Update IndividualProgressionPlayer.cpp

syntax error
This commit is contained in:
Grimfeather
2025-04-22 11:46:00 +02:00
committed by GitHub
parent 9750ef230b
commit c5208b776f

View File

@@ -397,145 +397,145 @@ public:
{
case 5:
if (!(player->HasTitle(PRIVATE) || player->HasTitle(SCOUT) ||
(player->HasTitle(CORPORAL) || player->HasTitle(GRUNT) ||
(player->HasTitle(SERGEANT) || player->HasTitle(SERGEANT_H) ||
(player->HasTitle(MASTER_SERGEANT) || player->HasTitle(SENIOR_SERGEANT) ||
(player->HasTitle(SERGEANT_MAJOR) || player->HasTitle(FIRST_SERGEANT) ||
(player->HasTitle(KNIGHT) || player->HasTitle(STONE_GUARD) ||
(player->HasTitle(KNIGHT_LIEUTENANT) || player->HasTitle(BLOOD_GUARD) ||
(player->HasTitle(KNIGHT_CAPTAIN) || player->HasTitle(LEGIONNAIRE) ||
(player->HasTitle(KNIGHT_CHAMPION) || player->HasTitle(CENTURION) ||
(player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
(player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
(player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
(player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
(player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
player->HasTitle(CORPORAL) || player->HasTitle(GRUNT) ||
player->HasTitle(SERGEANT) || player->HasTitle(SERGEANT_H) ||
player->HasTitle(MASTER_SERGEANT) || player->HasTitle(SENIOR_SERGEANT) ||
player->HasTitle(SERGEANT_MAJOR) || player->HasTitle(FIRST_SERGEANT) ||
player->HasTitle(KNIGHT) || player->HasTitle(STONE_GUARD) ||
player->HasTitle(KNIGHT_LIEUTENANT) || player->HasTitle(BLOOD_GUARD) ||
player->HasTitle(KNIGHT_CAPTAIN) || player->HasTitle(LEGIONNAIRE) ||
player->HasTitle(KNIGHT_CHAMPION) || player->HasTitle(CENTURION) ||
player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
return false;
break;
case 6:
if (!(player->HasTitle(CORPORAL) || player->HasTitle(GRUNT) ||
(player->HasTitle(SERGEANT) || player->HasTitle(SERGEANT_H) ||
(player->HasTitle(MASTER_SERGEANT) || player->HasTitle(SENIOR_SERGEANT) ||
(player->HasTitle(SERGEANT_MAJOR) || player->HasTitle(FIRST_SERGEANT) ||
(player->HasTitle(KNIGHT) || player->HasTitle(STONE_GUARD) ||
(player->HasTitle(KNIGHT_LIEUTENANT) || player->HasTitle(BLOOD_GUARD) ||
(player->HasTitle(KNIGHT_CAPTAIN) || player->HasTitle(LEGIONNAIRE) ||
(player->HasTitle(KNIGHT_CHAMPION) || player->HasTitle(CENTURION) ||
(player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
(player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
(player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
(player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
(player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
player->HasTitle(SERGEANT) || player->HasTitle(SERGEANT_H) ||
player->HasTitle(MASTER_SERGEANT) || player->HasTitle(SENIOR_SERGEANT) ||
player->HasTitle(SERGEANT_MAJOR) || player->HasTitle(FIRST_SERGEANT) ||
player->HasTitle(KNIGHT) || player->HasTitle(STONE_GUARD) ||
player->HasTitle(KNIGHT_LIEUTENANT) || player->HasTitle(BLOOD_GUARD) ||
player->HasTitle(KNIGHT_CAPTAIN) || player->HasTitle(LEGIONNAIRE) ||
player->HasTitle(KNIGHT_CHAMPION) || player->HasTitle(CENTURION) ||
player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
return false;
break;
case 7:
if (!(player->HasTitle(SERGEANT) || player->HasTitle(SERGEANT_H) ||
(player->HasTitle(MASTER_SERGEANT) || player->HasTitle(SENIOR_SERGEANT) ||
(player->HasTitle(SERGEANT_MAJOR) || player->HasTitle(FIRST_SERGEANT) ||
(player->HasTitle(KNIGHT) || player->HasTitle(STONE_GUARD) ||
(player->HasTitle(KNIGHT_LIEUTENANT) || player->HasTitle(BLOOD_GUARD) ||
(player->HasTitle(KNIGHT_CAPTAIN) || player->HasTitle(LEGIONNAIRE) ||
(player->HasTitle(KNIGHT_CHAMPION) || player->HasTitle(CENTURION) ||
(player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
(player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
(player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
(player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
(player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
player->HasTitle(MASTER_SERGEANT) || player->HasTitle(SENIOR_SERGEANT) ||
player->HasTitle(SERGEANT_MAJOR) || player->HasTitle(FIRST_SERGEANT) ||
player->HasTitle(KNIGHT) || player->HasTitle(STONE_GUARD) ||
player->HasTitle(KNIGHT_LIEUTENANT) || player->HasTitle(BLOOD_GUARD) ||
player->HasTitle(KNIGHT_CAPTAIN) || player->HasTitle(LEGIONNAIRE) ||
player->HasTitle(KNIGHT_CHAMPION) || player->HasTitle(CENTURION) ||
player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
return false;
break;
case 8:
if (!(player->HasTitle(MASTER_SERGEANT) || player->HasTitle(SENIOR_SERGEANT) ||
(player->HasTitle(SERGEANT_MAJOR) || player->HasTitle(FIRST_SERGEANT) ||
(player->HasTitle(KNIGHT) || player->HasTitle(STONE_GUARD) ||
(player->HasTitle(KNIGHT_LIEUTENANT) || player->HasTitle(BLOOD_GUARD) ||
(player->HasTitle(KNIGHT_CAPTAIN) || player->HasTitle(LEGIONNAIRE) ||
(player->HasTitle(KNIGHT_CHAMPION) || player->HasTitle(CENTURION) ||
(player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
(player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
(player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
(player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
(player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
player->HasTitle(SERGEANT_MAJOR) || player->HasTitle(FIRST_SERGEANT) ||
player->HasTitle(KNIGHT) || player->HasTitle(STONE_GUARD) ||
player->HasTitle(KNIGHT_LIEUTENANT) || player->HasTitle(BLOOD_GUARD) ||
player->HasTitle(KNIGHT_CAPTAIN) || player->HasTitle(LEGIONNAIRE) ||
player->HasTitle(KNIGHT_CHAMPION) || player->HasTitle(CENTURION) ||
player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
return false;
break;
case 9:
if (!(player->HasTitle(SERGEANT_MAJOR) || player->HasTitle(FIRST_SERGEANT) ||
(player->HasTitle(KNIGHT) || player->HasTitle(STONE_GUARD) ||
(player->HasTitle(KNIGHT_LIEUTENANT) || player->HasTitle(BLOOD_GUARD) ||
(player->HasTitle(KNIGHT_CAPTAIN) || player->HasTitle(LEGIONNAIRE) ||
(player->HasTitle(KNIGHT_CHAMPION) || player->HasTitle(CENTURION) ||
(player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
(player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
(player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
(player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
(player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
player->HasTitle(KNIGHT) || player->HasTitle(STONE_GUARD) ||
player->HasTitle(KNIGHT_LIEUTENANT) || player->HasTitle(BLOOD_GUARD) ||
player->HasTitle(KNIGHT_CAPTAIN) || player->HasTitle(LEGIONNAIRE) ||
player->HasTitle(KNIGHT_CHAMPION) || player->HasTitle(CENTURION) ||
player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
return false;
break;
case 10:
if (!(player->HasTitle(KNIGHT) || player->HasTitle(STONE_GUARD) ||
(player->HasTitle(KNIGHT_LIEUTENANT) || player->HasTitle(BLOOD_GUARD) ||
(player->HasTitle(KNIGHT_CAPTAIN) || player->HasTitle(LEGIONNAIRE) ||
(player->HasTitle(KNIGHT_CHAMPION) || player->HasTitle(CENTURION) ||
(player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
(player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
(player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
(player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
(player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
player->HasTitle(KNIGHT_LIEUTENANT) || player->HasTitle(BLOOD_GUARD) ||
player->HasTitle(KNIGHT_CAPTAIN) || player->HasTitle(LEGIONNAIRE) ||
player->HasTitle(KNIGHT_CHAMPION) || player->HasTitle(CENTURION) ||
player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
return false;
break;
case 11:
if (!(player->HasTitle(KNIGHT_LIEUTENANT) || player->HasTitle(BLOOD_GUARD) ||
(player->HasTitle(KNIGHT_CAPTAIN) || player->HasTitle(LEGIONNAIRE) ||
(player->HasTitle(KNIGHT_CHAMPION) || player->HasTitle(CENTURION) ||
(player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
(player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
(player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
(player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
(player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
player->HasTitle(KNIGHT_CAPTAIN) || player->HasTitle(LEGIONNAIRE) ||
player->HasTitle(KNIGHT_CHAMPION) || player->HasTitle(CENTURION) ||
player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
return false;
break;
case 12:
if (!(player->HasTitle(KNIGHT_CAPTAIN) || player->HasTitle(LEGIONNAIRE) ||
(player->HasTitle(KNIGHT_CHAMPION) || player->HasTitle(CENTURION) ||
(player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
(player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
(player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
(player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
(player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
player->HasTitle(KNIGHT_CHAMPION) || player->HasTitle(CENTURION) ||
player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
return false;
break;
case 13:
if (!(player->HasTitle(KNIGHT_CHAMPION) || player->HasTitle(CENTURION) ||
(player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
(player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
(player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
(player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
(player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
return false;
break;
case 14:
if (!(player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION) ||
(player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
(player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
(player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
(player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
return false;
break;
case 15:
if (!(player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL) ||
(player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
(player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
(player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
return false;
break;
case 16:
if (!(player->HasTitle(MARSHAL) || player->HasTitle(GENERAL) ||
(player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
(player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
return false;
break;
case 17:
if (!(player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD) ||
(player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
return false;
break;
case 18: