mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
noth
This commit is contained in:
@@ -15,10 +15,8 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "CreatureScript.h"
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#include "ScriptedCreature.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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#include "naxxramas.h"
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enum Says
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@@ -36,9 +34,10 @@ enum Says
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enum Spells
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{
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SPELL_CURSE_OF_THE_PLAGUEBRINGER = 29213,
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SPELL_REVENGE_OF_THE_PLAGUEBRINGER = 29214,
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SPELL_CRIPPLE = 29212,
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SPELL_CURSE_OF_THE_PLAGUEBRINGER_10 = 29213,
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SPELL_CURSE_OF_THE_PLAGUEBRINGER_25 = 54835,
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SPELL_CRIPPLE_10 = 29212,
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SPELL_CRIPPLE_25 = 54814,
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SPELL_SUMMON_PLAGUED_WARRIORS = 29237,
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SPELL_TELEPORT = 29216,
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SPELL_TELEPORT_BACK = 29231,
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@@ -61,9 +60,9 @@ enum Events
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enum Misc
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{
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NPC_PLAGUED_WARRIOR = 351087,
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NPC_PLAGUED_CHAMPION = 351086,
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NPC_PLAGUED_GUARDIAN = 351085
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// NPC_PLAGUED_WARRIOR = 16984,
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// NPC_PLAGUED_CHAMPION = 16983,
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// NPC_PLAGUED_GUARDIAN = 16981
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};
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const Position summoningPosition[5] =
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@@ -90,11 +89,8 @@ public:
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struct boss_noth_40AI : public BossAI
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{
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explicit boss_noth_40AI(Creature* c) : BossAI(c, BOSS_NOTH), summons(me)
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{
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pInstance = me->GetInstanceScript();
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}
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{}
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InstanceScript* pInstance;
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uint8 timesInBalcony;
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EventMap events;
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SummonList summons;
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@@ -105,12 +101,12 @@ public:
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
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me->SetControlled(false, UNIT_STATE_ROOT);
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events.Reset();
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events.ScheduleEvent(EVENT_MOVE_TO_BALCONY, 110000);
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//events.ScheduleEvent(EVENT_CURSE, urand(50000, 60000)); // more curses, down from 150s to 50-60s
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events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE, 10000);
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events.ScheduleEvent(EVENT_MOVE_TO_BALCONY, 110s);
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events.ScheduleEvent(EVENT_CURSE, 15s);
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events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE, 10s);
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if (Is25ManRaid())
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{
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events.ScheduleEvent(EVENT_BLINK, 26000);
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events.ScheduleEvent(EVENT_BLINK, 26s);
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}
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}
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@@ -121,8 +117,8 @@ public:
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
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me->SetControlled(true, UNIT_STATE_ROOT);
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events.Reset();
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events.ScheduleEvent(EVENT_BALCONY_SUMMON_ANNOUNCE, 4000);
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events.ScheduleEvent(EVENT_MOVE_TO_GROUND, 70000);
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events.ScheduleEvent(EVENT_BALCONY_SUMMON_ANNOUNCE, 4s);
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events.ScheduleEvent(EVENT_MOVE_TO_GROUND, 70s);
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}
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void SummonHelper(uint32 entry, uint32 count)
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@@ -152,13 +148,6 @@ public:
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me->SetControlled(false, UNIT_STATE_ROOT);
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me->SetReactState(REACT_AGGRESSIVE);
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timesInBalcony = 0;
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if (pInstance)
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{
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if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetGuidData(DATA_NOTH_ENTRY_GATE)))
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{
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go->SetGoState(GO_STATE_ACTIVE);
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}
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}
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}
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void EnterEvadeMode(EvadeReason why) override
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@@ -172,13 +161,6 @@ public:
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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StartGroundPhase();
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if (pInstance)
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{
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if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetGuidData(DATA_NOTH_ENTRY_GATE)))
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{
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go->SetGoState(GO_STATE_READY);
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}
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}
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}
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void JustSummoned(Creature* summon) override
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@@ -196,25 +178,15 @@ public:
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}
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BossAI::JustDied(killer);
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Talk(SAY_DEATH);
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if (pInstance)
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{
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if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetGuidData(DATA_NOTH_ENTRY_GATE)))
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{
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go->SetGoState(GO_STATE_ACTIVE);
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}
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}
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}
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void KilledUnit(Unit* who) override
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{
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if (who->GetTypeId() != TYPEID_PLAYER)
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if (!who->IsPlayer())
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return;
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Talk(SAY_SLAY);
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if (pInstance)
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{
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pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
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}
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instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
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}
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void UpdateAI(uint32 diff) override
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@@ -235,19 +207,19 @@ public:
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case EVENT_CURSE:
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if (events.GetPhaseMask() == 0)
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{
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me->CastCustomSpell(SPELL_CURSE_OF_THE_PLAGUEBRINGER, SPELLVALUE_MAX_TARGETS, 10, me, false); // TODO: Increase to 20 on 40man
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me->CastCustomSpell(SPELL_CURSE_OF_THE_PLAGUEBRINGER_10, SPELLVALUE_MAX_TARGETS, 10, me, false); // TODO: Increase to 20 on 40man
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}
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events.RepeatEvent(25000); // 50-60 seconds in 40man
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events.Repeat(25s); // 50-60 seconds in 40man
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break;
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case EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE:
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Talk(SAY_SUMMON);
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Talk(EMOTE_SUMMON);
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events.RepeatEvent(30000);
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events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_REAL, 4000);
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events.Repeat(30s);
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events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_REAL, 4s);
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break;
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case EVENT_SUMMON_PLAGUED_WARRIOR_REAL:
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me->CastSpell(me, SPELL_SUMMON_PLAGUED_WARRIORS, true);
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SummonHelper(NPC_PLAGUED_WARRIOR, 3);
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SummonHelper(NPC_PLAGUED_WARRIOR, RAID_MODE(2, 3, 3, 3));
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break;
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case EVENT_MOVE_TO_BALCONY:
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Talk(EMOTE_TELEPORT_BALCONY);
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@@ -256,30 +228,30 @@ public:
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break;
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case EVENT_BLINK:
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DoResetThreatList();
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me->CastSpell(me, SPELL_CRIPPLE, false);
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me->CastSpell(me, RAID_MODE(SPELL_CRIPPLE_10, SPELL_CRIPPLE_25, SPELL_CRIPPLE_10, SPELL_CRIPPLE_25), false);
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me->CastSpell(me, SPELL_BLINK, true);
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Talk(EMOTE_BLINK);
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events.RepeatEvent(30000);
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events.Repeat(30s);
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break;
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// BALCONY
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case EVENT_BALCONY_SUMMON_ANNOUNCE:
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Talk(EMOTE_SUMMON_WAVE);
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events.RepeatEvent(30000);
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events.ScheduleEvent(EVENT_BALCONY_SUMMON_REAL, 4000);
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events.Repeat(30s);
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events.ScheduleEvent(EVENT_BALCONY_SUMMON_REAL, 4s);
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break;
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case EVENT_BALCONY_SUMMON_REAL:
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me->CastSpell(me, SPELL_SUMMON_PLAGUED_WARRIORS, true); // visual
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switch (timesInBalcony)
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{
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case 0:
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SummonHelper(NPC_PLAGUED_CHAMPION, 4);
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SummonHelper(NPC_PLAGUED_CHAMPION, RAID_MODE(2, 4, 4, 4));
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break;
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case 1:
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SummonHelper(NPC_PLAGUED_CHAMPION, 2);
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SummonHelper(NPC_PLAGUED_GUARDIAN, 2);
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SummonHelper(NPC_PLAGUED_CHAMPION, RAID_MODE(1, 2, 2, 2));
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SummonHelper(NPC_PLAGUED_GUARDIAN, RAID_MODE(1, 2, 2, 2));
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break;
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default:
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SummonHelper(NPC_PLAGUED_GUARDIAN, 4);
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SummonHelper(NPC_PLAGUED_GUARDIAN, RAID_MODE(2, 4, 4, 4));
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break;
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}
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break;
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