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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Fix boss scripts with latest AC build
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@@ -49,8 +49,8 @@ enum Spells
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SPELL_CHROMATIC_MUT_1 = 23174, //Spell cast on player if they get all 5 debuffs
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SPELL_ELEMENTAL_SHIELD = 22276,
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SPELL_FRENZY = 28371, //The frenzy spell may be wrong
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SPELL_ENRAGE = 28747
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SPELL_FRENZY = 23128,
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SPELL_ENRAGE = 23537
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};
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enum Events
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@@ -239,7 +239,7 @@ public:
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// Cast new random vulnerabilty on self
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DoCast(me, SPELL_ELEMENTAL_SHIELD);
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Talk(EMOTE_SHIMMER);
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events.ScheduleEvent(EVENT_SHIMMER, 45000);
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events.ScheduleEvent(EVENT_SHIMMER, urand(17000, 25000));
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break;
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case EVENT_BREATH_1:
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DoCastVictim(Breath1_Spell);
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@@ -158,10 +158,10 @@ public:
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Talk(SAY_KILL);
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}
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void EnterEvadeMode() override
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void EnterEvadeMode(EvadeReason why) override
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{
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Talk(SAY_WIPE);
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ScriptedAI::EnterEvadeMode();
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ScriptedAI::EnterEvadeMode(why);
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if (sConfigMgr->GetOption<int>("ProgressionSystem.60.WorldBosses.KazzakPhasing", 1))
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{
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@@ -312,4 +312,3 @@ void AddSC_boss_lord_kazzak_60_2()
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new boss_lord_kazzak_60_2();
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new spell_mark_of_kazzak_60_2();
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}
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