Update README.md

This commit is contained in:
Grimfeather
2025-09-09 02:27:50 +02:00
committed by GitHub
parent eb1b9ff429
commit bc014bc311

View File

@@ -8,7 +8,7 @@ Each tier is designed to simulate the experience of being within that tier and e
The goal of the module is to focus on the journey of the player. All catch-up mechanics have been removed. There is no goal to rush to end-game or find a "fresh" server, because each new character is a fresh experience.
Note that this module either requires many players working together, or adjustments for smaller raid size to allow individual groups to progress. This module also works well together with Playerbots and NPCbots.
Note that this module either requires many players working together, or adjustments for smaller raid size to allow individual groups to progress. This module works well together with Playerbots and NPCbots.
Lower-level content added in later expansions that is not "catch-up" content has NOT been removed. This includes Draenei and Blood Elf starting zones, Inscription and Jewelcrafting skills, new quests and hubs added to the Vanilla world in TBC, and so on. I feel this content does not negatively impact the player journey like "catch-up" content. Some of this content can optionally be phased until the appropriate patch in which it was introduced for those who prefer an even more authentic Vanilla world - see the optional SQL files for more details.