Update Nightbane blackened urn script

This commit is contained in:
郑佩茹
2024-07-01 13:00:32 -06:00
parent be7fe20a99
commit c24f0285d1

View File

@@ -21,17 +21,6 @@ public:
//right now that doesn't work because of how the urn works
bool OnGossipHello(Player* player, GameObject* go) override
{
float IntroWay[8][3] =
{
{-11053.37f, -1794.48f, 149.00f},
{-11141.07f, -1841.40f, 125.00f},
{-11187.28f, -1890.23f, 125.00f},
{-11189.20f, -1931.25f, 125.00f},
{-11153.76f, -1948.93f, 125.00f},
{-11128.73f, -1929.75f, 125.00f},
{-11140.00f, -1915.00f, 122.00f},
{-11163.00f, -1903.00f, 91.473f}
}; //TODO: move to table
if (player->HasItemCount(ITEM_BLACKENED_URN, 1))
{
@@ -39,9 +28,13 @@ public:
{
if (pInstance->GetData(DATA_NIGHTBANE) != DONE && !go->FindNearestCreature(NPC_NIGHTBANE, 40.0f))
if (Creature* cr = ObjectAccessor::GetCreature(*player, pInstance->GetGuidData(DATA_NIGHTBANE)))
cr->GetMotionMaster()->MovePoint(0, IntroWay[0][0], IntroWay[0][1], IntroWay[0][2]);
cr->AI()->DoAction(0 /*ACTION_START_INTRO */);
}
}
else
{
player->SendSystemMessage("You must possess a Blackened Urn in order to summon Nightbane!");
}
return false;
}
};