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return;
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}
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@@ -366,7 +373,16 @@ public:
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::MaxDistance, 0, 45.0f, true))
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{
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me->CastSpell(target, RAID_MODE(TABLE_SPELL_PRIMARY_10[horsemanId], TABLE_SPELL_PRIMARY_25[horsemanId]), false);
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if (horsemanId == HORSEMAN_ZELIEK)
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{
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int32 bp0 = 1109; // spell not used in vanilla, reduced damage from ~2.5 to ~1.2k
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me->CastCustomSpell(me->GetVictim(), SPELL_ZELIEK_HOLY_BOLT_10, &bp0, 0, 0, false);
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}
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else if (horsemanId == HORSEMAN_BLAUMEUX)
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{
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int32 bp0 = 1109; // spell not used in vanilla, reduced damage from ~2.5 to ~1.2k
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me->CastCustomSpell(me->GetVictim(), SPELL_BLAUMEUX_SHADOW_BOLT_10, &bp0, 0, 0, false);
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}
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}
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}
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else
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@@ -391,6 +407,7 @@ public:
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if (Unit* caster = GetCaster())
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{
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int32 damage;
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switch (GetStackAmount())
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{
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case 1:
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@@ -415,6 +432,21 @@ public:
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damage = 20000 + 1000 * (GetStackAmount() - 7);
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break;
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}
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if (caster->GetMap()->GetDifficulty() == RAID_DIFFICULTY_10MAN_HEROIC)
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{
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switch (GetStackAmount())
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{
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case 1: damage = 0; break;
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case 2: damage = 250; break;
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case 3: damage = 1000; break;
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case 4: damage = 3000; break;
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default:
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damage = 1000 * GetStackAmount();
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break;
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}
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}
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if (damage)
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{
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caster->CastCustomSpell(SPELL_MARK_DAMAGE, SPELLVALUE_BASE_POINT0, damage, GetTarget());
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@@ -453,6 +485,6 @@ class spell_four_horsemen_consumption : public SpellScript
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void AddSC_boss_four_horsemen_40()
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{
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new boss_four_horsemen_40();
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// new spell_four_horsemen_mark();
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new spell_four_horsemen_mark();
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// RegisterSpellScript(spell_four_horsemen_consumption);
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}
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